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Thread: Leveling {Poll}

  1. #31
    Player
    Wynn's Avatar
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    Aedan Yarborough
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    Goldsmith Lv 80
    It was hardly hard work... But I agree, wiping is not the solution at this point in time.
    (0)

  2. #32
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Jinko View Post
    Do you mean like this Rokien .. ?

    http://xivpads.com/?-Census&Classes

    Check out common levels, most people already have a lvl 50 job.

    And yes deleting everyone's hard work would surely keep players playing. /sigh
    most people? its 18%? ah most people ;D this statistic shows to me that people mostly quit leveling at lv 10 or 20... (3 and 4% of all levels)

    hm how come.... because the grind is not enough, or low level content is so exciting.

    and it shows to me that people level very quick within lv 46-50 (probably in good level groups, maybe thats what the topic opener meant) because its only of 0,XX percantage within this statistic. thats the lowest percantage in this table. but you cant just say "you're leveling to fast" just because of that small level range.. sorry.

    and yes, many have a lv 50 char now.. but this game is out A year.. and not like SWTOR where many people have been 50 after 3 months or so.

    i know, if you look back it has been always "very fast".. yeah yea
    (0)
    Last edited by Tonkra; 02-25-2012 at 11:26 PM.

  3. #33
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Avraym View Post
    This. The fact that you get more xp with more members confuses me.

    Shouldn't the rewards for besting something with less people be considered reason to make the rewards HIGHER?

    I understand MMORPG = Group play, but this game was supposed to cater to all kinds of players, not discourage one or the other. At let's be honest. You can't possible compare the XP rate between solo play vs group play.
    The game does cater to all types. Ff is one of the only mmo left to encourage party play the way they do.
    (2)

  4. #34
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    Quote Originally Posted by Narfalicious View Post
    High spike during the holidays, and spikes on the weekends, dear god what is this world coming to.
    ok, going to respond to some people. 1st of all, that's when the game came out, of course its going to have a high spike of players and drop off. Though the amount of people that are droping the game is pretty big(for a better wow clone). I know tons of people who got to 50 and dropped it because that was it. I never said mmos shouldn't have end game. I think it should have a great end game. But I don't think that should be the main focus.

    @ Tonkra
    I don't have all classes 50, because I don't want them to be 50 yet.
    The leveling curve is pretty high 40-50 but when those are the fastest levels >.> we have problems. Ya, we all know 50 isn't going to be max forever, we don't know what the max level will be. It could be 60 for anouther 5 years or so. I know what it feels like, its terribly fast.

    @I wasn't serious...... -.- It's just a fun thought that is all, I don't care about crafting, I wont have a 50 craft either way. I'm also keeping other classes down a level for future fun.

    @Jinko again.... wasn't serious D;
    (0)

  5. #35
    Player
    Wynn's Avatar
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    Aedan Yarborough
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    Balmung
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    Goldsmith Lv 80
    Quote Originally Posted by Tonkra View Post

    and yes, many have a lv 50 char now.. but this game is out A year.. and not like SWTOR where many people have been 50 after 3 months or so.
    What game have you been playing? That is the exact situation we saw three months into this game if even that long...


    EDIT: Actually, no I take that back. It did take a little longer. Why? Because when this game first released free mobs were worthless for xp, xp was determined by how much damage you did, and leves were the only real means of leveling.

    As soon as they changed the first two it was like opening the flood gates.

    In any case, don't be so obtuse. You can create a new character today and be 50 by Wednesday. That's a joke.
    (1)
    Last edited by Wynn; 02-26-2012 at 12:03 AM.

  6. #36
    Player
    Kailok's Avatar
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    Kailok Anarhin
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    Pugilist Lv 60
    This is gonna be a long one but it's something that worries me so I put some time into my post..here we go. D:'


    I went from level 42-50 within a 6 hour period on my MRD. My opinion is that it's too fast. When you level so quickly it doesn't give you the proper time to get acquainted with your job. I know people who have level 50 classes that have no idea how to play it. Not because they are bad players, but because they got it to 50 within two days. Sure, make lower levels faster so you can get through them, but as you level there needs to be a definite point as to where you start noticing a difference. If there were more levels overall this wouldn't be such a big deal, as you would have more levels to push through. However, since the cap is currently at 50, 40-50 at least should be stretched out even by a little bit.

    This is not, however, saying I like grinding. Honestly, I hate it, but that just means that with 2.0 FFXIV needs to be able to come up with more options for leveling in groups (Dungeons built for 35+~50 that are actually worth something as far as gaining experience goes, as well as gear, and perhaps Hamlet Defense or some other things when 2.0 comes out). I remember I looooved leveling via Campaign in FFXI because it felt so much more epic than grinding did even if it was slower. I would love to see us be able to level off a large-scale PvE battle in FFXIV, though I know we won't be able to at least until we see what Hamlet Defense is all about.

    As it stands, the only reason we level so fast is because if you're holding a chain of high level mobs, you can typically get anywhere from 800-1200 per mob, more if your party is quick. As these die so quickly and come in groups of 3-4+ typically (at least in the strongholds), you can get anywhere from 3-4k exp per group. As you have to wait for spawn times and time taken to kill them, I would say it takes about 3-5ish minutes in a good party to kill the whole group and wait for respawn. Now if you take 3500 and say you stay at a steady pace for an hour, you could make around 70k exp per hour (49-50 only takes 110k exp) and that's if you're only staying in one spot. People who have the entire place/mobs to themselves can easily make that 130k+ if they round up all the mobs. This wouldn't be possible if mobs weren't so easily taken out.

    Solutions:

    A possible solution is to consider the strength of monsters in comparison to a player's level. If they were to simply readjust the difficulty of monsters/enemies based on level to something that didn't die within 10-20s, and took skill/strategy, then the EXP wouldn't be coming as quickly but would also be more rewarding.

    1-20 should take enough time for players to get a general feel of A) What their class is/does and B) How to play it effectively (if it isn't already obvious). These should also be the beginning steps of learning to solo/play in a party.

    From there, 21-40 should be about further learning how to play solo or in a party and how to play with others. It will give them time to learn the most effective tactics to kill different types of mob families (i.e. mob weaknesses), and better learn the party mechanic as well as becoming antiquated with the changes (as the job system is coming).

    From 40-50, as they should have already learned how to effectively use the party mechanic, it should be about learning to master your job and get it ready for whatever Endgame there is.



    TLDR;/Conclusion: The later levels are rushed through entirely too quickly. Players need time to learn how to play their class/job on the way to 50, not rush the whole way there and then learn afterwards. It will do for now, but after 2.0 and the new maps are brought in, I would like to see a change in the flow of exping to make it a more fluid yet meaningful experience. Again, sorry ramble, but this is an important issue, and I take it seriously.
    (2)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  7. #37
    Player
    Xatsh's Avatar
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    Xatsh Vei
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    White Mage Lv 90
    I got 4 new players to the game in my ls 6-7 days ago depending which one you look at.

    Every single one of them have a 50 class now, 1 has almost 2 50 classes. I am sorry but that is way way too fast, does not matter what the mentality of people is. That is actually faster then a lot of offline games, and easily the fastest of any mmo to date.

    There are too many leveling loop holes the devs are not addressing. If people leveled like they are suppose the leveling curve would be better, honestly still too fast in my opinion though. But there are multiple ways to break 80-100k xp/hr at all levels which just breaks the leveling curve. And pwrlvling is not the only way to do it.

    I am happy party is > solo in progression but it is soo much better it is just absurd. partying needs to be nerfed about 50%.

    They need to at the min make it take a month to get a class to cap.
    (4)

  8. #38
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    Well said the two posters above me

    Another update as well~
    Selection Votes
    Very 37% 60
    Kinda 14% 23
    Just right 42% 69
    Slow 7% 12
    164 votes total
    (1)
    Last edited by Rokien; 02-26-2012 at 01:28 AM.

  9. #39
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    AmandaHuggenkiss's Avatar
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    Amanda Huggenkiss
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    Sargatanas
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    Just right still is win!
    (0)
    I like frog

  10. #40
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Wynn View Post
    It was hardly hard work... But I agree, wiping is not the solution at this point in time.
    Try levelling 3 gathering classes and tell me its not hard work :P

    In any case, don't be so obtuse. You can create a new character today and be 50 by Wednesday. That's a joke.
    This.
    (0)
    Last edited by Jinko; 02-26-2012 at 02:10 AM.

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