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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Oh man, this topic again.

    I don't mind the side-quests not having cutscenes or voice acting. If the main story does, I'm fine with that. Even without the voice acting a lot of the quests have been rather compelling. If people took the time to read them they'd know the reasons behind all of the objectives and they'd seem less boring.

    Also you can't really compare a quest from an offline single-player FPS with heavy environmental interaction with that of an MMO.
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  2. #2
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    Oh man, this topic again.

    I don't mind the side-quests not having cutscenes or voice acting. If the main story does, I'm fine with that. Even without the voice acting a lot of the quests have been rather compelling. If people took the time to read them they'd know the reasons behind all of the objectives and they'd seem less boring.
    I wouldn't mind this if they had interesting and innovative game play. You don't have to rethink the wheel for this. Just look at deus ex. Using the basic elements of the game they made it feel like you were doing something you hadn't done before.

    Quote Originally Posted by Arcell View Post
    Also you can't really compare a quest from an offline single-player FPS with heavy environmental interaction with that of an MMO.
    You totally can. In the manner that Deus Ex innovated for a lot of quests without bringing mini games or anything. Deus Ex could have gone for "go kill X at Y", but they didn't. FFXIV shouldn't either. Game designers should find ways to keep the game play fresh using the elements they have at hand.
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