SCH slide : play SAGE.
But, think back to O12S for a moment.Like dont get me wrong but even in ultimates you almost never need 2 sprint in a row for mechanics and i dont think they gonna implement that for endwalker. so even with the mobility buffs its nice too have but you dont need it in anyway. I rather have a not shit ai fairy that also when you do dmg heals strong and consistant the maintank so you only need ogcds for the group. Like sage looks super stacked in comparison too sch, like having mike tyson on crack fight a 5 year old toddler. Its simply not fair.
Could white mage clear it? Technically, yes.
But SCH and AST were able to do it with vastly more ease, and that fight alone pushed things towards a much harder exclusion of WHM even though SCH+AST was already considered the better combo at the time.
Mobility can be very powerful.
We can't possibly imagine anything beyond spamming healing and spamming damage. Welcome to the WHM trench, Scholar brethren. Trust me there's no leaving it. We've tried for over half a decade. *raises glass of hard liquor*
Or it could be the reason they buffed astro to hell and beyond after ignoring it from the the start of the expansion until the end kefka a trend they do since all the expansion with astro. And then you have white mage getting absolutely nothing every expansion. The most mayor thing it got is was 15 seconds on assize and aggro reduce for heals. Also Lily’s we’re garbage in stormblood so whm got at least a ability to fight his mana stravation. Only saving grace was that astro sucked more.But, think back to O12S for a moment.
Could white mage clear it? Technically, yes.
But SCH and AST were able to do it with vastly more ease, and that fight alone pushed things towards a much harder exclusion of WHM even though SCH+AST was already considered the better combo at the time.
Mobility can be very powerful.
They literally could have gave all of SMN DOT to SCH…I just… I just can’t..
So the job any meele and faster dps can do by pressing a button with I assume less cool down. And after the feint and addle change you don’t even need the dmg reduce. At this point everyone can reduce dmg. Big magic buster ? Addle and feint is the only thing you need for 99.9 % of the fights anyway and for the ultimates and savage we still have tank mitigation also physical range and soil being still the best skill cost too effectives wise.
And I still disagree with you I'm sorry. Just because it's something that is boring doesn't mean it completely lacks value. I could honestly care less about addle and feint being better in this context. The fact is that this is a cooldown which while has a niche effect that may not ever have a use, it still has a universally useful component to it that can be used in lieu of or in combination of other damage reduction abilities, and whether or not it matters to you personally it is still a potential edge sch might have over sge, which we wont be able to fully confirm until....wait for it...we see the tooltips.So the job any meele and faster dps can do by pressing a button with I assume less cool down. And after the feint and addle change you don’t even need the dmg reduce. At this point everyone can reduce dmg. Big magic buster ? Addle and feint is the only thing you need for 99.9 % of the fights anyway and for the ultimates and savage we still have tank mitigation also physical range and soil being still the best skill cost too effectives wise.
This was a shameless cop out especially when there are years of documented healer grievances and resolutions offered by the healer player base that they could have taken more seriously into account.
I wonder if they honestly believe the addition of Sage would dampen the nth healer debacle in a row.
It didn’t. Sage is just a distraction from the everpresent and unaddressed core healer issues.
It hurt when they said there wasn't much they could do, but SCH still has a lot of bad lock-out problems with Dissipation vs. Fey Union vs. Seraph. Sometimes, you just even sit on full Fey Gauge because no one needs single target healing, but Fey Blessing is always on cooldown so it doesn't heal enough when you need AoE healing. This happens especially when things are going wrong, or in random parties in general.
They did add a mitigation buff AoE skill that also has a movement speed skill, but it's just.... eh...
Succor is still pretty mediocre too as a shield skill.
Supposedly though, there's a LOT more movement heavy mechanics (due to nearly all jobs getting some form of mobility skill), so mobility might be a huge thing in Endwalker where this skill will get a lot of value (whether because people need mobility or because you need to mitigate dmg).
I'm sorta expecting an encounter design adjustment here because of the number of mobility skills we got this expansion, so dodging and moving will be a pretty big core focus compared to previous expansions. Even reaper has a couple of dash-teleport mechanics, and Ninja got an extra with Raiton-infused weaponskill. Note: MNK has a dash but it's also conditional to moving around to party members or the enemy. That's pretty huge since it'll imply there will be moments where MNK will have to rely on others to reposition for uptime as a melee DPS. Sage having a dash would also imply healers will be moving a lot more than before too.
Still... I'll just go unlock Sage, maybe play the other healers, then go tank/DPS. SMN, MNK, Sage and Reaper definitely looking way more fun at the moment.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.