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  1. #1
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    syntaxlies's Avatar
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    Quote Originally Posted by Babydoll View Post
    Agreed. They could just make it have force conditions. Like have to kill such and such mob to progress or like most other raids I've done you have to kill mobs in a path (can't train it no matter what or else wipe/fail and have to restart)
    Im sure they will have this kind of content again in the future, this however is not one of them. We don't even know what the other dungeon is, although it is prob timed as well. My point is, there is no point in saying it should have been this or it could have been that. It is what it is and theres always next time.
    (1)

  2. #2
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    Jinko's Avatar
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    Quote Originally Posted by syntaxlies View Post
    Im sure they will have this kind of content again in the future, this however is not one of them. We don't even know what the other dungeon is, although it is prob timed as well. My point is, there is no point in saying it should have been this or it could have been that. It is what it is and theres always next time.
    Yes because if we sit here and say nothing they will surely know some of us don't like it huh.
    (1)

  3. #3
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    Quote Originally Posted by Jinko View Post
    Yes because if we sit here and say nothing they will surely know we don't like it huh.
    But some people do like it, you cant argue that everything be your way. Or maybe you can, w/e.
    (4)

  4. #4
    Player
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    Quote Originally Posted by syntaxlies View Post
    But some people do like it, you cant argue that everything be your way. Or maybe you can, w/e.
    Don't camp my post !! :P

    You will notice by the time I edited we to some you had already got the wrong end of the stick and posted.

    Quote Originally Posted by Choyi View Post
    I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
    Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.

    More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.

    I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
    I can only hope, btw I didn't dislike FF11, some of the stuff like MMM was really cool and I would love to see that in this game.
    (1)
    Last edited by Jinko; 03-08-2012 at 04:01 AM.

  5. #5
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    Quote Originally Posted by Jinko View Post
    Don't camp my post !! :P

    You will notice by the time I edited we to some you had already got the wrong end of the stick and posted.
    so now i have to give you sufficient time to edit you post, lol, you are too much
    (0)

  6. #6
    Player
    Jinko's Avatar
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    Quote Originally Posted by syntaxlies View Post
    so now i have to give you sufficient time to edit you post, lol, you are too much
    Yes I need more TIME !!

    Quote Originally Posted by Delsus View Post
    Jinko is just trolling us now, as far as he thinks everything SE does is wrong, I love how he didn't reply to my post.
    Oh here we go you didn't like something I said, so now I'm a troll, don't be baby!

    I missed your post I will go back and look for it, I cant reply to everyone ya know /grin

    Edit:- Yes I agree with your post, DH was very badly designed and you are correct that the time extention stuff in 11 was pretty good.

    That being said we will soon see what these new dungeons are like then perhaps I may have more weight behind my post, perhaps not though
    (0)
    Last edited by Jinko; 03-08-2012 at 04:07 AM.

  7. #7
    Quote Originally Posted by syntaxlies View Post
    But some people do like it, you cant argue that everything be your way. Or maybe you can, w/e.
    Some people just really hate to believe that there's people who like or enjoy this game or like and enjoy certain things they do even if they personally hate it.
    (3)

  8. #8
    Player
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    Quote Originally Posted by Elexia View Post
    Some people just really hate to believe that there's people who like or enjoy this game or like and enjoy certain things they do even if they personally hate it.
    You are replying to a post of a post which was edited and nor did I mean to imply that everyone shared my opinion. (Hence why I edited it) fact is many people feel that timed dungeons are stupid, just read the whole thread.
    (1)

  9. #9
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    Quote Originally Posted by Jinko View Post
    You are replying to a post of a post which was edited and nor did I mean to imply that everyone shared my opinion. (Hence why I edited it) fact is many people feel that timed dungeons are stupid, just read the whole thread.
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    (2)


    Stanislaw | Durandal Server

  10. #10
    Player
    Jinko's Avatar
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    Quote Originally Posted by Stanislaw View Post
    Some people in this thread have argued that Timed Dungeons makes it so everyone rushes through said Dungeon, but I suspect the same thing will happen regardless of it being timed or not. So really, I don't think it makes much of a difference in that regard.
    Just like some suggested to make the mobs not return to their spawn position.

    Like Chyio said in WoW you can't do that because the mobs don't reset which means if you aggro something you either kill it or you die, I think in 11 they didn't reset either.

    I don't think the timer is the issue, as Delsus said its that the DH is poorly designed and that the mobs have a short leesh and reset so fast.

    I'm totally in favour of tim extensions like Dynamis used to have, we all know how badly pulls could go in that :P and they would chase you down til you were dead.

    Which means people have to take care with what they are doing unless they want to wipe the group, Isn't that more fun than training mobs for "speed runs" ?
    (3)
    Last edited by Jinko; 03-08-2012 at 04:28 AM.

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