
Originally Posted by
ArkenaeuxBelmont
Learning from others is a valid sentiment. Learning is NEVER a bad thing, in any shape or form. Even for those who disagree with any changes, learning the perspective of the other side would give insight on what mistakes to not repeat.
Also another very important thing to remember: Not every game, nor MMO, has to be the same either. Modern WoW has its style, for good and bad, as does XIV. As does ESO. As does every MMO out there.
The way I've always looked at XIV, the most beautiful part about it anyway, was that it casted a wide net of a userbase from a player standpoint. It looked at the MMO market during ARR, and took its lessons from what worked and what didn't, to appeal to the largest section of the playerbase that it could. This is the philosophy that served the game well over the years.
A good analogy to it, is how Nintendo was so successful with the Wii, with its Blue Ocean marketing strategy. You know your market is dominated by X and has a huge playerbase. That playerbase will be hard to take away. So instead, you create a "new" playerbase by offering something unique. In truth and design, there wasn't anything ground breaking in XIV's design, there still isn't. What WAS unique, was that it catered to nearly every type of MMO player. It had something for the Hardcore, the Casual, the RPer, and added things that drew in gamers that weren't MMO players, such as the mini-game focused Gold Saucer, the housing/decoration angle, etc.
To me, as long as the game continues to market itself to the wider customer base, and doesn't change its full course such as how WoW's course changed, I'm 100% open to suggestions and trying out new things for the game. As long as what makes XIV, it's identity, doesn't change. Because it's that identity that I feel has lead the game to be as successful as it is.