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  1. #71
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Velnora View Post
    How exactly are they being "screwed over"?
    Imagine you queue into Stone Vigil with a level 90 whm. His Cure 2 heals for, say, 1k. You can do big ol' pulls, you got Tetragrammation and Assize and Benediction and Benison and Holy and like 5 other helpful buttons. You can do big, reckless pulls with no worries at all.

    Now imagine you queue into it with a level 40 whm. He has Cure 2 for 1k and nothing else.

    The tank does a big pull in the first instance, it goes smoothly, everyone has a good time. The tank does a big pull in the second instance and dies. People blame the healer.

    And before you think, "oh people won't do that" then you clearly haven't queued for MSQ recently. A lot, and I mean a *lot* of people drop Castrum at the drop of a hat because it's less efficient. People WILL kick the newbie healer if getting a higher level one could make the run smoother.

    Now, extrapolate that to every role, in every dungeon. Got a level 22 archer instead of a 90 bard? Boot him, get someone who does good DPS. Level 31 paladin instead of a 90 paladin? Give 'im the boot.

    Also think how confused a new player will be. Let's say you get a 90 warrior in Haukke Manor and he can pull the entire first floor and take no damage. As a newbie healer, you might think, "wow, warriors are super strong!" The next time, you get a level 35 warrior, he does like 2 pulls and dies because you were expecting him to be invincible so you never healed him.

    The very minor inconvenience for higher level players isn't worth ruining the experience of new players.
    (8)
    Last edited by Powercow; 01-01-2022 at 08:46 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #72
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    510
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    LoL scale down attacks, how do you scale down a player with 20 abilitys to perform the same as a player with 5? Id love to see it.

    What about low level dungeons where most dps dont have their aoes? Tanks with 6 defensives vs 2?
    (5)

  3. #73
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Powercow View Post
    Imagine you queue into Stone Vigil with a level 90 whm. His Cure 2 heals for, say, 1k. You can do big ol' pulls, you got Tetragrammation and Assize and Benediction and Benison and Holy and like 5 other helpful buttons. You can do big, reckless pulls with no worries at all.

    Now imagine you queue into it with a level 40 whm. He has Cure 2 for 1k and nothing else.

    The tank does a big pull in the first instance, it goes smoothly, everyone has a good time. The tank does a big pull in the second instance and dies. People blame the healer.

    And before you think, "oh people won't do that" then you clearly haven't queued for MSQ recently. A lot, and I mean a *lot* of people drop Castrum at the drop of a hat because it's less efficient. People WILL kick the newbie healer if getting a higher level one could make the run smoother.

    Now, extrapolate that to every role, in every dungeon. Got a level 22 archer instead of a 90 bard? Boot him, get someone who does good DPS. Level 31 paladin instead of a 90 paladin? Give 'im the boot.

    Also think how confusing a new player will be. Let's say you get a 90 warrior in Haukke Manor and he can pull the entire first floor and take no damage. As a newbie healer, you might think, "wow, warriors are super strong!" The next time, you get a level 35 warrior, he does like 2 pulls and dies because you were expecting him to be invincible so you never healed him.

    The very minor inconvenience for higher level players isn't worth ruining the experience of new players.

    Yep.. if you wanna see this in action, take a look at Blue Mage.

    When I was leveling BLU, I took a break at lvl50 to do the ARR extremes. Sounds like a fun, good idea, right? Lvl 50 BLU in the lvl50 trials. Great!

    Except, it wasn't great. I was level 50. I did not have access to Aetherial mimicry, so the response was immediately, "Where's your mimic?" "Why don't you have mimic?"

    Mimic is a lvl60 skill.
    (6)

  4. #74
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gemina View Post
    Yeah, you can continue to twist around words. It doesn't help your point. I never said that improving the game is a burden on the dev team. It's asinine logic to take something out of context so it fits your narrative. In this case, that would be thinking that your idea being shut down somehow translates to not wanting to improve the game. Where on Earth do you get that kind of ego? Seriously.

    BTW, roulettes are totally optional. You don't need them to acquire max level tomes. Again I will say that those rewards are due compensation for assisting the community to getting to where you are at. The roulettes are not there for you. They are there for the entire playerbase. Don't like being synced down to their level? Too bad. Go play another mmo.
    You are assuming it is a huge burden, and for only a miniscule portion of the community. Where do you get YOUR ego. Also, that isn't taking taking anything out of context. You literally said it would be a burden. Regardless whether you think it is an improvement or not.
    (0)

  5. #75
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Katie_Kitty View Post
    Level 90 player synched down is using their full kit but the lvl50 player not synched only has access to their lvl50 kit. Yeah, that's not gonna fly. You'd get people leaving or kicking first-timers the moment they appear.
    Wonder how it is the other MMOs that do scaling right don't have this problem. Curious.
    (1)

  6. 01-01-2022 08:49 AM
    Reason
    nvm

  7. #76
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Powercow View Post
    Imagine you queue into Stone Vigil with a level 90 whm. His Cure 2 heals for, say, 1k. You can do big ol' pulls, you got Tetragrammation and Assize and Benediction and Benison and Holy and like 5 other helpful buttons. You can do big, reckless pulls with no worries at all.

    Now imagine you queue into it with a level 40 whm. He has Cure 2 for 1k and nothing else.

    The tank does a big pull in the first instance, it goes smoothly, everyone has a good time. The tank does a big pull in the second instance and dies. People blame the healer.

    And before you think, "oh people won't do that" then you clearly haven't queued for MSQ recently. A lot, and I mean a *lot* of people drop Castrum at the drop of a hat because it's less efficient. People WILL kick the newbie healer if getting a higher level one could make the run smoother.

    Now, extrapolate that to every role, in every dungeon. Got a level 22 archer instead of a 90 bard? Boot him, get someone who does good DPS. Level 31 paladin instead of a 90 paladin? Give 'im the boot.

    Also think how confused a new player will be. Let's say you get a 90 warrior in Haukke Manor and he can pull the entire first floor and take no damage. As a newbie healer, you might think, "wow, warriors are super strong!" The next time, you get a level 35 warrior, he does like 2 pulls and dies because you were expecting him to be invincible so you never healed him.

    The very minor inconvenience for higher level players isn't worth ruining the experience of new players.
    Low level dungeons are already not balanced as is. And these events already occur, with people being the same level.
    (0)

  8. #77
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    LUL imagine even having a scaled down version of warrior sustain at the lower levels. Would be funny.
    (0)

  9. #78
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DinahDemiurge View Post
    Wonder how it is the other MMOs that do scaling right don't have this problem. Curious.
    They work on different systems that make scaling things easier or they just don't give a rats arse. This was the whole point of me asking how other MMOs worked and how well the scaling was done. As a summary, if your MMO gives you most things at an early level, it is going to be much easier to scale than one that gives you things periodically throughout all levels.
    (8)

  10. #79
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Mikey_R View Post
    They work on different systems that make scaling things easier or they just don't give a rats arse. This was the whole point of me asking how other MMOs worked and how well the scaling was done. As a summary, if your MMO gives you most things at an early level, it is going to be much easier to scale than one that gives you things periodically throughout all levels.
    Here's the thing. We used to have our full kits at level 50. Granted, the kits were smaller than the 3.0 kits, but the point remained that they were the full kits at the time. Now? The level 50 dungeons we have half our kit. How is that okay when it used to be for a full kit?
    (1)

  11. #80
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mikey_R View Post
    They work on different systems that make scaling things easier or they just don't give a rats arse. This was the whole point of me asking how other MMOs worked and how well the scaling was done. As a summary, if your MMO gives you most things at an early level, it is going to be much easier to scale than one that gives you things periodically throughout all levels.
    Are you assuming it would be done exactly like how other mmos do it? The example i gave was how WoW handled it. Someone else mentioned how GW2 handled it. Why would we assume FF wouldn't have it's own way of doing it with a way that works better for the game itself. At this point getting anything below like 70 sucks. SE back loaded all the good stuff. Hell, they could just revamp the levels you get things and that alone would help the issue.
    (0)

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