Talking of the story, what was your personal favourite while going through the expansion?
Yoshida - That’s a tough question, being in the development team, I’m involved with lots of adjustment and tweaking during creations, so I see all the cut-scenes and while in development I give feedback on if a cut-scene should be bringing up the tension in certain parts. I had to play Shadowbringers four times, so it’s hard to have one favourite part.
If I needed to pick one, there is a scene after you complete a dungeon in a cave where you see the murals that is the dream that the ancients saw which is about the war between Hydaelyn and Zodiark. Emet-Selch takes the whole party to the cave and talks about the war and Y’sthola, and other NPCs were surprised by his revelation about what had happened. This struck really hard to me.
This scene is really underlining the story of Shadowbringers. Everyone is in a different position, the view of winners will be different to those that have lost, and the truth that they may tell will also be different. There is not really any point in arguing who is right or wrong but what is really important is to understand that there are so many views, and we need to accept it; how can we move forward by us understanding each other.
Emet-Selch in particular, he has become an absolute fan favourite villain, not just within FFXIV but stacked up against any other Final Fantasy. What makes them different compared to previous villains?
Yoshida - There are several points that I’d like to make, but by saying some of them, I may let some people down and their interpretation of the Emet-Selch character. They’re a unique character. They were a tool to tell some of the mysteries that FFXIV has had, like what is an Ascian? What kind of people are they? Even though he was a villain, he is a part of the party at certain parts of the storyline, which allowed players to become more connected and feel his emotions. He was an integral character, but if I go into any more detail, I may let people down.
To tell the story of XIV, this is necessary for players to understand the Ascians and who they are otherwise it will affect narrative development and for those players to enjoy the story going forward. Not just the character design but the narrative designer and the modelling, so there was a lot of effort to bring out the true character of Emet-Selch.