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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Please don't force Raiju on Ninjutsu, the only thing keeping it from being more garbage is the fact we can delay it with mudras. Having the separate button is a boon in this case just to avoid fat-finger situations as well as programming conflicts. At the moment Raijus need changes to let us use them WHEN we want to. We'd currently be better off not having the skill at all if we're going for the effort of removing a button.

    I agree on Bunshin and PK. For me this is much easier to bind than expected. There are 26 actions in the entire kit, plus six role actions. You can easily fit the job actions in two hotbars, leaving Hurajin and Shade Shift off with the role actions.

    Here's my setup, with none of the fluff I use for job swapping or emotes, since that's bound to that single macro in the top right of the kit.



    It's a lot easier to manage than you'd expect, as long as you're willing to throw out the default keyboard setup and do what feels natural to you. In my case, I use 1-6 to z-n for my default hotbar keys (left half of hotbar), with alt as my only modifier key (the right half), and I use shift for stuff like duty actions and pet hotbars. How do I move, then? I use my mouse. Legacy movement. It has two binds, one for turning around, the other for auto run.

    In a pinch I can use the Numpad to adjust things, since that's closer to where I use my mouse, and that setup mirrors the WASD setup with a mix of camera buttons that are useful with Legacy movement. I've used that frequently when I still had a wireless one. I've been using that as the basis for my control scheme in multiple games for 20 years now. WASD is really good when you don't have too many buttons. In MMOs like XIV it's objectively harder compared to a setup like mine (though to my knowledge RTS games use a similar setup for issuing commands to units).

    Imo, do what suits you, but if you think NIN's hard, I'd maybe try binding some of the healers to see if that's worse for ya, and asking if it's your controls that are the problem. Cause it is possible to use a keyboard setup that can handle way more skills than XIV has. My personal setup here could handle a 96 button game if I wanted it to before dipping into multiple modifier keys (2+ of Shift/Ctrl/Alt). I don't think that'll ever happen here, but I allow for that kind of nonsense since classic MMOs had a habit of using more hotbar space than XIV does. I think that's probably your issue, and the only job that would work if you're concerned about minimizing the bloat would be SMN, which has the least number of buttons in the game currently.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    miqou's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Miqou Walker
    World
    Lich
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Arohk View Post
    Phantom-Kamaitachi:
    Replaces Hotkey of Bunshin after Bunshin is used.
    Yes, please.

    Abilities like that, that are dependand of each other should be combined to one button.
    With 6.0 SE actually did just that with SCHs "Summon Seraph" and "Consolation" and that plays very nicely now. Same should also be applied to Monks Perfect Balance and Masterful Blitz...

    For me as a Controller Player the button bloat can be more apparent. While I hardly have any issues with that for most jobs, the problem for me with NIN comes from the fast gameplay and weaving skills. Having to quickly go back and forth from the double tap Hotbars can actually be painful over a long period of time.
    Combining Bunshin and Phantom-Kamaitachi would already be an immense help.

    Quote Originally Posted by Grimoire-M View Post
    Please don't force Raiju on Ninjutsu, the only thing keeping it from being more garbage is the fact we can delay it with mudras. Having the separate button is a boon in this case just to avoid fat-finger situations as well as programming conflicts.
    Of course you would still be able to perform other Mudras and their Ninjutsu. Raiju would just replace Ninjutsu while no other Mudras are cast.

    Other than that I can't say much about Raiju as I'm not quite there yet. But I do see where Arohk is coming from. As Ninjutsu would just sit there using up space most of the time.
    (1)
    Last edited by miqou; 12-24-2021 at 04:37 AM.

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by miqou View Post
    Yes, please.
    They did the same for Gunbreaker, it used up 3 keybinds for its combo chain, but now only needs one. Same for paladin on 90, imagine if that would require 3 Seperate hotkeys for each attack after confiteor.
    Solving the problem of where to put all the skills on your hotbar shouldn't be a thing that makes the game more difficult, i am not playing a piano after all.
    All skills that depend on another skill to be used should just replace each other for a smoother playing experience, scholar is a good example, Energy Drain should go into Aether Flow after its used.
    (1)
    Last edited by Arohk; 12-25-2021 at 02:41 AM.

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Arohk View Post
    They did the same for Gunbreaker, it used up 3 keybinds for its combo chain, but now only needs one. Same for paladin on 90, imagine if that would require 3 Seperate hotkeys for each attack after confiteor.
    Solving the problem of where to put all the skills on your hotbar shouldn't be a thing that makes the game more difficult, i am not playing a piano after all.
    All skills that depend on another skill to be used should just replace each other for a smoother playing experience, scholar is a good example, Energy Drain should go into Aether Flow after its used.
    The difference is that the Gnashing Fang combo is one ability while Bunshin and Phantom-Kamaitachi aren't.
    Both from a technical and just gameplay pov I don't think it's the same at all.
    (1)