What's this about?Originally Posted by Naoki Yoshida
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What's this about?Originally Posted by Naoki Yoshida
I really wanted to have the specs changed for magic casting and we have been making adjustments up to the last minute, and while the system is not exactly uniform internally with the 2.0 client, we did our best to make the behavior just about the same.![]()

It appears that the 2.0 version of spellcasting is still slightly different to what we will get with the live version, and will still be slightly different to that even when 1.21 launches, though they are trying to make it exactly the same as the 2.0 version. Quite interesting to think that even while this version of the game is being patched etc an entirely new version of it is being worked on in the backgrounds (in terms of underlying coding and such)
The Bard image gives me a feeling of when you attempt to shoot the Stinger at Metal Gear in Metal Gear Solid and Snake wont do it because it has a hold of Grey Fox haha.




魔法詠唱関連の仕様変更も、かなり吉田自身でこだわってギリギリまで調整し、新生クライアントと内部的に同一処理ではありませんが、挙動は殆ど同じにできるまで手を入れました。
I really wanted to have the specs changed for magic casting and we have been making adjustments up to the last minute, and while the system is not exactly uniform internally with the 2.0 client, we did our best to make the behavior just about the same.
This seems to be referring to the upcoming change to the casting system, in which movement will cancel spell casting. This change is scheduled to go into effect with patch 1.21. I assume that Yoshida is saying that the way in which spells cancel when moving in 1.21 feels almost (but not exactly) the same as it will after 2.0 hits.
Having said that, since he only referred to "magic casting", it's very possible that other elements of the system will change as well.
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