To further help my commitment stay solid, i bought the following:
Bottle of Fantasia
Cute school girl outfit
Red Mage level skip Lv70
Story skip
i caught up on the story i missed since pre-Heavensward which was where i left off last back in 2014 by watching videos online. i am all caught up on the story which is perfectly fine, i expect good story telling, music and visuals from any final fantasy game, But where does that leave everything else as i slowly approach lv 80 on my first job?
well let me start off with what i like before the usual suspects that recognize my name lose interest and start their disparagments.
what im enjoying:
the addition to gold saucer and the further improvement to styles and glamour support were a great idea. i think most of the time i played since i got back was hunting down npcs around the game to play triple triad, i really enjoyed playing that in real life, aswell as in ff8, and the phone app back when it was still relevant.
The outfits, side content to add to your repertoire of cosmetic customization is fantastic, so many ways to do that, i dont even know where to begin, im enjoying how cute my character looks, i even got many compliments on my character's appearance already. the music is fantastic. love the normal encounter shadowbringers combat theme, i listen to it even when im at work.
What im not enjoying:
I already knew what i was going to expect returning to the game as i did extensive research to what has been added since i stopped playing back in 2.0..
it seems not only did they not add any form of "tinkering" to playing as a job, but they even took that a step further by straight up removing the cross ability feature that existed back in 2.0 which was a carry over from 1.0. it wasnt alot, i was able to bring stoneskin over to paladin from white mage... i even spent a week leveling white mage just to get it for paladin, so they straight up made me waste time on that. not cool at all. The combat is very strict on simply just focuing on pure combat rotation. this gets exhaustively tiresome having to constantly stay ontop of the certain order of spells i need to cast on redmage. making sure i dont miss my verfires/stones and keeping the balance gauge optimal to do my holy/flare finisher. i mean the animations are really nice but my eyes are so focused on keeping them on the damn icon interface that i never really get to appreciate the spectacle of what the hard working yoshi-p staff made for us. its kind of a conflict of interest... i personally dont like speed/heavy combat rotation gameplay. the word i used before was "tiresome" as you are constantly rolling your fingers on the keyboard/controller trying your damnest to stay as optimal on damage as possible. many like this though and i can respect that, but personally, i prefered ffxi's (yeah im going there deal with it) where it was more about acting on the situation and building up slowly for a big move cordinated with the rest of your team. it saddens me deeply aswell that no such system exists still in ff14. no skillschains or magic bursts. also i heard that rotation gets even more insane when you get your "second combat mechanic" which i dont think i have yet.
I'm also a bit confused. i thought yoshida didnt like the idea of hybrid roles? didnt they outright outrule that they want to keep roles as "archtype" as possible? i feel like they kinda lied and passively made many of the jobs very much hybrids but didnt make an actual role called hybrid. things like dancers, red mages, and bards are all very much hybrid DPS, its really not a complaint and maybe this shouldnt be in this section but it does kind of annoy me on a design stand point.
TLDR? Im not enjoying Yoshida's philosophy take on core-mmorpg combat gameplay.
Current developing verdict
i think there's something i really need to address and i think everyone should take a second to consider this, and its about who you are as a gamer. please take the time to check this link out.
https://mtg.fandom.com/wiki/Player_type
Confused? im going to explain now.
for those familiar with Magic the gathering, im 100% sure you already know where im going with this. I am categorized as what is known as a "Johnny" player. people that are known as those enjoy playing with homebrew concepts and builds tailored to them, theorycraft and for their own personal enjoyment. FF14 however is clearly a game made, and specifically designed, only for that of the "spike" player. and what they are, are players who only pick the most meta deck/build in the format meta possible. nothing else matters, only whats best.
i would like to discuss this further if anyone needs more clarification. i also think its important that the developers of FF14 started thinking about this.
Now back to my working verdict.... where i stand now with FF14 is that im only enjoying it for all the non-main gameplay reasons. the fashion is awesome, the minigames, the FF callbacks, its all great, but the very stale, tiresome 1 way only approach to combat and every other aspect of the overly streamlined path of building your character just leaves nothing for me to be truly excited about.