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  1. #11
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Crafting was by large, pretty inaccessible to most people because you would have to commit to it.

    Crafting as it is now, simplified for the better. Yes I get that people want it to be harder and "for the pros" but crafting has so many benefits if it were more accessible. Things like melding your own materia, repairing your own gear and even crafting your own gear is satisfying. The whole argument of "now everyone can compete because we're all equal" which is wrong. Crafting and selling is very intense and requires prior knowledge and understanding of how the marketboard works. Not everyone is going to do that destroy competition. In fact, encouraging more competition on the marketboard is healthy as it is in reality with the economy. No more having drop tons of money just because there were only a handful of people selling and essentially controlling the pricing.

    Also being able to efficiently crafting and selling at a high rate requires top tier melds and that requires overmelding and that in itself does not appeal it to a lot of people as dropping millions of gil to perfect your meld set.

    Still having level all 8 crafters is rather daunting and obtaining master recipes for all of them is time-consuming.

    So to answer your initial question, no. I get wanting more complexity in it as the desire to want complex jobs so you can feel a sense of accomplishment by understanding it but it's really unfair to people who isn't super into just trying to make crafts for themselves or a friend.

    And no matter how much people complain about casuals ruining the game, remembering that casuals also fund the game so it is in SE's best interest to more things more accessible.

    I like the way crafting is currently as its not super hard to understand and rewarding for anyone new to jump into.
    (6)

  2. #12
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by CrayonsAndPaint View Post
    ...I was wondering if crafting was still as difficult, rng heavy, and grindy like Heavensward, would you still be playing ffxiv?
    The RNG fail was a pain, but it was more fun overall. So, while I'd like to remove the RNG fail chance I'd add in a RNG mandated spell at points, something to completely remove crafting macros.

    I'd likely craft more than I do now in easy mode (with maxed DOH/DOL), which is really just making stuff for me and my pocket tank to eat.
    (2)
    やはり、お前は……笑顔が……イイ

  3. #13
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    I'd still play. It was just extra effort to craft back then. No big deal. :/
    (2)

  4. #14
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Bring back Whistle While at Work
    (0)

  5. #15
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Crafting wouldn't be so terrible if you could use mats from retainers.
    (1)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It wasn't any harder than it is now... Still had to meld, still used macros. People just romanticize it.
    (3)

  7. #17
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Crafting was never my main draw and even now that it's easy I still can't be bothered. I'm quitting for other reasons.
    (1)

  8. #18
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Funny you mention that; crafting/gathering was my main entertainment when HW came out, and what they did to them in 3.1 drove me to cancel my sub and not touch the game until SB came out.
    (1)

  9. 01-12-2022 02:47 PM
    Reason
    didn't want to double post lol

  10. #19
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    I like grinding, so it would be more of a reason for me to play lol. if it was more inaccessible I'd just spend my time making more gil instead of crafting collectibles for 20 hours so i can pentameld my gear for free lmao

    Quote Originally Posted by Velnora View Post
    Crafting wouldn't be so terrible if you could use mats from retainers.
    yes!!!!! the thing I hate most about crafting is having to go to my retainers and pull out each mat individually and then they end up cluttering my inventory so I have to put them back but then I need them again so I take them out lmao.... truly wish they'd just let you craft with items directly from your retainers. especially since a lot of the mats look similar, so it's kind of a pain to search for all of them, esp since I have basically every crafting mat (besides cul/alch ones) stored up from desynthing and gathering
    (4)

  11. #20
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Most of the people I know barely care or touch crafting in a meaningful way, they level it, buy gear and slap some macros in case they want to do something that requires more than 3 buttons and that's it, they level it with beast tribes and call it a day. I don't think most people would care.

    Aren't most of the benefits from easily having crafters are solved by going into a npc or asking for a friend? I do kinda wish there was a more... "thought" aspect of it. Also, I liked the cross-skill thingy, at least for crafting at least helped to give each crafter a flavour, since they are sort of all the same.

    I don't mind the fast levelling we have nowadays, however I do wish that it had some content that wasn't just macroable, perhaps a collectable aspect of it (like fishing) or some sort of mini-game. Also, a better inventory management so it's you don't need to be an organized gal to partake in it. The crafting section of the forums actually had a very deep discussion regarding this not long ago I believe;

    I never tried it back in HW, so I don't have much opinions regarding the past (except for the cross-skill system), the system itself is interesting, but the execution is very lacking, I wouldn't mind having it to be a bit harder.
    (0)
    Last edited by Melorie; 01-12-2022 at 05:05 PM.

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