8 man raids are where the real challenge is.
shudders in Light Rampant PTSD
8 man raids are where the real challenge is.
shudders in Light Rampant PTSD
I swear I saw this same post a few weeks ago!
Mortal Fist
I mean, baseball is just hitting a ball with a stick and running in a circle.
Obviously there's nuance that's lost on some.
I do kind of wish we'd get more than circle and square arenas for 8 man raids. It just feels like a series of trials in a row. But I think they changed it post Alexander because people didn't like the whole Gate-Boss thing? I dunno I wasn't raiding at the time.
We were moved to flat arenas because of t5, then gate bosses and trash got phased out over time because it was just an inconvenience to deal with during progression (and when considering cooldown waits when finally arriving at a boss.)
They tried to move the gate boss to solo instances (for normal mode) during the first two tiers of Stormblood, but eventually they gave up on those. It kept people out of the story and generated complaints.
While I can see the desire for a more "roaming" raid area, I'd rather have a quick hop to the boss AND an area to explore between fights. Eden and Omega did these pretty well, but I'd like to see them go a little further to set that area apart from both the "normal" world and the setpiece areas we saw in Omega and Eden.
Maybe go as far as to put some optional sidequests and monsters in the area for a tad more flavor, at an appropriate difficulty for post-game. Could be a fun little diversion for tomestone grinding if repeatable, to supplement experts.
Last edited by van_arn; 12-16-2021 at 02:34 PM.
So you haven’t fought TG Cid have you? Also OG Forgall and Ozma were an issue.
This is something I've thought about since I've dabbled in mythic raids in WoW but fully WoW style fights here would be rough.
One thing to keep in mind is FFXIV has (mostly) hard rotations. Or at least it has long ones that require excellent coordination. WoW's rotations are more simple, some classes only have priority systems.
The trade off is FFXIV is a dance where you memorize steps and try to execute them perfectly and WoW is reactive chaos.
Imagine doing a FFXIV rotation on a fight like Blackhand, yikes.
...Unless this is all just about the arenas. More diverse arenas would be welcome, yes.
Last edited by Ayuhra; 12-16-2021 at 03:56 PM.
1. OP does not even participate in this thread anymore
2. Troll Post - this guy has clearly never done any of the challenging fights in this game but complains about it.
it does vary, if your not working on learning it yourself it basically is just memorizing a dance
the 24 man where you fight TG Cid is pretty good example, lots of people just quit that one out of lack of faith in the PUG to even be able to do it at all
The big end-raid dungeons of the relic zones are kind of interesting ones where you build your raid group inside the instanced zone and if you die in the dungeon your just... out until next time
lots of the savage bosses have interesting mechanics as do the ultimates
not trying to trash on WoW but from what I've played that game is almost entirely grinding an absolute ton of different reps and character development things that are all tied to increasing power level to the point your spending like 100x the time doing that over the actual raid and then expected to have a mod installed that just step-by-step tells you what to do onscreen. I prefer FFXIV version
I've been a raiding guild leader in WoW since launch, and I am also a ff legacy member.
Wow raids are complete and utter chaos, and they can be infuriating because randomness can wipe your raid.
Ffxiv battles are like a dance with the opponent where your opponent leads.
I think it's also important to consider how restricting wow is. Only new content ever matters, and if you're not raiding or repeating the same content from the same expansion over and over, there's really no good reason to log in.
Ffxiv treads more into sandbox form despite having the directed style content that wow has I don't want us to lose those mini games, the interaction with the community,and the walling off of content. The experience is really what makes FF special.
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