1. NicheOcean Fishing, Ishgard Restoration (included several sets of unique glamour alone), Dalriada, Castrum Lacus Litore, Delubrum (normal & savage). If you want to argue neither of these have the same replay value then sure, but to imply these resources haven't been poured elsewhere is just plain ignorant.
2. Niche
3.-5. not exactly niche but still just fates and large raids with really annoying quirks. Besides the better leveling and teleporing to CE Id even say eureka was better...
...While its nice id rather keep more dungeons, side story or trials and more gear swaps or something like that... Or work at the really terrible stuff like a glamour log or better and real currency tab...
Amen to that.1. Niche
2. Niche
3.-5. not exactly niche but still just fates and large raids with really annoying quirks. Besides the better leveling and teleporing to CE Id even say eureka was better...
...While its nice id rather keep more dungeons, side story or trials and more gear swaps or something like that... Or work at the really terrible stuff like a glamour log or better and real currency tab...
Crafters and Gatherers have largely gone abandoned, so we can twiddle our thumbs on the niche component but again, actual content-wise they have largely gone abandoned - I'd rather they not ignore areas of the game which have great potential when refined, especially when said system prior to the restoration was devolved into a macro-festivity. Making their content more sparse is not a bad thing but it gives a false sense to a lot of people that otherwise don't touch it. If you don't like the content then that's a you thing.1. Niche
2. Niche
3.-5. not exactly niche but still just fates and large raids with really annoying quirks. Besides the better leveling and teleporing to CE Id even say eureka was better...
...While its nice id rather keep more dungeons, side story or trials and more gear swaps or something like that... Or work at the really terrible stuff like a glamour log or better and real currency tab...
Eureka over Bozja and vice versa is largely a subjective thing. They each have their own strengths and weaknesses. CLL/Dalriada you could argue equivalent to BA, albeit more quantity. I think the simple fact that Eureka for a vast majority of people is an utter AFK fest with potentially 20 minutes between the death of the last NM and the respawn of the first killed pretty much highlights the flawed design of Eureka.
Again we come to something more narrowed down to personal preference, This spat can go on continuously. Funny you mention these few points which fall under quality of life. Arguably this is where the previous 2 expansions shine.
Last edited by Kaurhz; 01-05-2022 at 08:31 AM.
Im not saying its bad, im just saying in the end its always PVE stuff for literally anything else, which sucks. GET an pvp team to make an map every patch or every other patch. Let more ppl do trials, so we get fun stuff like Gilgamesh again...
Just look at ARR trailers, with their like 8+ min for features, hairstyles and whatever, while now we barely get features. Yes ishgard was nice - but how they handled the ranking killed any joy for me AND lets face it, it made crafting a joke as everyone ans his mother leveled there with close to 0 effort. It was a great idea but still...
Custom delivery is also way too rare. And id love an beast tribe at 6.0, especially crafter or gatherer as im done with em long before 5.1 hits, much like others.
Ik you cant please everyone but still... Eureka had at least unique, vivid zones, caves etc... i fully understand Bozja is a battlefield on an already destroyed land, but id still rather had the whole thing in one place and get some vivid jungle, like at dalmasca, some, we free a region there, to flank and attack the empire from two sides and then hit a final base with the Dalaria as its climax.
Its not like im saying theyre doing bad - the opposite actually, im sad how they're dropping the ball so many times, wasting chances, even easy stuff...
Personally, i loved BA, it was just too complicated. Imo they need default parties, the whole random mixing sucks and as long as my lost actions are limited i wont randomly change aroun. DR was nice, but the insta death on everything combined the exp loss kidna turned me down a lot - and idk why but after the first 2-3 times i almost fell asleep every single time, which is why i stopped doing it. TBH i hate the random parties there, much like Praetorium there just too many leechers dragging it soo much Q_Q
Yes it does suck but whilst people are crying they get 1 less dungeon each expansion then them bridging out is just never going to happen. This is the whole point I was making. They shouldn't need to meet some previous quota. Most especially when the expert roulette could to be frank be merged with 50/60/70/80 to give a greater scope of dungeons, that's the main problem. If deep dungeon cannot expand nor innovate then another edition is pointless. It'll just be a reskin with the self-same nonsensical mechanics when just devolve into people using it as a levelling source more than anything else. Bozja is a good place to start, both for the sake of open world and for deep dungeons.
ARR was the base game, so I think there's an expectancy that in terms of content there's a lot more to it, albeit a lot more focused. You'll struggle to find a game that has more content delivered in an expansion than in the base game itself.
Sure, I don't disagree here. Certain things need greater frequency or need to come sooner, and all these things come at the expense of content in another area - Especially when you want to frontload all of that development to be completed for the expansion and not after it.
You can't, that's the point of making content sparse. It's a preferential thing and as you implied, it fit within the theme that was set. Otherwise using this metric we could call SB nothing more than a dull, barren, lifeless husk of world design. Sure it looked barren and lifeless, that was the point.
A lot of blunders they make are always in simple-to-address areas, this is consistent across any field. It's a learning process. Seeing what your community likes, and what they don't - Hence the re-emergence of Deep Dungeon in 6.1. As for the last point, Eureka had a design which practically enabled and encouraged leeching, albeit not explicitly.
Last edited by Kaurhz; 01-05-2022 at 09:11 AM.
PvP is dead content so of course they are not going to focus on something no one plays outside of roulette for exp.
We got HoH, eureka, and bozja so I dunno what you're on about with less side content.
Kind of proven wrong by this considering they’re literally reworking pvp and adding new stuff in upcoming patches lmao.
They're doing a complete PvP overhaul in 6.1 with a reworked rewards system- THEY DON'T CARE ABOUT PvP!
They're adding Island Sanctuaries which they said will be getting regular updates- THEY'RE CUTTING CONTENT! MUH DUNGEONS!
I swear some of these people blow things out of the water and it's like they want the game to fail and reduce itself to nothing but WoW type vertical progression content. What sets FFXIV apart from other games is all the other stuff you can just do to relax and have fun.
Last edited by Ryaz; 01-05-2022 at 12:58 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.