I honestly think DRG could do with a rework at this point. It really feels like it is lacking when compared to its peers. Movement especially is one area where DRG is objectively worse than other melee's. NIN has two charges of Shukuchi for precise movement, plus they get charges back upon using certain mudras. SAM has a backpedal and charge which both execute quickly, same with RPR (which also uses no gauge). MNK now has its new charges which can be used on both allies and enemies alike.
DRG, in comparison, does have Spineshatter dive, Dragonfire dive and Elusive jump for movement; but the first two have potency attached and thus are commonly used for damage, while elusive remains an annoying skill to use. DRG's skills also still have noticeable animation lock and feel laggy compared to its compatriots' skills.
Next how about damage reduction/healing skills. MNK gets Riddle of Earth to reduce damage and Mantra to help with healing. NIN gets Shade Shift to reduce damage. SAM gets Third Eye to reduce damage and get gauge at the same time. RPR gets Arcane Crest to reduce damage and then heal the entire party. DRG? Doesn't get anything.
Then we get to raid utility. DRG (and also NIN) has been doing less damage than a lot of other jobs due to their 'raid utility' which in previous expansions was probably justified. However, in it's current state this really isn't true anymore. Battle Litany has had its cooldown reduced from 3 minutes to 2 minutes - great! Except it's duration has been reduced from 20 seconds to 15 seconds to compensate. Now overall this is a slight buff (33% shorter cooldown but only 25% reduction), however a lot of other raid buffs are 20 seconds which means that Litany doesn't line up as well anymore. Not to mention that its benefit has always been hard to prove. Did a party member crit while Litany was up? If yes would they have critted anyway if Litany wasn't up? ¯\_(ツ)_/¯
Lastly we get to my biggest grievance - Dragon Sight. This ability is honestly so, so poor. This ability gives the user and one other person a 5% damage buff if they stay within tether range. It is on a 2 minute cooldown. Lets compare it to some other 2 minute raid cooldowns shall we?
MNK - Brotherhood: Gives all party members a 5% damage buff for 15 seconds
RPR - Arcane Circle: Gives all party members a 3% damage buff for 20 seconds
SMN - Searing Light: Gives all party members a 3% damage buff for 30 seconds
RDM - Embolden: Gives all party members a 5% damage buff for 20 seconds
Both MNK and RPR and absolutely dominating DRG in DPS right now so how is it right that they also both offer better raid buffs as well? With both MNK and NIN receiving recent job overhauls, and with SAM and RPR just being newer jobs; DRG is really starting to feel clunky in comparison. You can tell this is still a 2.0 job that hasn't really had any modernizing and it is really starting to show now.