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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    Though I agree with you, it's not relevant to my question.

    If adding more dps option does impact the skill floor in some way, it's a path that will surely be avoided by the developers. Besides, I don't think it's fair to compare healers with tanks and dps. Healers have to fix other players mistake. It's a responsibity shared by healers and none other.
    It's a shared responsibility given that almost every class has a means of easing the burden of healers.
    I think there is only 4 classes that offer nothing in terms of group mitigation/healing in some form or another, which are SAM, BLM, NIN and DRG and even they have Feint and Addle available to them.
    All Ranged DPS have 1 raid wide mitigation skill, BRD has a Single Target Healing buff and an Esuna, DNC has healing buffs and extra heals, MNK has Mantra for extra raid wide healing, SMN has a Regen and Excog from Phoenix, RDM has actual heals, and its new skill that buffs healing and mitigation, RPR has a regen, Tanks just made out like bandits and got tons of extra healing added to their toolkit (barring DRK but at least he still offers some more mitigation via shielding).

    The burden of healing has been so exorbitantly mitigated that, if played right, you're spending more than half of your time as a Healer DPSing because you simply don't have to heal. Hell, I wouldn't be surprised to see more videos like the E4S clear with no healers become common place in EW after everything is said and done.
    (2)
    Last edited by Silver-Strider; 10-21-2021 at 06:50 PM.

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Silver-Strider View Post
    The burden of healing has been so exorbitantly mitigated that, if played right, you're spending more than half of your time as a Healer DPSing because you simply don't have to heal. Hell, I wouldn't be surprised to see more videos like the E4S clear with no healers become common place in EW after everything is said and done.
    This is vastly understating the time spent DPSing on healers.

    I just checked an old log of mine. In Shiva (the last savage I played as healer), I spent around 20 GCDs healing and over 200 DPSing. And that was with a fairly weak cohealer - much more optimization should be possible.

    And even if you look up ultimate logs, it's much more than 50% of GCDs DPSing...
    (5)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    This is vastly understating the time spent DPSing on healers.

    I just checked an old log of mine. In Shiva (the last savage I played as healer), I spent around 20 GCDs healing and over 200 DPSing. And that was with a fairly weak cohealer - much more optimization should be possible.

    And even if you look up ultimate logs, it's much more than 50% of GCDs DPSing...
    Yes, I know its a gross misrepresentation of how much Healer Downtime there is but its just so frustrating that we're keeping that same amount of downtime with just more tools to heal with instead of something to kill the monotony of pressing a single button for another 10 minutes in each encounter, possibly forever. Why is it that every role has at least a 1-2-3 rotation minimal while healers are regulated to 1 button push? The excuse is "we don't want healers to feel pressured to DPS" and yet they reduced the GCD of our attacks to 1.5, they state the reason WHM doesn't have raid utility is because they're the most damaging healer, they align PoM to work within DPS raid windows and they gave AST a new skill that will solely be used to try and maximize DPS because if it was intended to be only a healing tool, it wouldn't have the damage increase portion of it included.

    Their actions do not follow their words and it just upsets me to no end.
    (1)