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  1. #131
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Endariel View Post
    But super casuals will complain "ItS tOo HaRd, uNsUb"
    In my experience, the problem with non-linear dungeon design isn't actually the casuals. The problem is the people who want to optimize. (Which, alas, does often include me.)

    Think of Toto-Rak in 1.x. How many people actually made a point of opening up all the pathways and trying to fight all three possible diremites? How many people just found the shortest possible path to go get in one diremite kill, and only ever did that? I would bet you the number of people in group 2 was a lot higher than group 1.

    In ARR, they seem to have learned from that, because they left in little side-objectives but made mostly one pathway. But how many people have ever bothered to go into the side-rooms (or down the side hallway on the second floor) in Haukke Manor to explore those spots in recent memory? How many people have done all the optional treasure room stuff in the Sunken Temple of Qarn when running it these days?

    In contrast, how many people just grab everything they can between point A and point B, and then burn it down as quickly as possible in order to move onwards? (And again, I note I include myself in this group. For good or ill.)

    We, as a playerbase, have historically demonstrated that given content with multiple pathways and possible objectives, we will maybe wander it once, and thereafter we will find the shortest possible route through and optimize it to be run as quickly as possible, while ignoring all side content along the way.

    I can't really blame the developers for deciding to focus their effort on making dungeons that adhere to that philosophy.
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #132
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    The problem is they should have utilized the entirety of the dungeons rather than just being optional paths.

    This way you can force players to plan out strategies and if it requires splitting up to wrap up the objective faster as the reward.

    If you ever played Resident Evil Outbreak, it would be something like that.
    (2)

  3. #133
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaliesto View Post
    The problem is they should have utilized the entirety of the dungeons rather than just being optional paths.

    This way you can force players to plan out strategies and if it requires splitting up to wrap up the objective faster as the reward.

    If you ever played Resident Evil Outbreak, it would be something like that.
    I mean, demonstrably they're willing to experiment with trying stuff like that again more recently on larger-party content, as we've seen in Bozja.

    DR Savage was designed such that people would split into two groups at the beginning, one heading west to deal with slimes and the other east to deal with golems. And in terms of optional stuff, you could send one person off to 1v1 with the Stygimoloch Lord for a massive buff while the rest of the group fought Dahu, plus you could have the entire group fight the Stygimoloch Lord just before the Queen (to weaken her before fighting her), if you opened the secret passageway to access that fight after fighting Avowed.

    (Side note: I really, really liked DR Savage. More, please.)

    On a smaller scale in Bozja, we've also seen the prisoners/buttons mechanic in CLL, or the splitting up into hallways in the Dalriada with one group remaining in the center room to read the consoles (and have four stand on the floor pad to disable the cross-hallway lasers... not that they ever stay there consistently in my experience). So I do have some hope we'll see more creativity like this in the alliance raids in Endwalker, or at least in some content in the expansion.

    But I don't think we're going to see it in Light Party content anytime soon -- and I don't think we're likely to see any Full Party content outside of trials and raids, either -- and I think that's our fault as a playerbase, at least in part, due to the "rush rush rush GOTTA GO FAST speeeeeeeed" mindset a lot of the playerbase approaches content with.

    (Again, often including me.)
    (6)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #134
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    With the single dungeon playthrough footage that we've got, it seems like we're going to get the same corridor dungeons for the next expansion too. But there is hope: the normal raids look like there's a chance trash will be reintroduced.
    (4)

  5. #135
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Yeah, this is one instance where FFXIV should get inspired by wow, make Heroic dungeons that are much harder and offer better looking items, even dyeable versions of normal ones would be fine. Getting a 4 people team together for that is much easier than 8 people.
    I always loved heroic dungeons back in the day.
    (8)

  6. #136
    Player
    Nekaru_Infitima's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Nekaru Infitima
    World
    Balmung
    Main Class
    Reaper Lv 100
    (0)
    Name Meaning:
    Nekaru = Neko + Hikaru
    Infitima = Infinity + Ultima

  7. #137
    Player
    Exosapien's Avatar
    Join Date
    Jun 2015
    Posts
    252
    Character
    Amarant Ventonitrua
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Drakonic View Post
    Dungeons have become linear corridors where the trash are meaningless and mechanics are regurgitated over and over again. .
    I'd like to see more complicated dungeons, but this is nothing new. Heavensward right out of the gate changed dungeon design to being short & linear because these were the first newly designed dungeons since 1.0. The only reason ARR dungeons are the way they are is because they were reused 1.0 dungeons that had a significantly different goal for the player to achieve. Heck, some of the ARR dungeons have significant portions of their original 1.0 versions just inaccessible as it is now.

    I personally would love to see 1.0 style dungeons return but I am absolutely under no illusion that it will ever happen.

    It would really be cool if they turned map dungeons into sprawling catacombs with traps and proper dungeon mechanics and leave the story dungeons to be casual content like they are now. In my opinion, anyway.
    (1)

  8. #138
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Packetdancer View Post
    But I don't think we're going to see it in Light Party content anytime soon -- and I don't think we're likely to see any Full Party content outside of trials and raids, either -- and I think that's our fault as a playerbase, at least in part, due to the "rush rush rush GOTTA GO FAST speeeeeeeed" mindset a lot of the playerbase approaches content with.
    Going fast through a dungeon doesn't prevent complexity. It just makes for a more complex speedrun.
    (2)

  9. #139
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Exosapien View Post
    I'd like to see more complicated dungeons, but this is nothing new. Heavensward right out of the gate changed dungeon design to being short & linear because these were the first newly designed dungeons since 1.0. The only reason ARR dungeons are the way they are is because they were reused 1.0 dungeons that had a significantly different goal for the player to achieve. Heck, some of the ARR dungeons have significant portions of their original 1.0 versions just inaccessible as it is now.

    I personally would love to see 1.0 style dungeons return but I am absolutely under no illusion that it will ever happen.

    It would really be cool if they turned map dungeons into sprawling catacombs with traps and proper dungeon mechanics and leave the story dungeons to be casual content like they are now. In my opinion, anyway.
    Only 4 dungeons were from 1.0 though. Totorak, cutters cry, dzemael dark hold, and aurum value.
    (3)

  10. #140
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    I do fully agree that the dungeons are becoming more and more of a bore, but that is not just the dungeons, its our characters toolset as well.

    Unless the healer is seriously under-geared, he will just laugh on wall to wall pulls since his toolkit is just allows him to press 3 buttons and you are topped up. (I main a healer so I know this, I'm literally at times telling people to ignore mechanics just so I have something to even heal, you know, my jobs primary role)

    Same with tanks, when I tank LVL 80 dungeons, I have soo many skills for self healing, defense cooldowns etc. that wall to wall pulls are a joke, and I dont even remember if any boss has a serious tank buster that I actually worry about, I mean, you have 30% damage reduction 1 button cooldown, you can get the damage reduction up to 60%-70% and than just pop your self heal.

    DPS, unless you boosted and do not understand your basic toolset will melt anything they touch. I mean, my BLM Fire 4 crits for 100k(with DH otherwise just 70k) and I just sit on 520 Gear.

    So yeah, the dungeons are a joke after you hit 500ILV+ even more.
    (2)

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