I’d ask if you’re actually reading what people are saying, but I believe you mentioned earlier in the thread that you aren’t. So not much point in that—I already have my answer. Even if I didn’t get it from just reading this response from you.
However, I’ll bang my head against this brick wall one more time: healer mains have been asking for years for more in-depth healer mechanics but the developers refuse to give us more healing to do. The developers do not want to upset the baby healers, so they dumbed down the role just as they have dumbed down other roles. These healers are NOT wanting to be green DPS—they just want to be engaged in their role. If it isn’t through healing, well, it has to be through damage because we sure as heck aren’t doing anything else in this game. They won’t let us!!
Besides, FFXIV being so damage-oriented isn’t entirely the fault of the playerbase. The devs were the ones that removed things like debuff cleansing and crowd control throughout the expansions, and gave mitigation tools to every single role to the point that they are redundant (seriously, every role has x% mitigation now). If you wanted more support options, you’d need to take them away from the other roles, because adding support onto the healers would just add to the oversaturation at this point. And, to be frank, his support you’re speaking of was originally a physical ranged mechanic. Not a healer mechanic.
Nowadays, the only “healer mechanics” we get are “HEAL TO FULL OR DOOM KILL EVERYONE”. Which is easily taken care of by one healer more times than not (see: TGC’s Cleansing Strike). Sometimes we get things like E12S’s pre-enrage healer check or E11S’s cycles—it just sucks that, with gear and a good group, it’s not even a threat anymore.
If you had bothered to read my post instead of taking one line out of context, you’d see that I am asking for more reasons to use my ENTIRE toolkit. I am complaining about my kit being overkill. They won’t give them to me, so at least give me some other kind of mental engagement. Standing around waiting for someone to take damage certainly ain’t it. And I’d be standing around for a lot more than just “a few seconds” in most content in this game if I were to just heal and do nothing else.
When you have this many healers being bored with healer gameplay, it is no longer a “you” problem but a job design problem, an encounter design problem, or both.