Good luck trying to Heal a DRK with those changes lolI main healer and I'd rather see tanks have self-sustain. Tank sustain isn't an issue, the issue is there isn't enough damage to heal. Healers are deluding themselves if they think taking Nascent Flash and Equilibrium away from Warrior is going to turn them into useful healbots. You might end up casting 126 Glare instead of 128.
Dungeon bosses are irrelevant content and have been soloed by tanks since forever. I'd rather see things just hit harder and more frequently in general, so both tank toolkits and healers are useful.
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
Paladin till this Xpac had 0 healing ability, and plenty of Savage fights fought on tank swaps, hitting both tanks, etc, Healers did just fine keeping Paladin alive.
Gae Bolg Animus 18/04/2014
I believe this will be my first real complaint. The rest were organized thoughts with the reasoning behind the logic of why I even posted this topic. My complaint is how you are trying to turn this personal. Those assumptions do not line up with the reality of what I even posted and make no sense. Even inferring I dislike a game that I paid for and did not ask for a refund back compels me to ask you to keep on topic and not attempt to derail or troll a discussion that I feel needs to be had. I will end my topic on healing in general here since the healer forum is a better place to discuss such matters since it's veering off the path of the tank aspect of the talk.
Scholar main here. I am not bothered if tanks heal or not but do care that I have Ruin2/broil 4, Art of war and Biolysis, not even a fairy to manage..... I am a broil mage. Healing isn't a huge challenge and removing my dps kit into some simplistic format is a shame.
If I am a green mage and then please add more support skills then as healer, but for goodness sake balance me in a way that makes it more interesting for me as a class I love. Whilst I wish for the days of 6 dots and a busy toolkit it isn't coming back Healers being turned into this simplistic state is not a great direction of travel and then we could argue for or just getting rid of the whole classification and Sage isn't the healers saviour. I still love my role, copium or whatever it is you will have to drag my codex from my hands.
I may have missed it in these forums but I used to be a paladin player in ARR, HW remember when holding emnity was a challenge and you had to earn it, flash, flash, flash and doing your rotation on the mobs. I did like personally it when dps could pull emnity from tank and the tanks had an oh crap moment as it made them earn their tank role and that added a personal dimension. I suspect for many it was a pain in the neck for many back then and the multipliers for emnity are too easy now but then War and Paladin stance dancing were great too (though the leeches demand for the warrior pacification was annoying)
I do dps as much as I can but healing is my primary role as a support class to keep people up....give me more to do to contribute so I can use my skill. In short tanks sustain then ok, but give us healers something more to do. Healers are not idiots, have skills and can bring alot to a group from my perspective, how it is should be done?... I don't have any answers.
I am not being serious... but if we broaden out this discussion then should healers not get tank capabilities if the tank does drops? it isn't always the healers fault a tank dies there are bad bad tanks out there. DPS should have healing and tank capabilities then if they're the last job type standing? /shrug.
TLDR: Please give whatever a healer type should be more to do![]()
Last edited by PaulH; 12-17-2021 at 05:55 PM.
Here is my BASIC opinion
-Paladin- damage needs to be increased Self sustain/healing is good
-Dark Knight- damage needs to be reduced and Selfsustain increased to Paladin Levels
-Warrior- damage is good healing needs to be reduced to paladin levels
-Gun Blade- i have no freaking idea i barely see them and i don't play them lol
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
Why do all tanks need to be the same though? Why should DRK get nerfed when it's finally good for something other than being a lesser WAR?Here is my BASIC opinion
-Paladin- damage needs to be increased Self sustain/healing is good
-Dark Knight- damage needs to be reduced and Selfsustain increased to Paladin Levels
-Warrior- damage is good healing needs to be reduced to paladin levels
-Gun Blade- i have no freaking idea i barely see them and i don't play them lol
You can say PLD will be left behind in favour of DRK when things are on farm or being speed run but that means nothing to most players, even at the high end, people play what they enjoy the most.
We've had more than enough homogenisation across the tank role already, we don't need more.
What will invariably come out of this sort of suggestion is that DRK will end up with marginally more self-sustain than it does now, core problems like Living Dead and conditional mitigation effects will continue to go unaddressed, and PLD and WAR will be buffed to do more damage than DRK. Monkey's Paw is more likely to apply to you when you're not the dev team's favorite. I would much rather keep the small things that we still have.
FFS...Healers don't WANT to DPS. That's why they made a healer! The last thing I want to do when I roll a healing class in any game is to be DPSing all the time. If I wanted that I would have made a DPS class.
Sadly, FFXIV may have finally pushed me out of wanting to be a healer. It simply isn't fun anymore. Hitting a single button over and over to do our astounding DPS you seem to think we should do for some reason is NOT fun. I am a main healer in every MMO I touch, until now. I don't see myself working on a healer in this expansion. Nor do I plan to tank despite that being my secondary role for the life of this game and every other MMO.
FFXIV did the one thing I never thought an MMO could do. It pushed me out of Healing and Tanking(what I love to do) and I'm now a DPS main. Why? Because DPS feel more fun to play than the tanks or healers in FFXIV(And I'm saying that as someone who has been tanking/healing for over two decades of MMOs now.
Yep dropped tanking when emnity was guaranteed and homogenisation began but then I was a fan of the stances. Personally I am close to ditching my scholar book. I am fine with DPS as healer personally as ARR/HW scholar with fairy management but its broil4 spam isnt fun. Love the game, dont like the job and maybe its time to go RDM/SMN full time.FFS...Healers don't WANT to DPS. That's why they made a healer! The last thing I want to do when I roll a healing class in any game is to be DPSing all the time. If I wanted that I would have made a DPS class.
Sadly, FFXIV may have finally pushed me out of wanting to be a healer. It simply isn't fun anymore. Hitting a single button over and over to do our astounding DPS you seem to think we should do for some reason is NOT fun. I am a main healer in every MMO I touch, until now. I don't see myself working on a healer in this expansion. Nor do I plan to tank despite that being my secondary role for the life of this game and every other MMO.
FFXIV did the one thing I never thought an MMO could do. It pushed me out of Healing and Tanking(what I love to do) and I'm now a DPS main. Why? Because DPS feel more fun to play than the tanks or healers in FFXIV(And I'm saying that as someone who has been tanking/healing for over two decades of MMOs now.
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