accrued points will not start decaying until a minimum of a three to six-year period has passed and will not reach 0 points for a minimum of seven to ten years
It's funny how they think we still would play the game in 7-10 years
In case it wasn't clear, I'm not disagreeing with a lot of what people are saying here. I'm just simply trying to look at it from all sides and provide different perspectives.
I never said they must be pulled and the tank is doing the dungeon with 3 other people, all depended on each other. It's not just for him to decide how the group approaches a dungeon.
And I'm saying this as someone who plays almost exclusively tanks in dungeons
No , You seem to have blinders on , or wilfully ignorant.Right. We can get punished for leaving now, if someone bothers to make a report.
Which a good number of people in this game gladly do.
It's ridiculous lmao. Silently leaving has actually been one of the less problematic ways for people to deal with a party who isn't trying and is going at a snail's pace - but now even that's problematic.
If you silently leave lots and lots of times across many duties , and happen to be reported for one of those and they see you do it often , your going to get a penalty according to these new rules.
If someone reports you 2 days, or 3 months from now and your accounts shows that your rarely leave duties with others , nothing will happen.
Again, I think that nuance and context are important and there's no way for intent to be proven. Even if it happens repeatedly.
If someone has a chronic health condition that results in that player suddenly needing to step away from the game immediately at a moment's notice then I do not believe that they should be punished for that. Furthermore, I don't believe that they owe the rest of the group an explanation because if someone leaves a group it can reasonably be assumed that something came up that needed to be addressed.
Even if we entertain the idea that such individuals should not be queuing up for group content it isn't exactly fair for that to not extend both ways. I think if we want to go with that approach then players who are dying over and over should be at risk of being punished as well.
Strangely, though, that is never the case and the burden is always one sided.
There's also the simple fact that a lot of people silently leave duties because they do not want confrontation or drama, especially after a stressful and busy day at work. Which, again, plays into that whole 'nuance' thing.
It's true, they dont have to be pulled but it's clearly intentional that you can where possible because where it's intented that you cant pull ahead there are walls in place. It's also true that it's the tank's job to keep aggro on them. However it's not about what the tank is comfortable with but what is appropriate. It's not allowed to stop doing your job as tank just because someone does something you dont like (pull for you). You are still expected to contribute to the party and for tanks that means holding aggro and using mitigation.
Exactly if your going into a roulette that has a chance to take X amount of time, you should be sure you have X amount of time before you even risk the chance of that duty coming up. If you can't supply the maximum amount of time that something could be then you probably shouldn't be entering that queue since it could be that amount of time that you cant/won't give.
Which is incredibly stupid. Why punish people for taking the best option with no altercation or argument? Why force people to stay in a duty that is clearly not working out, or make up imaginary reasons as to why they have to drop?No , You seem to have blinders on , or wilfully ignorant.
If you silently leave lots and lots of times across many duties , and happen to be reported for one of those and they see you do it often , your going to get a penalty according to these new rules.
If someone reports you 2 days, or 3 months from now and your accounts shows that your rarely leave duties with others , nothing will happen.
Just because something seems fair to people like you, who benefit from it, doesn't make it actually a fair or even remotely understandable change in policy. I don't leave duties a lot, but I do leave if communication is clearly not working - such as a Titania run a few days ago, where we wiped twice because of the exact same issue which was repeatedly explained. And because people in this game are completely fine with never improving or even making attempts to read chat advice half the time, that can happen "often". And now, if some idiot decides to report people who drop, that "often" can get them in trouble.
If you can't see how messed up that is, you're the one being willfully ignorant.
Again, I think that nuance and context are important and there's no way for intent to be proven. Even if it happens repeatedly.
If someone has a chronic health condition that results in that player suddenly needing to step away from the game immediately at a moment's notice then I do not believe that they should be punished for that. Furthermore, I don't believe that they owe the rest of the group an explanation because if someone leaves a group it can reasonably be assumed that something came up that needed to be addressed.
Even if we entertain the idea that such individuals should not be queuing up for group content it isn't exactly fair for that to not extend both ways. I think if we want to go with that approach then players who are dying over and over should be at risk of being punished as well.
Strangely, though, that is never the case and the burden is always one sided.
Well under circumstances such as health conditions , the person would surely be free to discuss it with a GM , or perhaps customer service via support emails . Many seem to think that once the TOS violation check mark has been checked , its game over.
GMs will be able to discuss matters with someone that has unfortunately left duties a lot due to health reasons , surely , as they are human beings with a conscience.
We will never know the limits that SE and the GMs will action by . If someone is so unhealthy that they have repeated emergency scenarios , I would imagine that they probably wouldn't be that keen to engage with MMOs to start with.
Much is unknown , yet much can be discussed with a GM , if such a customer were to be flagged for repeated duty quits , if its health reasons.
The entire "Nuisance Behavior" Section is extremely heavy handed and is RIPE for abuse. . .
■Nuisance behavior
"Nuisance behavior" is speech or behavior that hurts others or obstructs their gameplay, but which is not classified as harassment. Even if it was not intended, a penalty may be issued if the end result was that another person was hurt, or their gameplay was obstructed. If the behavior was observed being conducted by multiple players, all involved members will be issued a penalty.
■Offensive expression
"Offensive expression" means an expression in general that inflicts emotional distress by being offensive to another person.
^ EXTREMELY subjective.
■Improper following
Refers to the act of following another character around in a particular location without their consent.
What the literal F*@^ (Yes, I understand the stalking situation, but this can easily be abused)
■However, if a report is filed, a penalty will be issued if the following types of situations are confirmed to be occurring repeatedly:
Occurs right after entering a duty
Occurs when progress is not going well in a duty
Occurs when the team is about to be defeated in PvP
How I spend MY time is MY business. I shouldn't be held hostage in gameplay. The leave penalty exists for a reason.
Last edited by Deceptus; 10-27-2021 at 09:53 PM.
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