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  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StriderShinryu View Post
    Not saying you're wrong or right but "most players" in this case is just "most players who decide to post in those specific threads on the forums" so I'm not sure that's a valid proof point. Even if every single person who uses the forums posted in support of those threads you'd have only a tiny fraction of the total players of the game accounted for.

    That said, I do think you're right in that there should be options for both play preferences. Have a "complicated" pure healer and an "easy" pure healer. Have a "complicated" tank and an "easy" tank. Etc. Heck, this should even hold for DPS.

    I guess the only real question is whether or not you'd be okay with the "easy" and "complicated" versions of the job being balanced equally. In other words, and to just make up numbers for easy comparison sake, say your 1 button DPS move for the "easy" healer when pressed 5 times did 1000 damage in 10 seconds. Would you be okay if the "complicated" healer had a proper 5 button DPS rotation that still just totalled up to 1000 damage in 10 seconds? Surely if all you want is a more complex play experience that required more thought and effort on your part this wouldn't be an issue.
    It's not that we want complex dps rotations or that, it's the only real thing most people thought we actually had a shot at getting. Some sort of interesting interactions between abilities or interesting choices to make would make a lot of people just as happy, I feel. Or frankly, if we just had more unpredictable damage or unavoidable damage to heal more often so that we didn't have 3+ minutes of fight with no heals needed.
    (7)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reiryuu View Post
    It's not that we want complex dps rotations or that, it's the only real thing most people thought we actually had a shot at getting. Some sort of interesting interactions between abilities or interesting choices to make would make a lot of people just as happy, I feel. Or frankly, if we just had more unpredictable damage or unavoidable damage to heal more often so that we didn't have 3+ minutes of fight with no heals needed.
    Yoshi-P acknowledged this in one of the recent interviews (with MTQ), saying they're looking at giving healers more to heal through.
    (2)

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