Does not matter if you relegate yourself to one roulette a day. It is still objectively, a reduction in content.
That I can do it solo.
Yeah, and I'm saying the benefit of TRUST for me outweighs that small reduction of content since the way that content is run makes the number of dungeons irrelevant beyond the initial story unlock.
No, it's only a 'reduction in content' when viewed strictly from the bias perspective of a specific content scope. "We have less dungeons." This is a long tired, dead argument that's been disproven time and time again. There's a limited amount of production time and manpower than can be done within a span of time. Ignoring the rather glaring external factors that have affected nearly every major production out there - FFXIV has actually done quite well in distributing content throughout its various scope to be sure that each has not been neglected, while still being able to produce new content for various sources. And they've had to resort to using tricks to do so as well.
So unless you literally have the timetables of effort/production in your hands from SE staff, kindly don't speak of an industry you have no remote understanding of.
And if you're still itching for combat content, go back and fully explore Bozja/Zandor. That's where a LOT of combat effort went and it produced some rather quality pieces. (Even if it's not my personal preference.) The one thing we objectively lost was an Ultimate -that was announced lost to prevent the delay in Endwalker from being worse than it has been.
Right. The way it's ran is poorly designed. You don't run it for the content. You run it for the bribe.
It hasn't been "disproven". Are you really going to partially blame COVID for this? Considering this started before COVID was a thing, that excuse doesn't work. "That's where a LOT of combat effort went and it produced some rather quality pieces". A bunch of glorified FATES, oh joy.No, it's only a 'reduction in content' when viewed strictly from the bias perspective of a specific content scope. "We have less dungeons." This is a long tired, dead argument that's been disproven time and time again. There's a limited amount of production time and manpower than can be done within a span of time. Ignoring the rather glaring external factors that have affected nearly every major production out there - FFXIV has actually done quite well in distributing content throughout its various scope to be sure that each has not been neglected, while still being able to produce new content for various sources. And they've had to resort to using tricks to do so as well.
So unless you literally have the timetables of effort/production in your hands from SE staff, kindly don't speak of an industry you have no remote understanding of.
And if you're still itching for combat content, go back and fully explore Bozja/Zandor. That's where a LOT of combat effort went and it produced some rather quality pieces. (Even if it's not my personal preference.) The one thing we objectively lost was an Ultimate -that was announced lost to prevent the delay in Endwalker from being worse than it has been.
The game has only grown in playerbase, and the excuse is always "resources". Sorry, if that is the issue, they really need to reassess how they do things. It's amazing how in Stormblood, we had 4 zones of Eureka and BA, along with more dungeons. This is also a thread on dungeons, so yes, it will have a specific content scope.
Last edited by Velnora; 11-26-2021 at 07:40 AM.
You're telling me but it's the poster child for those wanting to bash SE for it's content decisions. Personally I rarely run dungeons other than the initial main story unlocks which I usually do with a Trust and then do the Trials in DF.
i don't do expert roulette to cap because tome farming is better done with hunts they're faster, the rewards are better and you can cap a character in less than 2 hours with back to back to back A Trains hunts.
Last edited by LaylaTsarra; 11-26-2021 at 07:38 AM.
All dungeons play the same. I would gladly trade off less dungeons for higher quality ones any day. I just wish they would keep expert roulette to all max level dungeons and not just a few of them at a time.
Yeah and those 'over glorified' fates as you so eloquently put it have had enemies easily equivalent to dungeon bosses, and that is in reference to the critical engagements, and let's not forget the introduction of the 1vs1 encounters. If you want to dismiss content as over glorified FATEs then a crux of your argument for content in Stormblood probably shouldn't be 4 zones of Eureka. - If you ask me the mere fact Eureka was 4 zones, with the prime development between Anemos and Pagos being the inclusion of Warped Lockboxes and Bunny FATEs was quite a waste of development. Their real innovator with Eureka didn't even come until the inclusion of Logos in Pyros.It hasn't been "disproven". Are you really going to partially blame COVID for this? Considering this started before COVID was a thing, that excuse doesn't work. "That's where a LOT of combat effort went and it produced some rather quality pieces". A bunch of glorified FATES, oh joy.
The game has only grown in playerbase, and the excuse is always "resources". Sorry, if that is the issue, they really need to reassess how they do things. It's amazing how in Stormblood, we had 4 zones of Eureka and BA, along with more dungeons.
Then we have Delubrum Reginae (inc. Savage), the first attempt at a large scale savage raid encounter which to my knowledge was a fairly well requested feature, and then we come onto Castrum Lacus Litore and Dalriada, which in their own right are arguably equivalent to the large scale raids we get (inc. Baldesion's Arsenal)
I do sense some irony though in that quite a few people would arguably take the stampede of criticising the content for the lack of attempt at innovation had the retained their same routine of dungeon creation.
That isn't the crux of my argument.Yeah and those 'over glorified' fates as you so eloquently put it have had enemies easily equivalent to dungeon bosses, and that is in reference to the critical engagements, and let's not forget the introduction of the 1vs1 encounters. If you want to dismiss content as over glorified FATEs then a crux of your argument for content in Stormblood probably shouldn't be 4 zones of Eureka. - If you ask me the mere fact Eureka was 4 zones, with the prime development between Anemos and Pagos being the inclusion of Warped Lockboxes and Bunny FATEs was quite a waste of development. Their real innovator with Eureka didn't even come until the inclusion of Logos in Pyros.
Then we have Delubrum Reginae (inc. Savage), the first attempt at a large scale savage raid encounter which to my knowledge was a fairly well requested feature, and then we come onto Castrum Lacus Litore and Dalriada, which in their own right are arguably equivalent to the large scale raids we get (inc. Baldesion's Arsenal)
I do sense some irony though in that quite a few people would arguably take the stampede of criticising the content for the lack of attempt at innovation had the retained their same routine of dungeon creation.
Like I said, A crux, not the crux, implying your argument had multiple cruxes to it, each of which I addressed. Plus if anything I think Bozja is an exemplary example of what they could do with open world if they tried and to be quite frank I think it'd be a failure not to try and make that the norm for open world. - I don't necessarily disagree with your point about resources though, given the surge of player growth, more resources would be nice. But they've definitely not been slacking on the content part, especially when you take into account Ocean Fishing and Ishgard Restoration. Aside from the delayed Ultimate.
They've just simply poured those resources elsewhere, which to be frank I would much prefer they attempt to do that and release fresh content, versus just maintaining content schedule for the sake of it.
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