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  1. #11
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    New players feel rushed during cutscenes? Let make cutscenes unskipable for everyone! And increase rewards while we are at it!



    Oh wait, it sounds familiar for some reasons.


    But yeah, maybe make bosses untargetable until everyone has their cutscenes done viewing. I don't mind either way.
    The cutscenes are majority pointless. It's mostly just a boss jumping down from a ledge and roaring.
    (10)
    WHM | RDM | DNC

  2. #12
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Did you know that if you pull the final boss while a sprout or anyone is in the cutscene and the wall locks that the wall can kill the player in the cutscene if they're standing in the center of it when it locks.

    I've seen it a few times and it happened to a spout in brayfox hard last night.. had to explain what happened to em and they missed the entire fight because being dead they don't get the teleport option
    (2)

  3. #13
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SturmChurro View Post
    The cutscenes are majority pointless. It's mostly just a boss jumping down from a ledge and roaring.
    Most bosses are, some are a little more. Like most of Castrum Meridianum has a lot of hey maybe you should go over here because objectives.
    (4)

  4. #14
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I’m someone who does w2w pulls (mostly).

    I’m also someone who will sit and wait until whoever is in cutscene is done. Not to stick it to whoever’s prematurely pulling or what have you, but just because I want the person who’s watching to feel comfortable watching. Who knows, even if it’s not their first time they might’ve wanted to see something that they can’t in the inn room. I don’t mind.

    Let whoever pulled have their way. If I’m DPS then they can deal without me. If I’m healer then they can mitigate damage and stuff till the cutscenes done (typically no more than 15 seconds). And if I’m tank then idk… kite the boss around for the time it takes for whoever’s watching the cutscene to be done
    (7)

  5. #15
    Player
    Steelbreaker25's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    95
    Character
    Qasar Bayaqud
    World
    Mateus
    Main Class
    Gladiator Lv 80
    I remember my first really bad dungeon run as a sprout (Aurum Vale). I also remember what I consider the first really toxic dungeon run I experienced (Amdapor Keep Hard), as well as a handful of other choice bad player encounters in the several years I've played. When they happen, they often stick out in my memory. What I don't really remember much of, however, are the hundreds and hundreds (if not thousands by now) of other completely fine if not terrific runs I've done.

    What I'm getting at is most people tend to remember the bad experiences more than the good. How often do you run dungeons and raids on a weekly basis, and most of those are fine? Maybe you wipe once or twice, but everybody stands up and progresses fine. Maybe there's a sprout in there, and you have to explain a mechanic or two, but you complete the duty and move on.

    So whenever I see a thread like this pop up, I have to wonder how often this really happens, and how often it isn't just a particularly irritating encounter that you get maybe once a week, or once every few weeks or even longer. When I think about it, most of the time the parties I get wait. I always wait when I'm the tank. The worst reoccurring issue I see are immediate pulls in a raid, trial, or alliance raid, and usually no timers, and it's annoying but not quite what I'd call totally toxic.

    So is there really some epidemic of cutscene pullers and whatever, or is it just a handful of bad encounters in a sea of completely normal ones?
    (3)

  6. #16
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    Forums threads like this one, while surely well intended, are rather pointless in the end. I love doing dungeons, so I've been spamming them a lot, sometimes all day long, because why not? In the past 3 months or so, I can count on one hand the instances of someone pulling while a teammate is watching a cutscene, and most of those instances can be attributed to a mistake as the puller did not realize someone wasn't ready. If this was a widespread problem plaguing a majority of groups and creating discord amongst teammates, I would understand why it would warrant discussion on the forums, but ranting about an unfortunate scenario encountered only in the rarest of occasion seems like a futile exercise merely for the sake of arguing.

    Maybe it's just the former WoW player in me still in awe of this community's friendliness compared to the bitterness I've grown accustomed to, but I find these threads, ranting and raving about little to nothing where people snap their jaws at each other like rabid dogs poised for a fight, to be unnecessary. I try to ignore them, but they keep popping up and goading people into participating.

    If these issues arise in-game, address them however you please, have a heart to heart with the concerned party, but there's no need to take these hypothetical scenarios here.
    (10)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,477
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think a lot of people wait for the final cutscene even after pulling wall to wall. When they do pull during a cutscene, they usually didn't notice someone was in a cutscene. You can sleep through most dungeons to the point that you end up pulling the final boss out of habit before looking at the party list. Thousand Mows is a common accident because it pulls you in.
    (8)
    Last edited by Jeeqbit; 10-11-2021 at 11:14 AM.

  8. #18
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think a lot of people wait for the final cutscene even after pulling wall to wall. When they do pull during a cutscene, they usually didn't notice someone was in a cutscene. You can sleep through most dungeons to the point that you end up pulling the final boss out of habit before looking at the party list. Thousand Mows is a common accident because it pulls you in.
    Yeah it dose pull you in, but if you don't press forward after being pulled you'll stop just short of starting the boss fight
    (2)

  9. #19
    Player
    Steelbreaker25's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    95
    Character
    Qasar Bayaqud
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Stone Vigil and Toto-Rak both have a ledge you can drop down into, but Stone Vigil doesn't start the fight immediately. I've probably mixed them up several times before.
    (0)

  10. #20
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Really shouldn't be story inside a dungeon that would force other people to wait to begin with. That's kind of on the devs rather than the players
    Someone that's done the dungeon 100+ times already just won't have the patience to wait for someone that is taking the scenic route. Perhaps it's unfortunate but gamers personalities don't really have a lot of overlap with saints
    (4)

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