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  1. #1
    Player
    Antoine_Lenheim's Avatar
    Join Date
    May 2016
    Posts
    201
    Character
    Antoine Lenheim
    World
    Twintania
    Main Class
    Bard Lv 100

    Machinist's Chainsaw = fail :(

    I was so looking forward to Lv. 90 skill Chainsaw. I thought we were getting an attack like Flamethrower with its long animation duration. But it is only a .1 second blip and nothing at all like a chainsaw. They really blew it on skill... What were they thinking? It would have been way cooler if it worked like that Roegadyn's tankbuster in Doma Castle. A high risk high reward heavy Single Target channeled ability, probably something you use off raidbuffs or if Wildfire isn't ready for some reason.
    (1)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Apologies, but that idea must kindly remain in hell.
    Canalized skills are a terrible idea.

    No one likes being forced immobile for 10 seconds. Or even 2 seconds.
    Ask SB MCH, Ninja with Ten Chi Jin, PLD and AST at Stormblood release.
    What if the tanks pull the target(s) away from you? What if you need to move out of an AoE?

    IMO it either should've been on a much shorter cooldown or like the RPR Enshroud phase, but I'll settle with the current Chainsaw rather than your idea.
    The forum welcomes feedback but please think fo the implications and past similar ideas.
    (15)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Sigh, if only we had our Chainsaw melee burst phase. But alas, what we got is just a lame copy and paste of Air Anchor.
    (4)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    Sigh, if only we had our Chainsaw melee burst phase. But alas, what we got is just a lame copy and paste of Air Anchor.
    You don't want to be required to stand in melee range every 45s/60s/90s when there are already two melee DDs and a RDM in a trial or raid that requires splitting the melee and ranged DDs. Just ask any RDM who's ever ended up with two melee DDs in a trial or raid that requires splitting the melee and ranged DDs.
    (4)

  5. #5
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    I don't really get why some people dislike the thought of having variety on what skills require of you. The arguments above make it sound like the game would be better if every skill in the game was instant (oh and best ranged on top of it) so you can just blindly press your rotation without having to think anything at all about matching skill timings to enemy mechanics with when you can move and when you can't.

    Not every class has to be a blackmage of course, but what's so horrible about having one skill be more risk/reward instead of being another generic split second instant mobile skill?
    (23)

  6. #6
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I agree. We don't need a long animation, but we basically got the Metal Man attack from Mega Man 2. A couple saw blades fly out and done. I was expecting something more along the animation flair of an ability like air anchor.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Chyro View Post
    I don't really get why some people dislike the thought of having variety on what skills require of you. The arguments above make it sound like the game would be better if every skill in the game was instant (oh and best ranged on top of it) so you can just blindly press your rotation without having to think anything at all about matching skill timings to enemy mechanics with when you can move and when you can't.

    Not every class has to be a blackmage of course, but what's so horrible about having one skill be more risk/reward instead of being another generic split second instant mobile skill?
    Prior to the EW changes to RDM which gave us significant flexibility in when we could execute a melee combo, RDM's melee combo could not be delayed without losing DPS to resource overcapping. This meant that in SB and ShB content with certain types of mechanics RDMs needed to take full time melee role spots in order to perform optimally, which meant we had to choose between restricting our party prospects or voluntarily delaying our bursts into the overcap zone to avoid killing someone with an overlapped mechanic.

    We can now delay our melee phase quite a bit without overcapping, but there's still the possible situation where we have no procs but we do have enough mana to begin a combo. In such a situation it would be a damage loss to cast Jolt when we could instead start stabbing; however, there may be a mechanic that prevents us from being in melee range without endangering others as before, and we might have to take the damage loss and cast Jolt. SMN now has a gapclose-booksmack combo, but they at least have some flexibility in the order of their primal summons, so they can move Ifrit later or earlier in their rotation if they can't be at melee range for a few seconds because of a mechanic. In ShB, DNC had melee range actions during their Flourish window, and had to sacrifice DPS in certain fights because of mechanics.

    If MCH had a high damage melee action on a cooldown, and they needed to use it on cooldown to avoid losing uses over the course of the fight, they would suffer from encounter design that puts them in a ranger slot. Like RDM they would end up favoring melee spots so they could get the most out of this hypothetical incarnation of Chainsaw; or they would risk putting other party members in danger for their Chainsaw DPS; or they would have to give up one or more Chainsaw activations over the course of a fight.

    Yeah some variety is nice; but maybe let's come up with ways to give rangers variety without making them fight for non-ranger party positions.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chyro View Post
    I don't really get why some people dislike the thought of having variety on what skills require of you. The arguments above make it sound like the game would be better if every skill in the game was instant (oh and best ranged on top of it) so you can just blindly press your rotation without having to think anything at all about matching skill timings to enemy mechanics with when you can move and when you can't.

    Not every class has to be a blackmage of course, but what's so horrible about having one skill be more risk/reward instead of being another generic split second instant mobile skill?
    I am completely with you, dude. Meanwhile for SMN, players are in a tizzy because Searing Light and Radiant Aegis cannot be used without Carbuncle out, but then they also complain the new SMN is too easy. *rolls eyes*
    (4)

  9. #9
    Player
    Antoine_Lenheim's Avatar
    Join Date
    May 2016
    Posts
    201
    Character
    Antoine Lenheim
    World
    Twintania
    Main Class
    Bard Lv 100
    Quote Originally Posted by Chyro View Post
    I don't really get why some people dislike the thought of having variety on what skills require of you. The arguments above make it sound like the game would be better if every skill in the game was instant (oh and best ranged on top of it) so you can just blindly press your rotation without having to think anything at all about matching skill timings to enemy mechanics with when you can move and when you can't.

    Not every class has to be a blackmage of course, but what's so horrible about having one skill be more risk/reward instead of being another generic split second instant mobile skill?
    I have the same question actually. At least make Chainsaw oGCD because now it's essentially just AOE Drill.
    (1)

  10. #10
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Chainsaw should have been a melee combo using one button. First push rushes you in, second does massive damage, third ability you jump back out. Or something to that effect.
    (1)

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