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  1. #61
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Still wish the would increase the variation in how jobs functions. As of now it is almost exclusively fixed rotation compared to procs.

    Multiple jobs have energy systems, but all those energy system have perfect increments of 5-10-20 rather than random numbers around those values.
    (2)

  2. #62
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    I wouldn't mind if they went down to only 1 job per expansion. Ones I particularly want to see are corsair, geomancer, mystic knight, and beastmaster as a limited job. Corsair would be nin's scouting partner, geomancer could be either a healer or a caster with a heavy emphasis on elemental spells (rip whm), mystic knight could either be melee or caster. Beastmaster could function similarly to blu in that you have a beast log/bestiary and you tame overworld mobs in battle, which you can then summon and your entire hotbar is becomes pet actions with some specific to what you have out, so the gameplay ends up being like pokemon battles!
    (3)

  3. #63
    Player
    AscendentBlue's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    8
    Character
    Kystrelle Valya
    World
    Omega
    Main Class
    Conjurer Lv 80
    Personally I would love to see some kind of Elementalist where your skills depend on the element you are attuned to (earth, air, fire, water). Opposing elements (for example, attuning to water against a fire-based enemy) would give greater DPS or healing, whereas attuning to the element you encounter would reduce these but replace with increased mana or health regen.
    (1)

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Anything that can shake up role boundaries and move us away from such interchangeable homogeneity.

    Off the top of my head, though... Wildling, Adept, Hunter, Judicar... maybe a Dervish or Warden.
    (1)
    Last edited by Shurrikhan; 01-04-2022 at 01:36 AM.

  5. #65
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Puppet master
    (1)

    Larek Darkholme @ Ragnarok

  6. #66
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    My wish for the last few years have been that they add Green Mage which would be a physical/magical melee dps with support magic and a hammer weapon. Could probably use scouting gear being a mage and need for mobility.

    Most of the jobs I've seen mentioned being desired are already in the game for NPCs only (Beastmaster, Mimic, Geomancer, Onmyoji/Oracle, ...) or equipment related from lost civilisations (Viking, Onion Knight, ...). Viking may be a possibility if we go to a location in the north hinted to during the MSQ
    Treasure Islands beyond the frozen waters of Blindfrost
    but since there is equipment that is Viking related in HW, I doubt we'll get that as a job outside Warrior.
    (1)

  7. #67
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I'd like to see current jobs diversified significantly so we have actual jobs, not

    -warrior, gimped warrior, warrior with a shield and gnb
    -conjurer, conjurer with a coin flip, conjurer with shields and arcanist who lost the plot
    -warrior with a gun
    -drg, drk and drg's child
    -drg as a caster and more pets
    (0)

  8. #68
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    We could use another ranged physical DPS class... There's only 3, after all.
    (3)

  9. #69
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Lopporits could have bells as their weapons if they become a playable race. They wouldn't have to worry about gender either, you are what you are and that's cute. The only problem is that this game is already furry enough and there's not much individuality to lopporits so I don't see it as a playable race. But if they did give them a weapon, I would imagine a bell.

    Other jobs could be beastmaster (alternative to summoner), Chronomaster (healer/support aka the Time Mage) and Magic Knight but -- there's also Creation Magick that could have its own class but it would require a butt-load of aether which would likely require some sort of Magitek weapon as a conduit.

    I would personally enjoy more limited jobs than actual new jobs though. There's enough choices already but new classes do sell. Hopefully limited jobs could be made in an interesting way so that they can be worth pursuing. Blue Mage was fine for what it is but we can't have blue mage limited quests for every new limited jobs.
    (1)

  10. #70
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by anhaato View Post
    I wouldn't mind if they went down to only 1 job per expansion. Ones I particularly want to see are corsair, geomancer, mystic knight, and beastmaster as a limited job. Corsair would be nin's scouting partner, geomancer could be either a healer or a caster with a heavy emphasis on elemental spells (rip whm), mystic knight could either be melee or caster. Beastmaster could function similarly to blu in that you have a beast log/bestiary and you tame overworld mobs in battle, which you can then summon and your entire hotbar is becomes pet actions with some specific to what you have out, so the gameplay ends up being like pokemon battles!
    Oh gosh, I would hate that. There's no guarantee that someone will like both jobs. Having two increases that chance that each player will have something new they'd like to try. I can't think think of a worse move other than no new jobs outright. One per expansion sounds abysmal.
    (0)

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