It's not a choice, you are forced to play like that. If you only heal you are "wasting time" and "playing wrong". We are forced to focus on dps even though we are supposed to be healersTo squash this, it's not a mentality. It's a choice. While sure, I'm not against Healers only healing, you have to realize the thought process behind that and the experience people get. While it varies from person to person and their perception, there eventually comes a time when they beg the question: "What happens if I try to hit this button instead of heal?" Just food for thought.
Last edited by lisaa; 10-24-2021 at 02:21 AM.
...What else are you going to do when there's a huge amount of downtime? Just stand around doing nothing? Every combat job expects DPS actions at times, including tanks.
Even the director in one of the newer interviews said that he doesn't want newer players to have to heal absolutely 100% of the time, and you still need to DPS during story content too; how else will enemy mobs die?
not to mention if you only heal and basically in the run no one gets hit or just heal it simply cause they also have their own healing tools then you just stand there doing nothing
You say it as if it's literally the only thing you can do - and I'm only giving some support to you on what you were saying about healers should heal. How you play is a choice, it's not forced - and if people try to tell you how to play optimally, you make that choice whether you listen or not. Simple as that. Everything we do in this game down to button pressing is a choice. We can decide to heal the tank or decide to cast Glare on a moment's notice. Just because they think you're "wasting time" doesn't mean that you have to adhere to them wanting to go fast. I've already seen the healer shock people got from Holminster Switch when 5.0 dropped the first time - it's gonna be the same way when we go into Zot at 81.
SE probably expect us to heal them to death oh wait that will be considered dps so probably we stay at the run until they die of old age....What else are you going to do when there's a huge amount of downtime? Just stand around doing nothing? Every combat job expects DPS actions at times, including tanks.
Even the director in one of the newer interviews said that he doesn't want newer players to have to heal absolutely 100% of the time, and you still need to DPS during story content too; how else will enemy mobs die?
and what happened next, they still get to use every heal in the book to do that run again and again? no they dont and again it was said we don't mind people want to be a heal bot but we do mind not having the option to do more then just 1 button press the entire run when we are not healing. but no we cant cause you know people don't want to press more then 1 button an entire run and maybe contribute to the success and fast clear of a party.You say it as if it's literally the only thing you can do - and I'm only giving some support to you on what you were saying about healers should heal. How you play is a choice, it's not forced - and if people try to tell you how to play optimally, you make that choice whether you listen or not. Simple as that. Everything we do in this game down to button pressing is a choice. We can decide to heal the tank or decide to cast Glare on a moment's notice. Just because they think you're "wasting time" doesn't mean that you have to adhere to them wanting to go fast. I've already seen the healer shock people got from Holminster Switch when 5.0 dropped the first time - it's gonna be the same way when we go into Zot at 81.
Last edited by CrimsonGunner; 10-24-2021 at 02:36 AM.
This "simple concept" is foreign because it's objectively incorrect for how the game is designed and played. It's not the "community" telling you that you have to DPS; it's the game and the fights themselves that demand you do this in order to clear the fights. Going by your statement, tanks should tank, and thus should also have 1 button for a DPS action and then a large amount of "tank buttons", right?
You can watch the fight, support your team, chat with friends or your fc, or just enjoy the scenery. Theres so much amazing work that goes into the amazing world design that you never see because you are always just rush rush dps dps. Why do you have to be pressing buttons 100% of the time? Humans are adaptive and even if you are pressing buttons all the time you will get used to it and feel bored no matter it is 2.5s or 1s or 0.5s gcd. It's the up and down like a rollercoaster that keeps things exciting....What else are you going to do when there's a huge amount of downtime? Just stand around doing nothing? Every combat job expects DPS actions at times, including tanks.
Even the director in one of the newer interviews said that he doesn't want newer players to have to heal absolutely 100% of the time, and you still need to DPS during story content too; how else will enemy mobs die?
cause you actually entered a content that you are needed to do like i dont know the crazy thought killing all the mobs before the timer runs out? if you want to see the broader world go exploring in the outside maps instead. you wish to see more and take screenshots, they added explorer mode just for that but in battle content that you need to damage something to clear it yea go look for that somewhere else pls. yes people that master their jobs would always wants more but right now you don't even get that rush of challenge if u press 1 button and that is it you master the job with no learning curve thrown to it, you just hit 1 button forever.You can watch the fight, support your team, chat with friends or your fc, or just enjoy the scenery. Theres so much amazing work that goes into the amazing world design that you never see because you are always just rush rush dps dps. Why do you have to be pressing buttons 100% of the time? Humans are adaptive and even if you are pressing buttons all the time you will get used to it and feel bored no matter it is 2.5s or 1s or 0.5s gcd. It's the up and down like a rollercoaster that keeps things exciting.
That was really the point of my question, I can't imagine anyone honestly believing that adding 2 or 3 more skills or spells would be complex or overwhelming yet people seem to continue to describe adding DPS as being complex or overwhelming.Not everyone against more DPS options across these forums is doing this, but I want to also point out that asking for a few additional, optional DPS buttons is not the same as asking for a frequent twelve-button or so DPS rotation; I don't know why some people keep disingenuously jumping to extreme strawman arguments when many people are often asking for slightly more than two buttons to regularly press. It feels like it's misrepresenting the average healer view under this forum, and it's starting to get frustrating.
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