I fear the DarkArts/Eukrasia system will get old very quickly.
I can already see myself struggling to get the game to register my Eukrasia activation and having to cancel a Prognosis/Diagnosis.
although i believe you ,i guess i will wait until i play it to actually say with 100% if it bad or worse, what i feel can be improved or not.
true it might be too late but we gave every answer we could and hoping the final build will have changes for the better and we will see sage as a huge success.(and maybe push SE to look at the healers professionally for once).
SAGE is so similar to SCH, why would you think it's so close to perfect?
Kardia is basically Embrace that you are punished if you're ever using a GCD for something else that isn't damage, and that's the biggest selling point about SGE.
The other is broken Adlo Shield -> nuke spell resource so you aren't as punished for GCD healing, but from all the other healing they have oGCD and barriers, would they even need to rely much on Adlo / Eu Prog?
SGE was a chance for dev team to make a very different healer, one that focus on GCD healing with oGCD special nukes that derives from healing, perhaps with more variety to spend Addersting on more dmg spells, but as a SCH player, I am looking at SGE and it's.. basically a side-grade kinda thing.
The way I see it, they have so many clone tools but different motivation that drives their usage.
SCH will try to maximize AF usage for Energy Drain. Assuming the fairy AI is improving, they will try to abuse their fairy heals even more. It might be possible to reliably heal people with those Union ticks. If any AF heals needed they’ll most likely prioritize Recitcogitation/Recitability & Sacred Soils over anything else.
SGE on the other hand will be encouraged to heal with their Addersgail because it’s part of their natural MP recovery.
Adlo/Succor/Eukrasia Heals? Stow them for downtimes or emergencies (mostly..) unless it’s a prog. It’s sad that Toxicon II is a loss.
I’m not sure they’ll consider increasing Toxikon’s potency by much if at all. As if to add to the thought that SGE is just SCH clone, I believe that Toxikon is supposed to be Ruin II—used for movement and weaving—just with the added caveat that Toxikon can only be procced after breaking a shield to make it UnIqUe by comparison. I do hope it gets a damage increase though because the way it functions now is not so much worth using especially when all healers will be able to slidecast, and additionally because a broken shield makes its stacks, it indirectly cost you 505 MP.
I do think SGE and SCH are different enough though. SGE will be to SCH what AST is to WHM—the more “hybrid” version of their healer role. SCH will remain the big shield maker who can deploy its single target shields while SGE who has a shield focus as well has more pure, bursty heals. SGE is probably stepping on SCHs toes for now, like AST did against WHM, until SGE’s identity can become better defined in later expacs.
My biggest concern right now is not even Toxikon; it’s that all of its job-specific MP recovery is based on healing with the addersgall abilities. I’d like an MP button like (current) Thin Air, (current) Energy Drain, Aetherflow, Draw or (future) Astrodyne which all restore MP without wasting a healing cooldown. While using heals for MP may feel good at first, as we outgear things we will need fewer heals but will need the same amount of MP leading to required overheal by design. This is bad gameplay design that we’ve lambasted ad nauseam on these forums.
At the risk of making addersgall into more of a Aetherflow/Lily clone system, they could just give us an MP refresh/reduction/refund button at the cost of one addersgall with no healing attached. Alternatively and what I think is a better option, since breaking a shield to create addersting for Toxikon is something they’re trying to do, they could add an additional effect to Toxikon that restores, say, double the MP it cost to make the shield that was broken. This would give Toxikon the greater purpose it’s missing and further reward the gameplay style they’re intending.
I love the idea of Toxikon II being procced with Eukrasia as a(n AOE) DOT instead of being upgraded btw.
Last edited by BlueMageQuina; 10-25-2021 at 10:36 PM. Reason: Typos as usual
Do you think that Sage will just add to the problems that healers already have with the role?
Think about it real quick. The main problem I'm seeing on the forums is that healers want more dps abilities. They feel that they don't heal enough and have too much downtime and don't just want to spam the same button over and over. (Proposing adding more opportunities to use your heals also isn't what healers want.. They want to dps.)
Assuming your dps know how to move and you won't be healing them any more than you do now, an OGCD here and there, maybe a GCD aoe every now and again.
You're going to have Kardia on your main tank, which means with every damaging spell you're going to be tossing a small heal to your tank. This means you'll be healing your tank with actual dedicated healing spells a lot less.
And with people already min/maxing potencies and deciding that Toxicon is either neutral or a dps loss, you're already ruling it out of the rotation. This means you're still going to be spamming 1 button over and over with the occasional OGCD every 45 seconds.
You'll be healing less and spamming your one dps filler even more than you do now since you'll have less of a reliance on actual healing spells because of Kardia.
Don't you think that Sage is just going to accentuate the problems the healing community already have instead of solving them?
*Edited for grammar.*
Last edited by Saimeren; 10-25-2021 at 11:48 PM.
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