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  1. #11
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KDSilver View Post
    It totally is a copy.


    It looks like SCH but better in every way
    SGE is not as flexible as SCH and I'd argue it has worse mobility, or at least clunkier.
    (1)

  2. #12
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I fear the DarkArts/Eukrasia system will get old very quickly.

    I can already see myself struggling to get the game to register my Eukrasia activation and having to cancel a Prognosis/Diagnosis.
    (2)

  3. #13
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    although i believe you ,i guess i will wait until i play it to actually say with 100% if it bad or worse, what i feel can be improved or not.

    true it might be too late but we gave every answer we could and hoping the final build will have changes for the better and we will see sage as a huge success.(and maybe push SE to look at the healers professionally for once).
    (2)

  4. #14
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    SAGE is so similar to SCH, why would you think it's so close to perfect?

    Kardia is basically Embrace that you are punished if you're ever using a GCD for something else that isn't damage, and that's the biggest selling point about SGE.

    The other is broken Adlo Shield -> nuke spell resource so you aren't as punished for GCD healing, but from all the other healing they have oGCD and barriers, would they even need to rely much on Adlo / Eu Prog?

    SGE was a chance for dev team to make a very different healer, one that focus on GCD healing with oGCD special nukes that derives from healing, perhaps with more variety to spend Addersting on more dmg spells, but as a SCH player, I am looking at SGE and it's.. basically a side-grade kinda thing.
    (2)

  5. #15
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,910
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The way I see it, they have so many clone tools but different motivation that drives their usage.

    SCH will try to maximize AF usage for Energy Drain. Assuming the fairy AI is improving, they will try to abuse their fairy heals even more. It might be possible to reliably heal people with those Union ticks. If any AF heals needed they’ll most likely prioritize Recitcogitation/Recitability & Sacred Soils over anything else.

    SGE on the other hand will be encouraged to heal with their Addersgail because it’s part of their natural MP recovery.

    Adlo/Succor/Eukrasia Heals? Stow them for downtimes or emergencies (mostly..) unless it’s a prog. It’s sad that Toxicon II is a loss.
    (2)

  6. #16
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    I’m not sure they’ll consider increasing Toxikon’s potency by much if at all. As if to add to the thought that SGE is just SCH clone, I believe that Toxikon is supposed to be Ruin II—used for movement and weaving—just with the added caveat that Toxikon can only be procced after breaking a shield to make it UnIqUe by comparison. I do hope it gets a damage increase though because the way it functions now is not so much worth using especially when all healers will be able to slidecast, and additionally because a broken shield makes its stacks, it indirectly cost you 505 MP.

    I do think SGE and SCH are different enough though. SGE will be to SCH what AST is to WHM—the more “hybrid” version of their healer role. SCH will remain the big shield maker who can deploy its single target shields while SGE who has a shield focus as well has more pure, bursty heals. SGE is probably stepping on SCHs toes for now, like AST did against WHM, until SGE’s identity can become better defined in later expacs.

    My biggest concern right now is not even Toxikon; it’s that all of its job-specific MP recovery is based on healing with the addersgall abilities. I’d like an MP button like (current) Thin Air, (current) Energy Drain, Aetherflow, Draw or (future) Astrodyne which all restore MP without wasting a healing cooldown. While using heals for MP may feel good at first, as we outgear things we will need fewer heals but will need the same amount of MP leading to required overheal by design. This is bad gameplay design that we’ve lambasted ad nauseam on these forums.

    At the risk of making addersgall into more of a Aetherflow/Lily clone system, they could just give us an MP refresh/reduction/refund button at the cost of one addersgall with no healing attached. Alternatively and what I think is a better option, since breaking a shield to create addersting for Toxikon is something they’re trying to do, they could add an additional effect to Toxikon that restores, say, double the MP it cost to make the shield that was broken. This would give Toxikon the greater purpose it’s missing and further reward the gameplay style they’re intending.

    I love the idea of Toxikon II being procced with Eukrasia as a(n AOE) DOT instead of being upgraded btw.
    (0)
    Last edited by BlueMageQuina; 10-25-2021 at 10:36 PM. Reason: Typos as usual

  7. #17
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BlueMageQuina View Post

    SCH will remain the big shield maker who can deploy its single target shields while SGE who has a shield focus as well has more pure, bursty heals.
    This isn't true, though.
    (2)

  8. #18
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by rewd View Post
    This isn't true, though.
    i wonder where they even got that from. almost all of sage's healing kit is a blatant 1:1 copy to scholar's, down to the fairy actions. Kardia, zoe, and (pan)haima are the only truly unique actions to sage.
    (3)

  9. #19
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rewd View Post
    It would be a perfect job if the healing side wasn't a blatant SCH copy for 80% of it and if the DPS side wasn't the embodiment of one button gameplay. even more than WHM, AST and SCH.
    There are only so many ways you can make a health bar go up.
    (1)

  10. #20
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Do you think that Sage will just add to the problems that healers already have with the role?

    Think about it real quick. The main problem I'm seeing on the forums is that healers want more dps abilities. They feel that they don't heal enough and have too much downtime and don't just want to spam the same button over and over. (Proposing adding more opportunities to use your heals also isn't what healers want.. They want to dps.)

    Assuming your dps know how to move and you won't be healing them any more than you do now, an OGCD here and there, maybe a GCD aoe every now and again.

    You're going to have Kardia on your main tank, which means with every damaging spell you're going to be tossing a small heal to your tank. This means you'll be healing your tank with actual dedicated healing spells a lot less.

    And with people already min/maxing potencies and deciding that Toxicon is either neutral or a dps loss, you're already ruling it out of the rotation. This means you're still going to be spamming 1 button over and over with the occasional OGCD every 45 seconds.

    You'll be healing less and spamming your one dps filler even more than you do now since you'll have less of a reliance on actual healing spells because of Kardia.

    Don't you think that Sage is just going to accentuate the problems the healing community already have instead of solving them?

    *Edited for grammar.*
    (6)
    Last edited by Saimeren; 10-25-2021 at 11:48 PM.

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