Quick question...I played this game sense 1.0 from ARR until now. your right playing summoner is uncool. you have floating lalafel chicken nugget thing flying around. your dot aren't exciting ruin is boring. most of the time you just stand there doing hardly nothing casting raise on dead people most of time summoners don't do it like they have anything important to to do? remember virus? that ability that cross-class ability everyone else hand but you seem cant get it on cause returns. i do. I played every final fantasy until 14 even 11 don't sit there tell me they cant make pets look cosmicly decent not some floating chicken nugget that is ugly. back then bio and masima didnt even have animation if it did was boring. only cool spells you had was fester/shadow flare rest of it was hot garbage.
this hot garbage continue'd heavenward not so bad at least you got bahamut.. right? no you just got really nasty big rotation that down right frustrating to do. this only intensified. - remember tribind no one liked tribind. yet someone in squire-enix really!! liked that spell to bad no player base didn't finally squire enix desides to listen to pleas of players have love for final fantasy series they made summoner feel like summons. all i hearing/reading bunch of people crying/whining fussing. you should be happy! how ungrateful. we waited 10 long years for this. 10 long years. have summoner be summoner.
if want to play wow warlock go play wow. seriously
Do you how to play warlock and which tree smn was usually compared to in 2.0.
Because I do because I use to main warlock, and SMN only had a similar dot play style in 2.x.
I'm just some guy...
Except it isn't, since initially the class gets to use elemental carbuncles for its early levels to do the same one-off attacks that the egis will proceed to do. They go in, and then get off my screen. We do not have to look at the ugly egi models for more than 2 seconds, and then we get to use cool looking elemental magic. Then once we have Bahamut he sticks around along with Phoenix during their respective trances. Now at 90 and beyond we will no longer have to look at the egis at all, and certainly not at all during the eventual 90-100 levelling during 7.0, and so on for future expansions.
The foundation they've given us is meant to last far longer than just the expansions of the Hydaelyn and Zodiark era. We will continue growing in strength and gaining new abilities but for now we have the base of some really great things coming in the future during the next 10 years. I would hardly consider that a tiny portion of the game. At the moment we do not have specific details as to whether we can glam the egis into carbuncles but it wouldn't surprise me that they retained this option in game and that it wasn't available in the media tour because they didn't flag the characters as having completed the egi glamour quest (or the quest to even be able to dye gear for that matter).
Again, I implore you to do something more productive with your time than trying to convince those of us who are excited for this rework that we should be sad over the loss of a mechanically and visually unimpressive job in favor of everything some of us have been asking for the past 8 years.
Then what you were looking for was Time Mage or Necromancer, not Summoner. If dark poison magic was your thing then Summoner was not the class to co-opt to fulfill these desires. The point of Summoner is to summon beings for cool looking powerful attacks. Not to be a cheaper version of Affliction Warlock.
We will not miss visually unattractive pets who did not even do what you told them to do whose best attacks hit like wet noodles. It absolutely mattered because the beings we were summoning most of the time were useless.
Last edited by aveyond-dreams; 10-23-2021 at 11:57 PM.
Considering that the summoning causes a single instance of damage that is just a small portion of the future total rotation, the damage is now caused by summoning rocks and wind rather than your "garuda emerald" doing more than one whirlwind.I present to you this ancient meme that was relevant up till recently. These egis were an eyesore and the fact that most of summoner's damage came from poison spells instead of -summons- who looked terrible were some of the top complaints the devs addressed in this rework.
Bahamut and Phoenix took forever to build up to and the rest of the time we had to look at a flying chicken nugget. That wasn't cool, that was pathetic. Now that we are summoning one being after another with trance spells in between, we finally have the class fantasy that we always wanted. So yeah, in the context of the entire FF series, affliction warlock was by far the worst iteration of summoner.
Ok, you were obsessed over this symbolic "wow big attack summons!" thing and you got it, fine. But the message of this thread seemed to be somekind of a high ground "And I WAS RIGHT!". No, people who think old Summoner was bad because of Egis were not right. They were just obsessed over something that did not matter.
So your argument is "Old SMN is a fake summoner because we summon an Egi, Bahamut and Phoenix. New SMN is a real summoner because we rotate our three Egis and summon Bahamut and Phoenix. Then for a tiny portion of the game's content we are even better summoners!"Except it isn't, since initially the class gets to use elemental carbuncles for its early levels to do the same one-off attacks that the egis will proceed to do. They go in, and then get off my screen. We do not have to look at the ugly egi models for more than 2 seconds, and then we get to use cool looking elemental magic. Then once we have Bahamut he sticks around along with Phoenix during their respective trances. Now at 90 and beyond we will no longer have to look at the egis at all, and certainly not at all during the eventual 90-100 levelling during 7.0, and so on for future expansions.
The foundation they've given us is meant to last far longer than just the expansions of the Hydaelyn and Zodiark era. We will continue growing in strength and gaining new abilities but for now we have the base of some really great things coming in the future. At the moment we do not have specific details as to whether we can glam the egis into carbuncles but it wouldn't surprise me that they retained this option in game and that it wasn't available in the media tour because they didn't flag the characters as having completed the egi glamour quest (or the quest to even be able to dye gear for that matter).
Again, I implore you to do something more productive with your time than trying to convince those of us who are excited for this rework that we should be sad over the loss of a mechanically and visually unimpressive job in favor of everything some of us have been asking for the past 8 years.
How did you do it? How did you manage to make "YouTube likes" your most compelling argument?
there was alot more simularies.
garuda - imp
titan - voidwalker
ifirit - felhunter/succibus
virus- curses
ruin - shadowbolt
ruin II - shadowburn
Energy Drain -> Life drain
Bio -> corruption
Maisma -> curse of agony
Bane -> Seed of Corruption
garuda had abilitiy to spike dot timers or refresh it. so she basically was go to bed.
summoner had alot of bad abilities at that time virus. tribind. we had ress we had psyheal.
anytime you used titan you solo content sound familar.
be honest it was a completely copy and past job on wows warlock just different names to abilities. and it pissed off alot hard core final fantasie fans cause ppl wanted to play summoner not warlock clone there alot of copy writing strikes going on here
aveyond-dreams, this is important. Given that the primary argument against Summoner right now is that it is mechanically dead and that anyone who likes it is too distracted by the pretty colours, dragging the conversation down into whether the new summons are prettier does not help your argument the way you think it does. They know it has a better aesthetic. They've agreed with you on that point.
This has been acknowledged several times in this thread, they simply do not accept that they wasted ten years misinterpreting that the theme they’ve been asking for only needed to be represented graphically. Mechanically it still could have been done better and in a way that didn’t alienate actual lovers of the job, as I’ve explained earlier.aveyond-dreams, this is important. Given that the primary argument against Summoner right now is that it is mechanically dead and that anyone who likes it is too distracted by the pretty colours, dragging the conversation down into whether the new summons are prettier does not help your argument the way you think it does. They know it has a better aesthetic. They've agreed with you on that point.
Understood. I figured someone ostensibly on the same side as them saying it might serve the purpose better.This has been acknowledged several times in this thread, they simply do not accept that they wasted ten years misinterpreting that the theme they’ve been asking for only needed to be represented graphically. Mechanically it still could have been done better and in a way that didn’t alienate actual lovers of the job, as I’ve explained earlier.
Like, I'm excited to test out these new phases. A gap closer on a mage, hilarious (though I remember back in 2.X discussions on whether it was Meta for summoner to stay in melee to squeeze out that extra bit of DPS from the book slaps) knowing when the enemy was going to stay still and when you need to not stay still. Cool. I'm a bit of a reactional player, so having things set up so I need to know when to do what, I prefer that over a defined rotation. It's not much variation (the flow still goes Bahamut, ARR Trio, Phoenix, ARR Trio, repeat) but it is something and I can work with that.
These are the reasons I like the new summoner. The big boy summons are just gravy. People focussing on how the graphical changes make the class better just hurt my position.
So you admit 2.0 Summoner was summoner in name only and was only fun because of the jobs random poison/viral magic and not the actual summons? And you used to call yourself a Summoner main yet played Summon-er for the poison magic? And you're telling someone to go play a job in another game that has actual proper summons instead of making Summoner a summon-er? Yeeaaah, not much I can say about that without going on a tangent and you're clearly not worth the time or effort.Yea, I remember managing Bio, Bio II, Miasma, Shadow Flare, Contagion, weaving oGCDs between. That is why I played the job, because I found it fun managing all those systems. Not for the 0MG I'M A 5UMM0N3R! If you want to play a WoW Demonic Warlock you should go play WoW. You can summon to your hearts content.
For all you 5UMM0N3R mains, not lumping the real Summoner mains in with you, out there you all sure love your poison/viral magic which sounds an awful lot like Necromancy and not Summoning. If anything Summoner should have just been Necromancer with all the poison flinging nonsense it had and how the egis basically look like corpses.
I'll be over here lounging on my beach chair sipping my cocktail and waiting for November 19th to roll on by to take your Summoner main place because it's finally a Summon-er and not a poison toting job with lousy janky glorified DoT pets.
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