Re: Draw / Play
Play was implemented in ShB because ShB removed the 30 second timer on drawn cards, and instead made it to where you could hold them indefinitely. Before, Draw would not reset until after you played your card, resulting in lost casts and lost usages if you were ever having to hold it for a burst or during downtime. All in all, it isn’t a terrible change to allow you to hold indefinitely—but there aren’t many instances where you’d be holding a card for more than 30 seconds anyways without playing it.
That said, I do believe there is a way to program the held cards while also tracking the cooldown for each Draw charge. There are abilities in this game that already track cooldown timers, so I’m sure this could be implemented with regards to the cards themselves (with the timer on Draw shown on the Arcana gauge somewhere) so that we don’t have to have Play as a button at all. Even if they kept the no timer on drawn cards.
I’ve gotten used to Play, but I would be fine with a system where you could have it and Draw consolidated and not lose Draw usages due to strategic holdings of your cards.
Minor Arcana:
I personally don’t mind the change to the (almost) old versions of Lord/Lady. That said, I don’t like Crown Play, and I would like MA to function like I described above: where you don’t need a second button to deploy the card, but instead can use MA again to use it.
I think AST is reaching a problem with having way too many buttons compared to the other healers, so finding ways to consolidate some of the more superfluous ones would be amazing.
Astrodyne:
I don’t like Astrodyne. At all.
It exists purely to keep the seal mechanic relevant. And the seals exist purely to keep 4 out of 6 of the cards relevant since the changes to them in ShB. I feel like the issues with Astrodyne could be somewhat alleviated if Clarifying Draw could guarantee you didn’t Redraw the same seal as the one you are attempting to shuffle—the amount of times I’m holding a sun seal and Redraw to get another sun seal annoys the crap out of me (and this applies for all three seals). At least that way, you could maybe guarantee more of the 2/3 seal buffs versus getting so many where you just have 1/3. If the developers are really that attached to the seals, I would have rather them been on Divination and kept my 3 charges of Redraw. I don’t know if the intent was to bring back “buff flavor” that the job had pre-ShB; but this isn’t really what ASTs that liked the old card system were asking for, in my opinion.