I hope the PvP rework in Endwalker will change this.
It's really a waste of ressource to make theses just for a few hundred.
A portion of the more competitive community might be against it and probably want more unique limited rewards, but imo rewards should only be limited for a time, like keeping the current system for the current season (or last X seasons) and opening older rewards to be obtenable by alternative way.
It's alse kind of strange to have this alien reward system when the whole rest of the game don't do it, on the contrary, it's usually easier to get them as time pass.
They even rework the sub rewards to make it easier for new players to get them and not having to wait years.
So it wouldn't feel strange if they also end-up changing the PvP rewards to align it to the rest of the game.
They've gone on record to say pvp rewards won't come back.
And I'm okay with this.
I'd be okay with more permanently unavailable items too.
As long as they continue to cycle in new items, it only serves to help in the long run.
http://king.canadane.com
Ehh they've also gone on record saying housing will be more available and cheaper, that there will be no new races, that blue mage isn't happening.
I don't put too much stock in what they say will or will not happen. If enough people want it (i.e. the shadowstalker set), they will probably create some other method of obtaining it, possibly via this new PVP thing with its new rewards system. It may not be 100% the same thing but they really should do something about the players that are boosting and selling accounts this way (if they're even aware that the problem exists).
I'm totally fine with having rewards that are PVP only just like there are rewards that are PVE only.
you mean not grasping mathematical concepts and refusing to admit you're wrong?
There are 8 data centers currently: 3 NA, 3 JP, 2 EU.
The definition of prime numbers explicitly excludes 1 because including 1 would break so many concepts. Quote: "A prime number (or a prime) is a natural number greater than 1 that is not a product of two smaller natural numbers."
:thinking: (P.S. there are 8, not 5, do you really think Europe and Japan only have one each???)
Anyway, back on topic!
There was another thread at some point on PVP exclusives, and there was an idea from it I liked that I still think would be well-implemented: making alternative versions of these glamours. Those who have worked their way up to the top 100 will have one version, while the other would be available for say, wolf collars (Feast rewards should still go to Feast participants, even if not the top 100). Make small but noticeable changes, color palette differences particularly, or maybe remove a few small details. This allows you to still have the “cool glamours” but still creates an exclusive and unique item for the top 100. Keep prior “alternate” rewards available for collars as well throughout the seasons, so even if you don’t get enough collars one season, you’re not completely out of luck.
OP has a point of the strange exclusivity of the items, think about what purpose they serve.
You have them spending time/money to make these mounts/glamours that are so rare that not only with about 0.01% of the top players in the game get them, but they're so rare you can go a year without even seeing someone else with one of them.
They don't encourage players to take part in ranked pvp- which is perhaps the worst part about it, the goal of rewards is to encourage participation, something pvp and ranked pvp especially badly needs... but if a reward is impossible to obtain (and again- only the top 0.01% of players can obtain this), then to almost every player in the game, it may well not even exist.
So you have SE spending time/money to create some incredible items that effectively nobody will ever obtain or even try to compete for because they understand the impossibility of obtaining it (unless they of course do consider themselves to be one of the best players in the world)- it's not bringing more players into pvp, it's not making players aspire to do better so they can get those items too (since they're time exclusive and so unobtainable).
If they actually want ranked pvp to have a playerbase, they're going to need to consider making it rewarding to more than 600 out of 2000000 players.
And I don't think that's something anyone can really deny- the way it is right now, it's just not accomplishing making the mode worth putting more time into developing, so of course with that participation pvp gets neglected. If anything pvp players should want this most because an active gamemode is going to get more dev time.
So glad the Attention finally shifted away from the Eaglebeak / Lone Wolf Coat to this. Please continue.
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