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  1. #51
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    The last thing this game needs is more homogenization.
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    (4)

  2. #52
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,523
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument.
    If you give every job everything then you could remove the jobs. Because why having jobs when there is no real difference between them? Tank, healer, magical DPS ans melee DPS would be enough.

    Cheers
    (0)

  3. #53
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    If the optimization of every single piece of content became completely job-agnostic, it would become extremely boring. Minor job and comp differences help to create more dynamic gameplay; The minor functional differences between invulns can be pretty important in spaces like Ultimate, as can their varied cooldowns.
    (1)

  4. #54
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    Let's delete everything beside PLD WHM DRG and BLM, you dont need all those useless jobs anyway so why bother ?
    (2)

  5. #55
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Good lord. Stop making things extreme. Seriously. "Omg just delete xx job!" Do you even hear yourself? It's just an invuln skill. Its already a niche skill being an ability exclusive to tanks. Much like Esuna for a on demand cleanse. Healers cried when this was made a role skill too. And guess what? The game is still doing fine. More than fine actually. So all evidence to the contrary about how bad and wrong such decisions have turned out.

    Get over it. I really mean that.
    (6)

  6. #56
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    "It's just" yeah like everything else that was deleted over the years "it's just" and that's why we got drk and war that are basically the same, jobs beings dumbed down for years now and why it sucks so much to play certains jobs and even more healers with their 1 button dps life.
    But sure it's "only 1 skill" each single time
    (4)

  7. #57
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    Its already a niche skill being an ability exclusive to tanks. Much like Esuna for a on demand cleanse. Healers cried when this was made a role skill too. And guess what? The game is still doing fine. More than fine actually. So all evidence to the contrary about how bad and wrong such decisions have turned out.
    Esuna is an extremely niche ability that isn't even used in 99% of the games content. It was used in what, two serious encounters in the last 2+ years? I also don't remember a single person complaining when it was made a role-action; It was widely complained about under the old cross-class system because you needed to allocate a limited slot to it, despite very little content in the game actually necessitating its use.

    Tank invulns are used multiple times in virtually every savage and ultimate encounter, and often in EX content. They're an incredibly core part of how tank mitigation is optimized. Simplifying them makes the game less interactive for no reason what-so-ever. Holmgang, Hallowed Ground, and Superbolide all successfully fill different niches without any of them feeling particularly terrible. Living Dead simply needs to be brought up to speed with the other three.

    Honestly though, if you really think Hallowed Ground is the undisputed best invuln in the game, it's a strong indication that you don't have enough knowledge or experience around tanking to be proposing these kinds of 'solutions'.
    (3)

  8. #58
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Hallowed Ground and Holmgang work perfectly fine as they are. Superbolide could use a minor tweak, it'd be nice if the invuln was applied before kicking you down to one HP; I've had a few cases where, due to weird timing or lag on server ticks, I've taken a hit in between and gotten killed using it. Still perfectly serviceable (and great for giving new healers a heart attack), just a rare annoyance.

    Living Dead can still be useful in a group that knows what they're doing, but it's by far the worst invuln of the four. No idea why someone thought that a skill that literally kills you if someone else isn't on their toes was a good idea.
    (4)

  9. #59
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90


    Tbf idk if gnb will be have a good heal but it's still better than drk
    (6)
    Last edited by Juzjuzz; 11-15-2021 at 02:06 PM.

  10. #60
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    I pity those who didnt play launch drk it was awesome
    literally one combo now

    F
    (5)

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