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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Seriously guys, it´s not about making positionals useless or to get ride of them, it´s about changing their impact.

    And the idea wouldn´t even be bad, when PB would stay on it´s 90s cd in the future and both skill effects would´ve an internal cooldown like "the effect can only appear once every 5s.", so noone can just stay there and spam the button to get the PB burst as fast as possible.

    Stuff like that is pretty common in other games to be able to use more strong skills. It´s some kind of reward, when you perform your rotation well.

    But with 6.0 it just doesn´t make sense. PB on 40s together with the "burst window" system and defined mechanics in this game won´t work well. It would definately have more impact than just 30 potency, which i would highly welcome, but in case of DPS it would be a large gap from "no positionals -> all positionals hitted". Ppl would just start to cry again and again and positionals would go finally for sure. Or they would spam those skills to get more blitz, which is absolute pointless in case of gameplay.
    (0)
    Last edited by ssunny2008; 09-25-2021 at 06:44 AM.

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Seriously guys, it´s not about making positionals useless or to get ride of them, it´s about changing their impact.

    And the idea wouldn´t even be bad, when PB would stay on it´s 90s cd in the future and both skill effects would´ve an internal cooldown like "the effect can only appear once every 5s.", so noone can just stay there and spam the button to get the PB burst as fast as possible.

    Stuff like that is pretty common in other games to be able to use more strong skills. It´s some kind of reward, when you perform your rotation well.

    But with 6.0 it just doesn´t make sense. PB on 40s together with the "burst window" system and defined mechanics in this game won´t work well. It would definately have more impact than just 30 potency, which i would highly welcome, but in case of DPS it would be a large gap from "no positionals -> all positionals hitted". Ppl would just start to cry again and again and positionals would go finally for sure. Or they would spam those skills to get more blitz, which is absolute pointless in case of gameplay.

    I am biased since this was a suggestion I made but I think that Chakras should open up when you hit positionals instead of crits doing it.
    At least that wouldn't mess up the rotation and it'd feel more rewarding.
    Not to mention that RNG feels like ass and it'd make it not RNG and more predictable.
    (2)
    Last edited by Kolsykol; 09-25-2021 at 08:18 AM.

  3. #3
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Navnav View Post
    [...]would be to reduce the cooldown of Perfect Balance by 1 second.[...]
    I need to see how the new Blitz mechanic functions, before I decide whether or not I like that idea... I will say that it makes me think of Warriors' Infuriate CD reduction gimmick, which functions, so that idea may or may not interest me, but I need to see how blitzes function, before I form a solid opinion...

    That said, my initial thoughts are: (1) would more Blitz be fun? (2) how would this feel in a rotation? good or bad? smooth or clunky? / hence why I need to see how Blitzes function, before I reach a conclusion and come to a decision.

    Quote Originally Posted by Kolsykol View Post
    I am biased since this was a suggestion I made but I think that Chakras should open up when you hit positionals instead of crits doing it.
    At least that wouldn't mess up the rotation and it'd feel more rewarding.
    Not to mention that RNG feels like ass and it'd make it not RNG and more predictable.
    To be honest, while most Monk players seem to like or hate, and argue at a constant about, the positional requirements... I just do not care. I am neither for nor against, and just meet the positional requirements as much as I can. ...But this? Chakra RNG, and reliant on critical hits? That is the #1 thing that I hate the most about Monk...
    but.. I have yet to ever see that as a complaint, except for now, in the 14 Monk Threads that I have read(very small, I know); so I begin to wonder if a lot of Monk players do not have a problem with it, and feel like perhaps I should not say aught about it, out of fear that the Monk players will come after me with pitchforks and torches, like they do in the positional requirements arguments...

    That said, I like the idea for the Chakra resource to come from positionals, rather than RNG(which I hate) on top of critical hit RNG, at that.. which makes me hate it even more, and it annoys me that this double RNG issue is only no longer a thing all the way up at Lv74..(-_-)..20 levels and two expansion later!(much anger)
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 09-25-2021 at 08:33 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

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