Quote Originally Posted by MercuryD View Post
I know nobody likes homogenization but as long as all the non-demis do effectively the same damage as a set and the demis do roughly the same damage then death should be much less punishing. Honestly, I'm going EW relieves the death punishment a bit as is
That was what I had in mind as well...

Let's say with imaginary numbers - Trance+Bahamut+3 gems = 100 dps / Trance+Phoenix+3 new gems = 120 dps;

If the power difference between the 2 stages is not abysmally huge, then yes it still punishes death and rewards good SMNs, but not in a way that completely breaks the job's DPS.

Thinking of it not as just a long rotation, but 2 different rotations that do similar damage.