Said this before:
Honestly if they added the MP gain to all the other aetherflow abilities and maybe buffed ruin 2 by 100 potency it wouldn't be so bad. Because as it is at 100 potency Energy Drain is pretty useless.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
with the broil change energy drain will be a bigger gain than now since you wont need ruin ii to use it
They might just get rid of ruin 2 to make room for peloton lol
Sad that I thought this too given they explicitly said they nerfed Energy drain earlier in the year to try and incentivise Schs to spend their stacks on healing, I swear if they pull a 5.0 SCH move again by removing it only to get outcry to add it back then nerf it again.
And the same problem will happen: why would we need 3 stacks if there's one aoe, maybe two per minute. That's probably the hardest thing to understand for me, how do people have a hard time healing a dungeon boss or in trials/nm: there's an aoe doing 50% of your hp every 60 seconds, a tankbuster every few minutes and maybe a random mechanic that will target you while you only need like 1 or 2 heal to deal with that damage. That's 5 seconds of cast time if you use GCD's while there's barely any damage for a minute.Sad that I thought this too given they explicitly said they nerfed Energy drain earlier in the year to try and incentivise Schs to spend their stacks on healing, I swear if they pull a 5.0 SCH move again by removing it only to get outcry to add it back then nerf it again.
And then I saw someone mention that you have to be careful of mechanics for everyone, it's not your job? When a mechanic happen/raidwide happen, you look at the hp bars, heal if needed, go back to the boss, there's like nothing random in this game, you can literally tunnel vision the boss until you see a cast bar every 30 seconds.
The same way you don't need to "know" the boss to be comfortable on it, the very 2 first mechanics are generally a tank buster then a raidwide, in general after 20 seconds (they mostly never put anything before the barrier close, so 15 seconds in), then like 10 seconds later the other. Followed by a mechanic that you probably have already seen in the past 15 seconds later, you resolve it. There'll probably have a stack or a spread somewhere around there, then back to the tank buster/raidwide thing a bit after, and that's basically every dungeons/trial. There will be other mechanics, but when you see a castbar you just pay attention, what it does is generally written in it like if I see "side beam" I wont stand on his sides. Sometimes you'll fail but that happens? Point is you never have to have done a fight before to be comfortable healing/dpsing on it to a good extent in normal modes.
On another note; the new scholar spell is really just a reskinned sprint as it doesnt even stack with it, the person saying it was just a last minute thing is probably right XD
Sorry, haven't read all posts before mine, but anyway, I have just a message to SE dev team :
At this point, just delete the scholar job from the game, and invest that new time into something usefull please.
Took time to read some posts :
SCH weave capability : ehm ? weaving what ? ogcd with between 30 to 120s cooldown ? most of them need aetherflow and you can have 3 per minute. oh, and we had ruin2 and bio to weave.
Some of you seems to think EW fights could be oriented to something who will make the buff speed 'usefull/mandatory' ? I hope Im missunderstanding that because if they are doing so, that mean some fight will requiere SCH job and sorry, but thats really stupid to force people playing a specific job and im not talking about hardcore players who just think optimisation. If i cant play the job i want in any content, 'RPG' part as nothing to do in FF14 being called MMORPG.
We have lost dots, spread, usefull fairy skills, sch getting nerfed at every expac where the power of the SCH was shown by 'skilled' players who was able to use the toolkit as best use. We got some powerfull skill that can be used only in some extremely rare occasion (thinking about deployments tactics and his 10y range only), we need to care about the party range, not only around us, but our fairy.
In all of that, im seeing some of you think that mov speed buff + mitigation could be usefull while at least half players can't even move under a sacred soil to mitigate dmg and receive heal with 78 passive just make me laughs. To me, being good sch requiere a minimum brain with a team with a minimum brain.
Last edited by Jadkay; 09-21-2021 at 02:36 AM.
I am, yes.It's not about it being hard. I've gotten behind the idea of a more complex rotation for healers many times in this very forum, because I'm bored. But saying that tanks and healers share the same amount of mental leeway is just incorrect. Or are you suggesting that healers could get the DPS rotation of GNB and that would be perfectly fine? lol
Tanks mitigate by pressing an oGCD cooldown in response to a scripted raidwide/tankbuster.
Healers heal by pressing an oGCD cooldown in response to a scripted raidwide/tankbuster.
How do these differ in any meaningful way? GNB proves that tanks can handle a medium-complexity DPS rotation while also using defensive CDs on-script, positioning the boss, and having the situational awareness to handle tank swaps or shared 'busters. So why, then, do so many people assume that healers are all too thtooooooopid to do the same?
Healing is not exactly a galaxy-brain task in this game. Use oGCDs on-script. If somebody flubbed one of those increasingly-rare mechanics that doesn't instantly one-shot them, give them a Doom, or wipe the party, toss them a couple GCD heals. Spam an AoE heal on the rare occasion that there's a healing check (e.g. after Construct 8's math quiz). Healers could easily be given a GNB-level rotation and still do their jobs. Anybody who thinks it's too hard can just ignore it, which they probably already do, since every time this topic comes up, the Sylphies come out of the woodwork to whine that even pressing 1 over and over is too difficult for them.
Gunbreaker's rotation is on autopilot.How do these differ in any meaningful way? GNB proves that tanks can handle a medium-complexity DPS rotation while also using defensive CDs on-script, positioning the boss, and having the situational awareness to handle tank swaps or shared 'busters. So why, then, do so many people assume that healers are all too thtooooooopid to do the same?
Almost all the complexity derived from it is due to frequent requirement of melee range and dealing with mechanics / boss positioning that forces you out of it, or working around jump timers where you can take advantage of holding buffs but not combos since you would lose a use of one but not the other.
Giving some context here, if you gave Scholar a similar rotation to gunbreaker, the basic would look like this.
Broil - Broil - Broil - Big Broil 1 / ED / BFED - Big Broil 2 / ED - Big Broil 3 - ED - Broil - Broil - Broil - Broil - Broil - Dump - Repeat.
Which I must admit is a marginal improvement, but I don't think it would have any lasting entertainment beyond the first few weeks.
Idk why you guys hate spamming broil. That shit is fun to me. You get to spend your focus on the fight and immersion rather than not messing up a rotation.
I completely agree and this is the exact reason I main tanks over melee DPS.
I much prefer to focus on the content I'm running rather than on managing the finer points of my rotation.
The endless Broils may be taking it a bit too far though...
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