Quote Originally Posted by XiXiQ View Post
obviously it cuts the amount of all gathered items in half, which is a good thing. It also removes RNG, which is also a good thing.
"RNG" or chance is a good and important part of RPG and most other game design. However it is misused to the point where is becomes abusive and so much like gambling it addicts people. This is not that sort of case. The player has a lot of control and the distribution is fair and reasonable. This is the type of RNG that adds a small dash of realism.