Page 23 of 27 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 261
  1. #221
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    Stop exaggerating too, it doesn't play itself.
    I mean https://www.youtube.com/watch?v=6r3T1X0OXIU
    (2)

  2. #222
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by aveyond-dreams View Post
    And this post perfectly demonstrates why twisting a classic and widely beloved job like Summoner into something that it barely resembled for the past 8 years wasn't a good idea. It's given people a completely wrong image of the job combined with gameplay that was far removed from any of the other classes in game. Now that it's straightforward and on point, the people unfamiliar with its history refuse to acknowledge that.

    It's not about only liking the "name" of the job its about what that name represents. Summoner represents Rydia, Yuna, Garnet, and one of the more iconic forms of magic in the entire series. It never needed to be Arithmetician, which is more what I felt I played back in Shadowbringers.
    Tell me what the name "Sage" represents then, how about "Dark Knight" or "Bard".
    (1)

  3. 01-12-2022 06:04 AM

  4. #223
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    People always say SMN just casts a bunch of different colored ruins but they never say RDM casts a bunch of different colored jolts before its melee phase. Jolt, Fire, and Stone all do the same thing and all have the same cast time, but somehow they are all recognized as being distinctly different.
    (2)

  5. #224
    Player
    mathias-merodach's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    27
    Character
    Mathias Merodach
    World
    Brynhildr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    And this post perfectly demonstrates why twisting a classic and widely beloved job like Summoner into something that it barely resembled for the past 8 years wasn't a good idea. It's given people a completely wrong image of the job combined with gameplay that was far removed from any of the other classes in game. Now that it's straightforward and on point, the people unfamiliar with its history refuse to acknowledge that.

    It's not about only liking the "name" of the job its about what that name represents. Summoner represents Rydia, Yuna, Garnet, and one of the more iconic forms of magic in the entire series. It never needed to be Arithmetician, which is more what I felt I played back in Shadowbringers.
    Or, what you always and other seem to never acknowledge every time you bring up the "theme" arguement, is that players -did- enjoy the summoner class and -also- loved 14's iteration of it. To say that lump all previous versions summoner, 11 included, and then say that it now matches all of them is false. Summoners like Rydia, Yuna, and Garnet, were also your mages in their respective games. Black Mage and two White Mages. And in Garnet's respective game, she didn't even learn all of the WHM in her game; Eiko shored up the total spell list.

    Just because you and others make the conscious decision to see the old SMN as some grotesque caricature of the class doesn't mean that others did not equally see it as a new, different, and unique taking fitting for the world and game that it was created in. I enjoy playing monk even though I'm not suplexing enemies like Sabin or Zell, nuking the ground with a punch and calling forth a dolphin with a Shoryuken like Tifa, or sprinting around the planet and hitting with the mother of all haymakers like Zell (all three of them staple characters of the monk class), but I still can and do enjoy 14's monk out of respect for this being both a different game and this game's version of the class.
    (4)

  6. 01-12-2022 06:34 AM

  7. #225
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by mathias-merodach View Post
    Or, what you always and other seem to never acknowledge every time you bring up the "theme" arguement, is that players -did- enjoy the summoner class and -also- loved 14's iteration of it. To say that lump all previous versions summoner, 11 included, and then say that it now matches all of them is false. Summoners like Rydia, Yuna, and Garnet, were also your mages in their respective games. Black Mage and two White Mages. And in Garnet's respective game, she didn't even learn all of the WHM in her game; Eiko shored up the total spell list.

    Just because you and others make the conscious decision to see the old SMN as some grotesque caricature of the class doesn't mean that others did not equally see it as a new, different, and unique taking fitting for the world and game that it was created in. I enjoy playing monk even though I'm not suplexing enemies like Sabin or Zell, nuking the ground with a punch and calling forth a dolphin with a Shoryuken like Tifa, or sprinting around the planet and hitting with the mother of all haymakers like Zell (all three of them staple characters of the monk class), but I still can and do enjoy 14's monk out of respect for this being both a different game and this game's version of the class.
    ....now that you bring that up. I kinda want that now. Why doesnt Monk have some of those moves? Granted you do get a bit of Sabin's Blitzes in FFXIV. SE, gives us the option suplex our enemies or spawn dolphins with an uppercut!
    (1)

  8. 01-12-2022 06:43 AM

  9. #226
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shironeko_Narunyan View Post
    I can play RDM blind. It was the only way for me to do a boss without UI (last boss of 85, the marks only appear on my screen when I have it off). That wouldn't have worked with a SMN, who doesn't have a complete autopilot rotation. And yet, and despite having a res and a heal that actually heals, RDM is still ahead in damage.

    So yeah, I don't think SMN is in a bad spot gameplay-wise, I think it needs some potency buffs.
    If you seriously are trying to argue that SMN is more active than RDM, you're beyond help and there's no point in trying to argue with you.
    (3)

  10. #227
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SieyaM View Post
    People always say SMN just casts a bunch of different colored ruins but they never say RDM casts a bunch of different colored jolts before its melee phase. Jolt, Fire, and Stone all do the same thing and all have the same cast time, but somehow they are all recognized as being distinctly different.
    What I think more people like is some form of reactionary gameplay as well which RDM provides through its procs, not forgetting that you're managing a resource (albiet a very easy one to manage) to get it to 40,50 and double it or just straight up 100 manually, but what I mean is that when your skills proc you can decide which you want to use, and then when it comes to melee phase you have some nice animations going off ending in your burst, while summoner is almost a full auto-pilot rotation where literally nothing changes.

    I thought SMN was alright pre-patch especially as you got higher level, now it's just so boring and simplistic I gave it up almost instantly, fortunately I leveled up a BLM while doing the SMN and I still enjoy the BLM since it didn't get gutted with no weird skill changes, flashy skills and having to actually pay attention to both my mana and resource bar in order to keep my damage up and making sure no mechanics or movement sections cause my damage to completely halt making me have to setup again etc, I just wish SMN had some brain power requirement to play it.
    (3)

  11. #228
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    People always say SMN just casts a bunch of different colored ruins but they never say RDM casts a bunch of different colored jolts before its melee phase. Jolt, Fire, and Stone all do the same thing and all have the same cast time, but somehow they are all recognized as being distinctly different.
    Allow me to elucidate. Redmage's 5 basic spells all have different effects and times where they are optimal to use. You will only use Verthunder 3 and Veraero 3 when you have an instant (dual/swift cast or acceleration), you will only use Verfire or Verstone when you have a proc (from acceleration or 50% from Verthunder/aero/holy/flare), and you will only use Jolt 2 when you have none of the above. Aside from that each spell gives different amounts of each mana. These factors alone give you a decision to make just about every GCD, even when the decision is obvious. This is also ignoring other optimizations like not drifting CDs, aligning Contre-Sixte and Fleche with the GCDs you will not be casting, etc. etc. SMN will just slam out every Gemshine without any thought or nuance at all barring Ifrit, where the only thought is can I cast for 2.7-5.4~ seconds. You don't even have to worry about drifting or aligning anything because it all piles up neatly at your 2min window.
    (3)

  12. #229
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Darthgummibear View Post
    If you seriously are trying to argue that SMN is more active than RDM, you're beyond help and there's no point in trying to argue with you.
    Be constructive, not rude or belittling
    (2)

  13. #230
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Wilford111 View Post
    Be constructive, not rude or belittling
    Just how oversensitive are you people?
    (4)

Page 23 of 27 FirstFirst ... 13 21 22 23 24 25 ... LastLast