Quote Originally Posted by Aword3213 View Post
Though I agree with you, it's not relevant to my question.

If adding more dps option does impact the skill floor in some way, it's a path that will surely be avoided by the developers. Besides, I don't think it's fair to compare healers with tanks and dps. Healers have to fix other players mistake. It's a responsibity shared by healers and none other.
It's completely relevant to your question, but your argument is flawed on a fundamental level. You divide the raiding community into two groups, but you actually need three groups:

- the top tier healers;
- the good healers (the majority);
- the mediocre healers.

The mediocre healers can only clear Savage if they are carried (by their co-healer, by better gear, by echo etc.). The good healers are your average healers, they are good enough to clear Savage. They are (should be) the target group for healer design and balance.

Good healers know that damage comes in bursts, so they are left spamming one button for long periods of time. If there is a 30s window with no damage and if you find Glare spamming manageable but suddenly Glare1+Glare2+Glare3 is too hard, then sorry, you don't belong in hard content and an entire role shouldn't be balanced around you. You can, though, try to get better and try again once you are comfortable. That's the purpose of harder (and optional) content.

It's completely fair to compare healers to tanks and DPS. Healing is not as hard as the community thinks (mostly non-healers). For example, you talked about having to fix other people's mistakes, but in raids, usually, mistakes mean death, multiple deaths or a direct wipe. You very rarely fix mistakes. You wipe, you take note of the fact that "Supermegaiper bonebreaker of the doom" is a tankbuster so you go -> Broil, Broil, Broil, Broil, Ruin II+ Excog, Broil, Broil, Broil, Broil and you take note of the fact that "Gigantic flood of gigantic darkness of the death" is a raidwide, so you go -> Broil, Broil, Broil, Broil, Broil, Ruin II + Recitation +Indom, Broil, Broil, Broil, Broil.

It's boring and trivial.

Then you notice that after that raidwide there are 30 seconds of nothing. Why shouldn't healers get more buttons to use in that window? What makes standing still and do 11111 fundamentally harder than 123123? And mind you, healers shouldn't be design around Savage. Healers need to be fun from level 1 to max level. If they don't want to pressure casual healers, then don't. Keep normal content braindead so a Cure II bot that ignores Glare can clear content even when that Glare becomes Glare1+Glare2+Glare3.