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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I think what the developers consider the “middle content” are the EX primals. While not technically raids, they are 8-man content. So, I think the way they tier difficult at endgame might look something like this:

    “Expert” Dungeons
    Alliance Raids & Normal Raids
    Extreme Primals
    Savage
    Ultimate

    I think there’s also future nuance between the EXs and Savage floors. In the past, the developers have said that some EX primals can give players a “stepping stone” into the third and fourth floors of a tier. For this current tier, I’d wager the nuance between EX and Savage would be something like:

    Pandaemonium Normal
    83 & 89 EX = entry level to high-end 8 man content
    P1S & P2S
    90 MSQ EX set to release in 6.1
    P3S & P4S
    Dragonsong Ultimate set to release in 6.15 (pls don’t delay it again devs)

    The 90 MSQ EX trial won’t have much bearing on higher end statics or more skilled players that have already cleared the tier and have it on farm—but more so for the casual raiders or those just starting to get their feet wet when it comes to the content. I think it was Shinryu EX where Yoshida said the weapons might be beneficial for Savage groups—since, at that time, you couldn’t buy a weapon upgrade for the current Tomestone gear unless you had cleared O3S, and the Shinryu weapons were a slight increase from the tome ones. If I am remembering correctly. It has been a while, so I could be mistaken.

    I know that explanation was used for Thordan EX. It was supposed to be a middle ground between A2S and A3S. There were just…other issues with Gordias that kind of skewed that tiering. Plus Thordan EX was actually super hard compared to the EXs of today when it was current.
    (6)
    Last edited by HyoMinPark; 01-08-2022 at 03:38 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #12
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    The difficulties are just right for me. Normal difficulty is pretty much my sweet spot given lag and my physical constraints. As much as I'd love to see more difficult versions of Alliance raids, the thought of having to go through them on a Roulette isn't terribly appealing.
    (1)

  3. #13
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Normal mode is interesting enough at first, becomes a fairly routine farm later but that's fine. Savage is also generally in a decent enough place difficulty wise.

    A middling difficulty seems like a decent amount of work for not a great deal of reward. I don't really think there is much point.
    (3)

  4. #14
    Player
    Aurikai's Avatar
    Join Date
    Nov 2021
    Posts
    99
    Character
    Auri'kai Starfall
    World
    Faerie
    Main Class
    Bard Lv 90
    They could probably add scaling modifiers to increase the difficulty, i.e. more HP for boss, harder hitting abilities, reducing mana regen. Maybe scale everyone's gear to minimum ilvl supported by dungeon. As a reward they could give you additional tokens, like 50 more than normal. Honestly most bosses increase in difficulty during last 40% as multiple mechanics start to overlap, increasing HP and reducing damage from ilvl would ensure players sit in that window longer.

    I seriously doubt they would add more abilities or new gear sets though, that's too much work. FFXIV does a pretty good job IMO of offering moderate difficulty without the need for coordination, something WoW doesn't.
    (1)

  5. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Illmaeran View Post
    The difficulties are just right for me. Normal difficulty is pretty much my sweet spot given lag and my physical constraints. As much as I'd love to see more difficult versions of Alliance raids, the thought of having to go through them on a Roulette isn't terribly appealing.
    I think the equivalent of more difficult Alliance raids in this game are probably things like Baldesion Arsenal in Eureka and Delebrum in Bozja. I only did Delebrum once because I took an extended break from the game last expansion, but BA was a ton of fun.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #16
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    What would the "middle" difficulty be? Mechanics either aren't mandatory and failing results in a slap on the wrist like normal or are mandatory and failing leads to a wipe like savage. There is no in-between. A harder slap on the wrist is just a slight annoynce to the healer.
    (0)

  7. #17
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by PMSJordan View Post
    I personally would appreciate a new difficulty in between Normal and Savage. I wondering if guys would as well?

    An example from another game would be WoW. It has Normal, Heroic, and Mythic modes for their raids.

    In my opinion Normal mode is too easy and Savage destroys most of the player base. So much so that many players are to scared to even attempt Savage.

    To me personally the old Coil raids had the perfect mix of difficulty. It was way harder than normal, but not as cruel as Savage.

    It would be very nice to have a difficulty been the two. Maybe even call them Extreme Raids. Plus it would get more people to try some harder content.

    What are you guys thoughts on this?
    Raid no that's what ultimate covers. Dungeon yes.
    (1)

  8. #18
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I think what the developers consider the “middle content” are the EX primals. While not technically raids, they are 8-man content. So, I think the way they tier difficult at endgame might look something like this:

    “Expert” Dungeons
    Alliance Raids & Normal Raids
    Extreme Primals
    Savage
    Ultimate

    I think there’s also future nuance between the EXs and Savage floors. In the past, the developers have said that some EX primals can give players a “stepping stone” into the third and fourth floors of a tier. For this current tier, I’d wager the nuance between EX and Savage would be something like:

    Pandaemonium Normal
    83 & 89 EX = entry level to high-end 8 man content
    P1S & P2S
    90 MSQ EX set to release in 6.1
    P3S & P4S
    Dragonsong Ultimate set to release in 6.15 (pls don’t delay it again devs)

    The 90 MSQ EX trial won’t have much bearing on higher end statics or more skilled players that have already cleared the tier and have it on farm—but more so for the casual raiders or those just starting to get their feet wet when it comes to the content. I think it was Shinryu EX where Yoshida said the weapons might be beneficial for Savage groups—since, at that time, you couldn’t buy a weapon upgrade for the current Tomestone gear unless you had cleared O3S, and the Shinryu weapons were a slight increase from the tome ones. If I am remembering correctly. It has been a while, so I could be mistaken.

    I know that explanation was used for Thordan EX. It was supposed to be a middle ground between A2S and A3S. There were just…other issues with Gordias that kind of skewed that tiering. Plus Thordan EX was actually super hard compared to the EXs of today when it was current.
    That's getting delayed
    (0)

  9. #19
    Player
    PMSJordan's Avatar
    Join Date
    Feb 2021
    Location
    Lavender Beds 10-54
    Posts
    98
    Character
    Pms Jordan
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by EverQuest View Post
    Raid no that's what ultimate covers. Dungeon yes.
    New harder dungeons would be great!
    (0)

  10. #20
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PMSJordan View Post
    New harder dungeons would be great!
    I've got a suggestion for the hardest dungeon, that will probably get people complaining instantly. No trash packs, extra strong bosses(still only the 3 usual amount, just like 5x stronger), but instead of the trash packs...you have jumping puzzles.
    (1)

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