Except these are issues that go way back than just a couple years. PLD low on dps? Sure, we can fix that. Warrior blinks weird? Emergency maintenance, buff the shit out of them
Except these are issues that go way back than just a couple years. PLD low on dps? Sure, we can fix that. Warrior blinks weird? Emergency maintenance, buff the shit out of them
It's a system of priority development, Male Viera in lore accuracy isn't supposed to be playable, only added in because of the fan requests, and you cannot deny the requests is roughly 5-10x larger than a Dark Knight fix. At the same time they have to meet the schedule for releases. It's not copium to admit SMN Pet Fix have been on a higher demand vs Dark Knight, and honestly I thought Dark Knight wasn't that bad in SHBs, it only feels terrible to play in EW in my opinion.The reason I imagine many don't agree with the 'civil' approach is probably because they are absolutely known to cave to pressure. The Viera issue and demand for male Viera must have been the biggest expectation come forward Endwalker. Do you honestly believe they can't fix DRK? They absolutely can but refuse to.
Harassing them and being egregious won't change the situation clearly. However, if a developer tells you to be respectful and polite, then don't expect much to change. I'm shocked this was said by Yoshi P himself. This is a huge red flag.
Gae Bolg Animus 18/04/2014
Bugfixes > Balance.It's a system of priority development, Male Viera in lore accuracy isn't supposed to be playable, only added in because of the fan requests, and you cannot deny the requests is roughly 5-10x larger than a Dark Knight fix. At the same time they have to meet the schedule for releases. It's not copium to admit SMN Pet Fix have been on a higher demand vs Dark Knight, and honestly I thought Dark Knight wasn't that bad in SHBs, it only feels terrible to play in EW in my opinion.
It makes sense because you need to gather data on how stuff performs, to figure out how you want to balance it.
If something does not work as it should the data (and feedback) you gather is skewed; which is why bugfixes are always top priority.
Male Viera was the "New Race" for this expansion.
And while that sounds stupid the upfront development for most of MViera was already done/ pulled from other Races.
Think Hyur Skeleton with the ear physics of FViera Pasted onto it, which is already like 60-70% of the Bulk Work.
Not to forget that basically after the release of ShB (after the party is done) you go back to think "What can we do now?" which means that they either gave no consideration to DRK already back then, or another project took up so much time, that they had to try and just "Wing it", after they noticed they cant get anything done until EW, by letting the C - Group made up of Interns handle it. (Basically the only way how i can see "Enhanced Unmend" being Greenlighted in the Same expansion as "Double Down/HoC", "Bloodwhetting", and "Holy Shelltron".)
What is the more Interesting Question is What Class took up so much Development?
And the anwser to that is SGE & RPR, with some odd resources also spent on completely overhauling SMN, which i admit was necessary.
And Yes DRK wasn't "Bad" in ShB it was the exact Median, Becuase the other tanks had their Base Mitigation, and the only thing coming Close to TBN was "Shake it off" which required massive investment to reach the same shield amounts (at the upside of being AoE). DRK's Damage was and is not bad, due to weaving, and that we just have a Weapon with an overall Really good Damage value, and some high potency GCD&OGCD's.
The Issue is that we cannot Self Heal anywhere as effectively as the other tanks, Half of our Mitigations only works on magic damage, and while it was a key motif of the expansion to get your main Mitigation "Upgraded" we got Enhanced Unmend, which isn't even a Trait and should have been part of it normally...
Or in other words, Beyond Reasonable doubt we got DELIBERATELY Sucker Punched, and anyone who doesn't wanna see that, is basically Just Gaslighting Temselves.
DRK in its Current state should not have been launched, and i really hope that whoever signed off this mess gets held resposible for creating it.
Just to Clarify:
I Dont wish that person any harm or Evil, i dont even want an apology.
I Just want them to finally fix it.
Last edited by Glaringsoul; 01-13-2022 at 09:12 PM. Reason: Typo

What hurts the most is that someone green-lighted everything. They saw what everyone else got and what DRK got and said "this is OK."
Yes, Stormblood DRK was horrible. Yes, Shadowbringers DRK was boring.
However, neither felt like they slapped a bandaid and cried out it's good.
This after years and years of feedback. Of not reworking Living Dead for 'lore reasons' or because they 'never noticed' complaints about Blood Weapon.
I started Playing during ShB so i can't comment on how SB DRK was, or how HW DRK was in comparison to ShB/EW.What hurts the most is that someone green-lighted everything. They saw what everyone else got and what DRK got and said "this is OK."
Yes, Stormblood DRK was horrible. Yes, Shadowbringers DRK was boring.
However, neither felt like they slapped a bandaid and cried out it's good.
This after years and years of feedback. Of not reworking Living Dead for 'lore reasons' or because they 'never noticed' complaints about Blood Weapon.
But i for my part liked the ShB DRK. Yes it certainly had its up and downs, but for the most part i felt that due to the high damage, and TBN, that the class was enjoyable.
After finding keybindings that allowed me to comfortably weave i had no more issues with that either.
However i feel like Living Shadow as an ability was a missed opportunity.
I Thought i'd get a mirror image of me that uses the same skills as me (at lower potency), and works as a great overlap with your Burst window in which you "Unleash your Dark Self"
What we got is a glorified Pet that deals a bit of damage with some visual effects, and doesnt interact with you the player at all, which is really boring for the concept of "Conjure a simulacrum of your darkside to fight alongside you." if you'd ask me.
If i wanted to have a Pet Fraybuncle that i can summon, i'd play SMN or SCH instead.
Also i dont get the Hate about blood weapon, I get Why it is Bad, and i'd rather have it read as "your next X gcd's restore mana" and maybe just removed and the extra mana added onto Delirium, but i dont think Blood Weapon is Horrible or completely Useless.



So for context
You've missed the dark that everybody fell in love with, and so far all you have played is this shoddy marauder knock off. You never got to experience dark when it was its own job
You weren't there when we had the depth of choosing what and when to spend dark arts and mp on
You never got to see the cool animations that everyone loved
You sadly did not get to experience having actual self heal on drk (at least in aoe)
You haven't experienced the thrill of having blood weapon provide haste
You did not have the thrill of playing a tank that rewarded skillful play with a superb gameplay loop that was different from the other tanks
So you've never had to see everything that you love and cherish get dumbed down, ripped away and nerfed into the dirt year after year with nary a peep from the devs explaining why


Just...can the devs bother to listen to the DRK community for once? It's about the same with DRK as it is with the Healing Community at large: We want more things to do during downtime instead of pressing ONE BUTTON(Three in DRK's case).
Just playing DRK right now I really can't get over how bad it feels. We still have Dark Mind, which is nigh useless in 90% of scenarios due to the prominence of Physical Damage(and yes, it does its job when it actually is Magic). I don't even have Dark Mind on my hotbar for this reason alone except when raiding.
Living Dead is STILL the worst Tank CD in the entire game - mainly because you die if the Healers can't burst you up to max, when one has full-blown invulnerability, one has the same at the cost of HP = 1, one has absolutely no cost and is the equivalent of Living Dead without having the issue of dying after correct usage. The community has been complaining about it since its inception. Fix it.
Also, these new 'tools' that DRK got...they're pretty sh*t in comparison to all the new tools the other three got(and yes, the other tanks' CD and gameplay flow is 100x better). Also, the capstone? Shadowbringer? The expansion? The sword? How disingenous can we be when DRK is in a bad spot for the populace? People won't want to play the job because it feels like you're just swinging a giant sword around and...well, just having nothing to do after you spam your buttons in the first 30s of an encounter.
If anything, DRK needs a rework the same way WAR got a rework in Stormblood mid-patch(which was unprecedented at the time). It doesn't take an entire expansion to fix the job - just fix the issues people have with it and try to make it "Not Warrior, Not Gunbreaker, and Definitely Not Paladin".
In this case it took them 3 and now they're working on a 4th expansion with DRK getting nothing but lazy and nonsensical garbage.
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