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  1. #201
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Tsiron View Post
    ... I'm with you on this 100%, FFXII is the perfect example of humour (or lack thereof) making a huge difference. I could count the times the characters interact outside of progressing the story on one hand, they barely do, and it makes the whole experience incredibly dry.

    At the end of the day though, I disagree with killing characters off just to show how grim and serious your story is. If anything, I actually wish more characters had survived (Moenbryda, Ysayle etc.)
    Imo, i think 12 had the perfect blend of humor that fit in the setting. It wasn’t everywhere for sure, but that makes sense. There’s a war for survival going on. But they fit it in places where it wasn’t jarring and it made sense. Some examples being the larsa moment on ozmone plains or Vaan asking about Fran’s age. It felt like it fit and it flowed well. Whereas with 14, there’s just numerous moments they try to implement humor in a situation that just leaves it feeling incredibly forced in and non fitting. The whole graha situation in 5.3 is kind of hypocritical to me as well. They keep pushing this notion of “moving on” towards the future yet, the protags constantly go against that notion. Instead of just leaving graha on the source as he is, they choose to shove exarch’s memories into him. The alternate timeline, instead of just moving toward the future in there, instead decided to mess with the timeline and potentially doom an entire world. But it’s okay when the protags do it, it’s only wrong when the antagonists do it . I don’t think they should kill characters off one by one and i don’t think anyone is really advocating for that. But the problem is, ShB is quite literally the most high stakes story we’ve ever had. People died in HW and SB to much lesser stuff. Yet in ShB where the stakes are as high as they’ve ever been and we’re up against literal almost godlike beings, we prevail without any problems. The protags are handed solution after solution between tempering,a way back to the source, etc etc. It just feels unbelievable and it doesn’t help when they constantly tease things like Graha dying in 5.3 or Yshtola’s constant deathscapades, only for it to amount to nothing. The way i see it, if they have to resort to asspulls and plot armor to keep a character alive, they’ve already demolished the story, and they did this at the end of ShB. To a lesser extent they did it in 5.3.
    (4)

  2. #202
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    BIG WISH: ONE STORE! Only one!

    At the moment, you have 2 ways to purchase things: through the moogle store and your account. It gets very confusing when you look at it:
    • Gametime-> Account
    • Skip Potions -> Moogle Store
    • Retainers -> Account
    • Glamour Gear -> Moogle Store
    • Name change -> Account
    • Phantasia -> Moogle Store
    • Server-Transfer -> Account
    • Eternal Bond -> Moogle Store

    Can we have only ONE store to purchase all that stuff? Accessable within FFXIV (to preview glamours on your character before buying it) and with a internet browser. Maybe adding paypal as option.

    And it would be nice to reactivate the veteran rewards.
    (3)

  3. #203
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    Bring back Ryne ! I really miss her, she was such a positive little sunshine.

    Also, I 100% agree with Graha being a bad character versus The Exarch. From being a leader of a dying world to a dumb shy fanboi, such a waste of a character.
    (1)

  4. #204
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jettinson View Post
    Take in heart that these 2 are different character in terms of progression. Nobody knew much of Crystal Exarch's identity, even freaking Emet Selch. Also take in mind that CE's shoulders were heavy of responsability, hope and all. He spent so much time in the First and yet people had not much of a clue of him, just he's from a different land (as he would associate the Scions as well)
    The scenes in Kholusia already hinted his huge desire for adventure but he still put the safety of Stars first over himself.
    Then he softened up after all that and got his fever dream of adventure.
    Plus having a crystal powered allagan blood character in the Scions already make things... well hard to find a balance, oh yes he's also an all rounder too and can change classes, oops

    This is not a disagreement btw, just stating how it came to this personality. I still enjoy the character but it is fair for people to be annoyed
    Best comparison for a previous FF character that had similar changes is Yuna between FFX and FFX-2. In FFX she had the weight of the world on her shoulders, knew her entire life what it meant, and gave up being herself and put the world first. In FFX-2 she acts completely different, no longer having that weight on her shoulders and being allowed to finally be herself. G'raha went through the same thing, and it didn't take until he was back on the Source for him to finally relax. Also, we have to consider the time frame between 5.3 and 5.4, it has likely been months since the end of 5.3, allowing him to go back to being the goofball he was in the CT story.
    (1)

  5. #205
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novae View Post
    Bring back Ryne ! I really miss her, she was such a positive little sunshine.
    Hear, hear. Ryne and her goth GF are so good...

    I suspect based on the Role Quests and the subsequent Void Quests that they're setting up more story to take place on the First... although it'll probably be post 6.0, if not an expansion in its own right?
    (1)

  6. #206
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by KizuyaKatogami View Post
    Stuff
    To be fair, I preferred the seriousness of ARR (I'm replaying it atm). People get killed and you feel some tension. NPCs get put to the sword the second the get tempered for instance. It's quite brutal when you think about it. And in ShB all beastmen are now in the Best Friends Club. I was really disappointed by that.

    On the other hand I find wanting a story to be 100% gritty kinda too edgy, sorry. These characters (the good ones anyway) are modeled after human behaviour. No human is 100% serious or sad all the time. Otherwise it's probably a depression.

    And writing a always dark and depressing story just tires out readers. Also, you need moments of high to put the low moments into context. If you write a story where nobody is in danger or everyone dies you just stop caring.

    I agree with the Y'shtola thing to 100%, though.
    I mean, Jesus fucking Christ. I like her but can we please stop with the fake death scenes so we can put them into a teaser trailer?

    Lastly, everyone who dislikes G'raha is just a big emotionless meanie. ; ;
    (3)

  7. #207
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Mostly a vent but it would be nice lol

    I would like to see submarines and airships unlocked in a way that anyone who owns so much as an apartment or house can build and use one. In place of taking away submarines and airships, give FC special dungeons or trials or FC vs FC (PVP) as a way to lure people into FC.

    Sigh, one could dream… just hate seeing crafting materials locked behind FCs xP
    (2)

  8. #208
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    My biggest wish for Endwalker is that people stop threading about what they think needs to be changed to make the game better for them.
    And that instead of complaining that a gameplay doesn't suit them, that they learn to master the game.
    (1)

  9. #209
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    -Lots of effort into healers and tanks, making them have dps rotations and support, with return to lost popular playstyles. Complete overhaul of jobs so that they have diverse kits and potencies adjusted to tanks/healers being at most 25% less than a dps. Cross class returned, but banned from extreme, savage and ultimate. Skills that were moved up levels returned back down and something new or upgrade replacing them later
    -higher difficulty across the board. Twice or thrice come ruin added to most fights and ilvl lower to stop mechanic facerolling. msq and content locked behind a reasonable expectation of skill level for the level. Hall of the novice updated and made mandatory. Big potency buffs locked at the end of each expansion's X.55 msq. Expecting a bare minimum of competence and experience at endgame isn't unreasonable
    -Glamour plates updated to 1 for each job, plus a crafter, gatherer and 1 freebie and able to be used anywhere. Glamour unlocked, less cloth armour, it takes into account tails, ears etc
    -relic starting at the same time as savage
    -job quests for all jobs
    -instanced housing and/or the ability to upgrade smalls and mediums to large. removed pillars
    -no more progression loss in eureka, bozja or deep dungeon. All it does is waste time.
    -solo ultimates and other similar challenges for glamour locked behind static required content. Players should not be unable to do content because they have an inconsistent play schedule or cant find a group even if they can put the skill and effort in when they can play. All glamour is now available somewhere in the game with none of it locked behind past feast rewards or other temporary content.
    -character creation improvements. Auri actually draconic and females taller, hrothgars no longer needing fantasia for haircuts etc. Emotes unlocked between races where possible so you can customise your WOL's personality a bit into how they act. Not every miqote is a feisty anime girl, nor every roe a boisterous ham.
    -story ditches zenos and fandango and gets some decent antagonists with plenty of screentime. The twins either die or go away. Graha stops being so fanboyish and starts being a bit more like the exarch. Thancred retires. The scions interesting B team members become relevant again and join the main group
    -Cash shop closed and items made available to everyone. Toast being cash shop and not a reward for learning the dwarven drinking song lyrics is appalling.
    (3)

  10. #210
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    - Remove the extra crafting and gathering skills that aren't used for anything. They did a lot of this already, now it just needs to be finished. Not all classes need the hotbar full of buttons. I craft and gather to relax, not to think about rotation and stuff.

    - PVP that's actually interesting, has a fair and non-manipulatable rating system, with attainable rewards

    - Less shoehorning of characters into specific color schemes and styles. So much stuff for ninja is purple for some reason. A lot of the ranged physical DPS helmets are frilly hats -- great for bard and maybe dancer but not so much for machinist.

    - Exchange the random gear in dungeons for a treasure chest with that specific item like (X leg gear) so we can gear up alts without having to run a dungeon 100 times.

    - Really just make all gear wearable by all characters with the specific attributes dependent on their class.
    (4)

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