What they're really saying is the 5.0 SCH design is so bad there's no real fixing it.
This is just a bottom tier job now friends--best to move on or just deal with playing something this basic.


What they're really saying is the 5.0 SCH design is so bad there's no real fixing it.
This is just a bottom tier job now friends--best to move on or just deal with playing something this basic.
Weave space useful for movement and oGCDs and a +20% brief movement speed buff that itself uses up weave space are two very, very different types of mobility.
That’s me swapping after years of healer main too meele and having the option between all except drg feels so good. No more frustration when astro sucks at the start of this expansion. No more frustration when white mage doesn’t get anything this expansion after they did buff astro too be op as hell because it did suck for 1 or 2 raid tiers. Even reaper has a skill based group heal that has a potency from 100 for 15 seconds all 30 seconds if they don’t change it (it’s a 10 % health barrier that if broken does the 100 potency for 15 seconds , that is already more skill based healing then whm now has ). It’s so relaxing.


To be fair, if a Neurosurgeon got paid as much as a waiter, why would you bother with the former when the latter might be less fulfilling, but you still ultimately get the same result but for way less effort?
I mean seriously, it's kind of stupid how healers do as much damage as tanks even though the rotation is outright braindead outside of AST card shenanigans.
Why bother aligning your burst windows on GNB and hit 15 different keybinds when you can ultimately get the same dps from just going dia ->broil x12
Last edited by Dogempire; 09-20-2021 at 11:05 AM.
Watching forum drama be like
Honestly, once I finish the MSQ in EW, I'm probably gonna take a long hiatus from the game, play something else for once. I've only been here since 4.1, nowhere near as long as some of y'all and I never got to experience the ups and downs of ARR and HW, but I would rather take my time elsewhere instead of watching the healer role get disrespected by the devs repeatedly. Yoshi-P himself outright admitting that they don't know what to do with Scholar and giving it essentially a combat peloton that mitigates damage instead of addressing any of Scholar's issues, while also not addressing the healer role's dps "rotation" of apply dot < spam nuke because "complexity bad" might as well be the final nail in the coffin.
I don't know, maybe things will get better in the future. Maybe I'll come back after EW and the devs will have acknowledged that mashing 1 key over and over until you have to refresh your dot or hardcast a heal isn't the most riveting form of gameplay. But somehow, I highly doubt that.
Lol. Are we seriously comparing tank to healers in this manner? Maybe when tanks have to heal an entire party and keep track of everyone's mechanics and execution of said mechanics, then we'll be able to make a fair comparison like that.

I like simple rotations tbh. Idk why you guys want things to be complex. The simpler a rotation is the more fun you can have in fights/learning fights. Instead of fighting with your rotation and kit + fighting vs the mechanics of the boss etc.
Perhaps because their rDPS is not the same?
A tank amounts to a huge amount of healer offensive potential effectively just by existing and being at the top of the enmity table, even when disregarding the one-shots (and therefore required rezzes) avoided. Once a healer has exhausted their oGCDs, any actual healing done comes at cost of offense. Imagine what portion of offensive GCDs would be open to you if you instead had no tank.
Now, I'll be the first to agree that tank's contribution should be largely siphoned back from passive means to active ones (DPS, especially as would have a decent skill ceiling, and timely, active defense), but it's not as if tanks are weak overall. The main issue is simply how much of their contribution is passive and therefore suffers badly diminishing returns so long as those extra CDs (across tanks past the first) are not required to avoid being one-shot.


Everyone has to keep track of mechanics, literally everyone who's not taking a nap on the floor.
The amount of healing you need to do in almost every given fight can be covered with just OGCD heals weaved between your spammable 1 button skill, and that's not if the other healer isn't freaking out and overhealing like crazy, which by that point you don't even need to heal.
If you're having a hard time keeping a party topped off while maintaining a 1 button rotation then that's fine and I won't judge you, but healing isn't as hard as you think it is and a lot of people in this thread have been healing since we've had to press cleric stance just to do DPS, and compared to the amount of awareness you needed back then, healing in 5.0 is basically an insult to your intelligence
Watching forum drama be like

This is assuming you know the fight perfectly. Also that you can adjust your rotation to each fight. I hate having to change my rotation for random fights. Of course I may be the minority but still devils advocate.
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