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  1. #431
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by DinahDemiurge View Post
    My biggest wish is higher skill ceiling gameplay with skill based gatekeeping for endgame stuff, thus incentivizing players to improve in order to experience the entire story. This would create moments of accomplishment and pride similar to 2.x coils, and has yet to be matched. I know this won't happen, but I wish it did. Runner up would be savage raids that actually had a big map and checkpoints, maybe dynamic encounters between bosses. Not just trash, but interesting team focused puzzles or something. Third runner up would be in-game help for newbies. Example maybe the game notices the tank body pulled so a moogle pops up that says "maybe try tomahawk, kupo!" What's yours?
    Duty finder roulettes for extremes and savages, with good rewards, to incentivize people into doing actual challenging content for a change. I also agree with all you said. Overall game is just way too easy. Would also love to see open world hard content, fates, open world group quest chains with challenging encounters, open world really hard dungeons, etc..
    (0)

  2. #432
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Larirawiel View Post
    My wishes:


    * no loading screens
    * better antialiasing
    * more class/job diversity. Now jobs are basically rotations
    * tanks should be tanks and not DPS with a higher threat generation
    * trash mobs should be more challenging. Now you pull then together and kill them with AoEs.




    I have way more wishes.


    Cheers
    Amen to that. Agreed : )
    (0)

  3. #433
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    BLU being made into a max level job with access to all content.
    (0)

  4. #434
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    None of those solo story instances would be great.
    (2)

  5. #435
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Forum moderators.
    (8)

  6. #436
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Aurida View Post
    Pretty much just this from me, but I think a lot of people are just going to say what they said in the other 'if you were in control of the game what would you do' thread before it got derailed by people angry that they would make changes to the game

    edit: also include artifact armor. I have Paladin at 80. I'm putting my red mage in the paladin gear
    Yeah, it’s weird.

    There is a single cyclas set for healers introduced in 5.0 where it is traditionally a multi-used/dungeon drop 4.0 (3.9?) monk set. There is also like a single set of sabotons a healer can use, so all the basics exist.

    It’s also common thing where the crafted set might be for X, but you can find it for another job on Y. If the devs are going to do that…I can’t really understand why they wouldn’t embrace it more.

    At the very least, add level 1 glamour versions of the commonly used 2.0 armors (like the cuirass, acton, robe, tabard etc). Basically anything that had the “Custom-made blahblah” and other heavily recycled skins.
    (2)
    Last edited by kaynide; 09-20-2021 at 01:40 AM.

  7. #437
    Player
    Hoehenflug's Avatar
    Join Date
    Oct 2018
    Posts
    67
    Character
    Lieutenant Stein
    World
    Alpha
    Main Class
    Ninja Lv 90
    1) Highlander full beard for all races

    2) Viera being able to wear RDM hats

    3) 6,x story tying into a more grounded Ivalice expansion without the 'omnivillain'

    4) more gear inspired by Tactics (A/A2) and Artifact armor, less Scape/Eden/Allagan

    5) a Harvest Moon sidegame in the Island Sanctuary (cattle and crossbreeding, involved gardening, mining, maybe even townsfolk and reputation)

    6) Healers/Tanks Roulettes as a viable income

    7) RDM pre-order minion available to purchase

    8) more subtle weapon effects
    (0)
    Last edited by Hoehenflug; 09-20-2021 at 04:47 AM.

  8. #438
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Things that I think would be rather nifty to get in the game before it wraps up the main campaign:

    * Shadow Lord trial. I think having a throwback to XI would be a nice way to wrap up the main XIV campaign, and Raogrimm's design just looks cool af.
    * Proper Valefor as a boss/primal somewhere. I think her time has come.
    * Griever as a boss/primal somewhere. Make it the SMN level 80 spell.
    * If we get any of the four fiends, I would prefer it if we only got Rubicante. The rest are...not very good designs and we already had the four lords in SB.
    * Lunar primals for the remaining towers, probably in the MSQ. Lunar Titan (Outer La Noscea), Lunar Ixion (Lochs), Lunar Tsukuyomi/Tamamo Gozen (Yangxia).
    * Emperor of Light/Darkness in Pandemonium. Chronodia, Deumion, and Enuo would be fun nods to throw in too.
    (0)

  9. #439
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    the one true endgame. I want to be able to glamour any piece to any character no matter class

    At this point we have full naked healers, chicken tanks, sailor moons, like the old excuse of "we want to keep each job's looks distinct" aint real. So just let every piece be glamourable by any class.
    (7)

  10. #440
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Something else I would like is an option to lock max distance for ground-target abilities. So, if max distance is 30, then if you move your mouse to 35 yalms away then the target indicator would still be at 30 and if you use the ability then you will move 30 yalms. Pretty much how it works in any other game with distance-based abilities. Been asked before and I'm sure there is some "spaghetti code" limitation or something. Double-tab to use would also be nice if it isn't already a thing.

    Quote Originally Posted by hydralus View Post
    The ability to remove/blacklist people from your house. Probably never gonna happen, but it'd be nice.
    This would be amazing. I had a legit brothel move in next to me. Like, our fences are touching close. I don't mind all the people that show up. But, they're very invasive with no care for boundaries. I ended up locking up the whole house just to keep them out. I would much prefer just locking them out and allowing others. More housing control in general would be nice.
    (3)

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