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  1. #11
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,867
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    8 man raids are where the real challenge is.

    shudders in Light Rampant PTSD
    (5)

  2. #12
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    I swear I saw this same post a few weeks ago!
    (9)
    Mortal Fist

  3. #13
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I mean, baseball is just hitting a ball with a stick and running in a circle.

    Obviously there's nuance that's lost on some.
    (31)

  4. #14
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    I do kind of wish we'd get more than circle and square arenas for 8 man raids. It just feels like a series of trials in a row. But I think they changed it post Alexander because people didn't like the whole Gate-Boss thing? I dunno I wasn't raiding at the time.
    (0)

  5. #15
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sclair0 View Post
    I do kind of wish we'd get more than circle and square arenas for 8 man raids. It just feels like a series of trials in a row. But I think they changed it post Alexander because people didn't like the whole Gate-Boss thing? I dunno I wasn't raiding at the time.
    We were moved to flat arenas because of t5, then gate bosses and trash got phased out over time because it was just an inconvenience to deal with during progression (and when considering cooldown waits when finally arriving at a boss.)

    They tried to move the gate boss to solo instances (for normal mode) during the first two tiers of Stormblood, but eventually they gave up on those. It kept people out of the story and generated complaints.

    While I can see the desire for a more "roaming" raid area, I'd rather have a quick hop to the boss AND an area to explore between fights. Eden and Omega did these pretty well, but I'd like to see them go a little further to set that area apart from both the "normal" world and the setpiece areas we saw in Omega and Eden.

    Maybe go as far as to put some optional sidequests and monsters in the area for a tad more flavor, at an appropriate difficulty for post-game. Could be a fun little diversion for tomestone grinding if repeatable, to supplement experts.
    (12)
    Last edited by van_arn; 12-16-2021 at 02:34 PM.

  6. #16
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    So you haven’t fought TG Cid have you? Also OG Forgall and Ozma were an issue.
    (9)

  7. #17
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    This is something I've thought about since I've dabbled in mythic raids in WoW but fully WoW style fights here would be rough.

    One thing to keep in mind is FFXIV has (mostly) hard rotations. Or at least it has long ones that require excellent coordination. WoW's rotations are more simple, some classes only have priority systems.

    The trade off is FFXIV is a dance where you memorize steps and try to execute them perfectly and WoW is reactive chaos.

    Imagine doing a FFXIV rotation on a fight like Blackhand, yikes.

    ...Unless this is all just about the arenas. More diverse arenas would be welcome, yes.
    (4)
    Last edited by Ayuhra; 12-16-2021 at 03:56 PM.

  8. #18
    Player
    Thari's Avatar
    Join Date
    May 2020
    Posts
    39
    Character
    Thari Sternensturz
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    1. OP does not even participate in this thread anymore
    2. Troll Post - this guy has clearly never done any of the challenging fights in this game but complains about it.
    (15)

  9. #19
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    it does vary, if your not working on learning it yourself it basically is just memorizing a dance

    the 24 man where you fight TG Cid is pretty good example, lots of people just quit that one out of lack of faith in the PUG to even be able to do it at all
    The big end-raid dungeons of the relic zones are kind of interesting ones where you build your raid group inside the instanced zone and if you die in the dungeon your just... out until next time
    lots of the savage bosses have interesting mechanics as do the ultimates

    not trying to trash on WoW but from what I've played that game is almost entirely grinding an absolute ton of different reps and character development things that are all tied to increasing power level to the point your spending like 100x the time doing that over the actual raid and then expected to have a mod installed that just step-by-step tells you what to do onscreen. I prefer FFXIV version
    (5)

  10. #20
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    I've been a raiding guild leader in WoW since launch, and I am also a ff legacy member.

    Wow raids are complete and utter chaos, and they can be infuriating because randomness can wipe your raid.

    Ffxiv battles are like a dance with the opponent where your opponent leads.

    I think it's also important to consider how restricting wow is. Only new content ever matters, and if you're not raiding or repeating the same content from the same expansion over and over, there's really no good reason to log in.

    Ffxiv treads more into sandbox form despite having the directed style content that wow has I don't want us to lose those mini games, the interaction with the community,and the walling off of content. The experience is really what makes FF special.
    (4)

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