Quote Originally Posted by KizuyaKatogami View Post
Good on you though for reading your tooltips. Most players dont even do that even when they hit endgame content.
Bwah? But, I mean, it's important to know at the very least what sort of damage your attacks do or what they do. Otherwise you might try healing someone with Ruin or try damaging an enemy with Cure (doesn't work against most enemy types usually). Now, I had initially thought that this would be like most MMOs where you end up replacing low level abilities with their higher level equivalents. While "Pointy Stick Thrust" might be a rock solid attack at level 5, by level 20 you really should be either using "Pointy Stick Thrust III" or "Iron Pointy Stick Thrust", depending on which does more damage. Things were fine with that mentality at first. I replaced my True Strike with Twin Snakes, and was good to go. Only for the next level synch'd battle to break my attack chain because it lowered my level below the threshold for using Twin Snakes. Which is level 18, btw. This taught me that I need to keep my lower level attacks on the hotbar because they are still needed when synched down.

After one of the 'sprout role tutorial' missions mentioned positioning, I went over my abilities and figured out which ones do extra damage from what position relative to my target. And after someone yelled at me to "use your aoe" (before I had one because I hadn't done that Class Quest yet) I started checking for that. I now have an 'aoe' rotation and a 'single target' rotation.