Quote Originally Posted by Payadopa View Post
Not sure what you mean, honestly. I enjoy a good fight/struggle. I do everything min ilvl with no echo. And I also main AST. That is where the gameplay actually shines in this game. The rest is very disappointing minus the story and pretty particles. And the DPS mindset has brought a good chunk of this about. More to do would be nice, sure. But this whole deeps thing is getting old. There has to be more to make the combat more interesting. Buffing seems like a good start. Certainly works for AST.
Playing content in that manner isn't really the norm unfortunately, nor is it something that's even easily done without gathering up a likeminded group first either. I'm 100% in agreement with progression gameplay being the best time to be a healer though. Very little else matches the thrill and pressure of that.

Again, I don't think it's really fair or productive to blame the DPS mindset and leave it at that though. Rather it's important to look at why DPS is seemingly the only metric that matters anymore.

Big +1 on buff thing. I've said it elsewhere, AST should be able to spend GCDs on buffs. It solves so many issues. Flat 1 charge potency procs to stop it all numerically inflating over the course of an expansion. Pls Yoshida =(