Quote Originally Posted by Lastelli View Post
What? That's not what I'm talking about at all. I'm more talking about not rewarding the bottom 20%, which is what normally happens in most aspects of anyone's social life. Because after years of playing, I can confidently tell that the average skill level of the player base has plummeted and I link this to the distorted reward systems currently in place.

Actually, since I'm suggesting giving better rewards to overperformers, ending up in a bad group should be a desirable outcome for top players, as long as the content can still be cleared. This is the opposite of elitism.



I don't understand what parsers have anything to do with it all.
In my experience, that's the very definition of "elitism". Deciding based on subjective reasons who should and shouldn't get rewards. It's a slipper slope and introducing any form of punishment invariably will go too far in the wrong direction. Maybe that wasn't the intention, but it's where I've seen such thoughts go toward.

I feel that hobostew nailed the issue, that it's just the over-arching structure of the groups for the instance that's the issue. Not being able to kick/remove seriously problematic people is a core issue that I agree, hopefully gets addressed in the future.

But to reiterate, anything involving punishment on one end and extra rewards on the other isn't a practice I ever want to see again. I saw that too much in WoW and it resulted in making the game unpleasant to play because if you weren't part of the top-tier, then you were considered garbage.