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  1. #33671
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kolaina View Post
    Healers know the skeletons are coming. Get your shields up and medica 2s going. When they spawn, melee are in range to kill them if dragon is tanked in middle.
    Really wish we could stop this tactic. It gets on my nerves
    I mean, I think you've giving folks a lot of credit here. And I don't mean this in a bad way, but... tanking the dragon at the edge of the arena has been done (at least in Primal) for years and years; there are many players -- maybe even most players -- who've never seen it done any other way. And it's not like people are generally going to go "gosh, I think I'll look up guides on mechanics in Labyrinth of the Ancients, to see what those fights were like when we didn't just steamroller everything in there."

    I saw one person actually tank the dragon in the center and so few people knew what would happen that the party wiped.

    I dislike the dragon being pulled to the edge, don't get me wrong, but I think "healers know the skeletons are coming" is not necessarily true -- or at least, they don't always know what can happen if the skeletons go boom.
    (5)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #33672
    Player
    WrenElessedil's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    99
    Character
    Wren Elessedil
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kolaina View Post
    I wish more people would call this out. To my understanding, goblin server started it. I first only seen it when I transferred to balmung from faerie. It wasn’t a thing on aether. But dragging the dragon I find chaotic, time consuming and sloppy. Healers know the skeletons are coming. Get your shields up and medica 2s going. When they spawn, melee are in range to kill them if dragon is tanked in middle.
    Really wish we could stop this tactic. It gets on my nerves
    Pulling it back was how it was originally done, at least in my experience when it first released. It wasn't made trivial by overgearing back then, so it was important. Now, not so much, but there was a reason for it.
    (1)

  3. #33673
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by WrenElessedil View Post
    Pulling it back was how it was originally done, at least in my experience when it first released. It wasn't made trivial by overgearing back then, so it was important. Now, not so much, but there was a reason for it.
    Way back when it was new, the dragon would be tanked in the middle and the skeles would be pulled all the way to the ends of the lanes and killed there. That way when they respawned it would give time to kill them as they headed towards the center. Moving the dragon to the end of a lane is sort of the same idea, just reversed.
    (0)

  4. #33674
    Player
    Cubsbane's Avatar
    Join Date
    Jan 2021
    Posts
    128
    Character
    Uklizda Soreile
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cheremia View Post
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who who who who who

    Its way more chaotic every time and when i get to tank it in the middle, everything is fine. I learned it that way all the way back in Heavensward, pulling it back didnt happen for a LONG LONG time and suddenly, everybody INSISTS on pulling the dragon all the way in the back to the point you get flamed by saying that isn't needed. Why?

    Because of the skeletons? Just aoe them down!
    Because Stat Squish has made any skeletons getting to the dragon take off a lot more HP. It's a very noticeable difference. It's gone from fairly easy to solo heal in the middle to nearly impossible if your team lets too many live (and you have 0 shields). And in Lab, you'll always have people who don't know how important it is to kill them, or don't care, and 1-2 healers who don't know what's coming. And people standing in that one AOE. That's the biggest issue, sometimes.

    Perhaps you have good luck, but I haven't had a pull with it in the middle post-EW that hasn't gone very poorly. It ends up saving a lot of time and hassle for it to be pulled to the end (doesn't need to be pulled all the way to the end, though).
    (1)

  5. #33675
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Can't speak for other DCs, but every time I've ended up in Lab since EW launch we still just fight the dragon in the middle; healing through it is more than doable and the stat squash hasn't changed much. I'd love for more mechanics to matter in that series of raids, but I don't see that happening when you can just brute force it.
    (0)

  6. #33676
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Cheremia View Post
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who made it cool to pull the dragon all the way back in Labyrinth of the Ancients
    Who who who who who

    Its way more chaotic every time and when i get to tank it in the middle, everything is fine. I learned it that way all the way back in Heavensward, pulling it back didnt happen for a LONG LONG time and suddenly, everybody INSISTS on pulling the dragon all the way in the back to the point you get flamed by saying that isn't needed. Why?

    Because of the skeletons? Just aoe them down!
    I got LOtA the other day as a GNB. I tanked the dragon in the middle. To my surprise no one tried to provoke it off me or yell at me to pull it back. And not a single skeleton went off. It was the smoothest I have seen that fight go in over a year.
    (2)

  7. #33677
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by WrenElessedil View Post
    Pulling it back was how it was originally done, at least in my experience when it first released. It wasn't made trivial by overgearing back then, so it was important. Now, not so much, but there was a reason for it.
    In many fights the arena design gives a hint to how some mechanics are to be handled. The multiple branching paths in that fight would suggest multiple targets being pulled to the end platforms, like for example, the skeletons. Originally, that’s how the fight was intended. Pull the skeletons to the end. Kill them when they respawn before they reached dragon in the middle. So when you started doing it, it wasn’t being done as intended.
    (3)

  8. #33678
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Kolaina View Post
    In many fights the arena design gives a hint to how some mechanics are to be handled. The multiple branching paths in that fight would suggest multiple targets being pulled to the end platforms, like for example, the skeletons. Originally, that’s how the fight was intended. Pull the skeletons to the end. Kill them when they respawn before they reached dragon in the middle. So when you started doing it, it wasn’t being done as intended.
    Funny how there are as many branches as there are skeletons... almost like they correlate or something>.>
    (3)

  9. #33679
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kolaina View Post
    In many fights the arena design gives a hint to how some mechanics are to be handled. The multiple branching paths in that fight would suggest multiple targets being pulled to the end platforms, like for example, the skeletons. Originally, that’s how the fight was intended. Pull the skeletons to the end. Kill them when they respawn before they reached dragon in the middle. So when you started doing it, it wasn’t being done as intended.
    Good to mention that before we had 6 tanks in total (2 per alliance).
    (0)

  10. #33680
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Driavna View Post
    Good to mention that before we had 6 tanks in total (2 per alliance).
    Anyone could pull the skeletons. I did it as bard. Made no difference to who handled the mechanic. Only how
    (2)

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