Quote Originally Posted by Jojoya View Post
What totally random mechanics would those be?
My most memorable example was the Optical Sight patterns in A11S, wherein ACT could detect and call the mechanic well before it was actually telegraphed on the client. There're other RNG mechanics that send typically invisible information to the client ahead of time, but I don't know them all offhand because I don't use Cactbot.

In the case of Nael quotes, learning to parse those quotes mentally is a fundamental part of the fights design, so it's lame when it's trivialized to a robot saying "out, stack, in " the literal millisecond the quote reaches the client. No matter how good a person becomes at calling mechanics, they will never achieve a near 0ms response time and they will make occasional mistakes.

There're also additional plugins that allow you to actually automatically trigger button inputs based on information parsed from the client; This is how the Gaol plugin in UWU works, which automatically marks players with numbers.