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  1. #81
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    Quote Originally Posted by ijuakos_xqwzts View Post
    Donut? Already done. First boss in the Puppet's Bunker. Oh yeah, and the second boss in Copied Factory. Almost certainly others.
    Ozma, Thunder God Cid
    (2)

  2. #82
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    It’s more than many can keep up with but i don’t think that instantly makes it deemed as challenging, if anything it just means that portion of the playerbase isn’t very good to put it bluntly which is fine. But when the hardest mechanic in that raid series is simply 6 people splitting into a group of two i think there’s uh….player error there.
    I would say you're being rather uncharitable if you consider just the split mechanic to be the "hardest". There's lots to keep track of and lots that if done incorrectly will either wipe the whole thing or make it MUCH harder for everyone else.

    Either way there are important mechanics to be done, unlike the level 50 alliance raids which have been reduced to zerg fests.

    Quote Originally Posted by ijuakos_xqwzts View Post
    Donut? Already done. First boss in the Puppet's Bunker. Oh yeah, and the second boss in Copied Factory. Almost certainly others.
    Which is what I am implying. There are already varied arenas being used, so why does everyone talk about circles and squares like that's all that ever gets used. There's people who'll get all nitpicky saying those are still circles.. but really, how complicated does it have to get?
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #83
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Anhra View Post
    It would be great if we would get more Trials which are similar to the Vishap Fight, where we have to defeat it before it reaches its goal, or the other way arround, where you have to run away from a Boss instead and have to fight adwaves until you reach a save spot where you can attack the Boss.
    I can just imagine how much black mages would enjoy a ceaseless run-and-gun battle, yeah.
    (2)

  4. #84
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Alliance raids are challenging? Lol. News to me
    Go check out all the people in the Alliance roulette cheesing thread howling about how they'll die before they consent to be put into Orbonne or Dun Scaithe because they're certain Doomgaze and Orlandeau will spend an hour mopping the floor with their face.

    "Difficult" for a savage raider is not the same as "difficult" for the average player of this game.
    (6)

  5. #85
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    All MMOs use a contained area for boss fights but they each size it and hide or show it differently.

    FFXIV’s 8-person is just a little more in your face about the container and it is often smaller.

    That noted. Alliance raids are NOT WoW LFR so of a bigger container is important go there. Past the ARR one they actually have a need for strats, and the newer you go the more involved they get.

    It would be nice if the container of 8-person fights was larger, less obvious (the recent obsession with having it be floating in a void is rather dull), and had some shape variation… But the size they use works well for making it easy to balance between melee and ranged and more mobile vs more stationary classes.
    (3)

  6. #86
    Player
    DragoAskani's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Amy Rosenbaum
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Neuron View Post
    You don't understand. I am talking about raid environments. Like for example Icecrown Citadel was a huge ice fortress of undead, Blackrock Foundry was a huge weapons producing factory, Siege of Orgrimmar was about raiding the capital city of the Horde, Hellfire Citadel was a giant fell castle full of demons and fell orcs, etc. Thats the environment I am talking about. In FFXIV those type of environments doesn't exist. We just queue for a raid in duty finder and get teleported to an circle or square arena.
    So you want to fight through trash till you get to the bosses. I guess thats a viewpoint, but I disagree and don't think it adds anything to the game. There is a reason everyone started calling them trash mobs you know?
    (10)

  7. #87
    Player
    RotoLoto's Avatar
    Join Date
    Feb 2021
    Posts
    16
    Character
    Roto Loto
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Is there another geometric shape you would prefer? A dodecahedron perhaps?
    (7)

  8. #88
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    FF is FF.
    It doesn't need to copy other games nor do other games need to copy them.
    (4)

  9. #89
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Neuron View Post
    Say what you want about WoW but atleast that game knows how to make immersive raid environments. I am not saying FFXIV's raids are bad compared to WoW. The raids in this game are awesome with fantastic bosses and complex mechanics. But the main problem in this game is there are no raid environments compared to WoW. Like my favorite raids in WoW are Throne of Thunder, Siege of Orgrimmar, Blackrock Foundry, Hellfire Citadel and Icecrown Citadel not just because of the bosses and the lore but also because of the raid environments.

    But the raids and trials in FFXIV have no environments, the fights take place in just a square or circle arena. That is why I can't remember the raids and trials by name. I can name the bosses because they are memorable but I can't remember the instance name because they have no environments.

    So I request square enix and Yoshida, please ditch the square and circle arena for trials and raids and make actual raid environments.
    You re wasting your time, we ve been providing this feedback since ARR launch in 2013.

    Bcoil had this in ARR to some extent and it was scrapped from HW and onward.
    (2)

  10. #90
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Neuron View Post
    You don't understand. I am talking about raid environments. Like for example Icecrown Citadel was a huge ice fortress of undead, Blackrock Foundry was a huge weapons producing factory, Siege of Orgrimmar was about raiding the capital city of the Horde, Hellfire Citadel was a giant fell castle full of demons and fell orcs, etc. Thats the environment I am talking about. In FFXIV those type of environments doesn't exist. We just queue for a raid in duty finder and get teleported to an circle or square arena.
    Um, they do exist. It's called Alliance Raids.
    (3)

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