Full support for this due to how the system was before- I think it was actively devaluing the perception of the rewards even if many did do something cool (meant to be like "cool pvper" but was more like "they probably win traded, or are a no lifer" which is obviously not good lol), yet also in a general concept that includes the primal mounts and such someone else mentioned.
Many games have difficulty options, most don't even have preferential treatment or barely 1/2% extra content for choosing the higher end. It's a game, to that point I sincerely encourage approaches that allow the vast majority to experience the game at the level they're into (which means at both ends of course, not just one end- but that means to me not partioning out content but rather allowing people to approach it in the means that suit them in a way fun for them even if maybe some have to wait a little).
Our current system has elements of a difficulty curve and for that I highly appreciate and encourage (though there is "to a point" like if hecking the bed might be too extreme, but in general I think having options, or a sliding mountain type curve like FFXIV, is great). Few and far between ultimate is fine for the most extreme (more than one an expansion would probably be nice though, one isn't a lot lol), but otherwise (ultimate for example doesn't get removed it just doesn't budge very much) I don't see the value in locking off people like that (it's a game, not a job- the greater audience that enjoys it the better, "enjoy" being a key concept if you have mass participation but it wasn't enjoyable then you missed something lol).
Also related being I don't believe in the death of content leading to lost to the aether opportunities (changes / remix is okay), I do think timed exclusives, up into year lengths- depending, is totally fine though. Statue emotes, this pvp concept, etc.


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