Additional Updates
(00:35:52)
We went over a number of other updates we have planned.
The new small-scale PvP mode is in production and will be showcased at a later time along with an overview of its new rules and reward system.
A lottery system will be implemented for purchasing housing plots. Relocation rules will be adjusted, and there will be designated areas for purchasing plots via lottery, or first come, first served. These are currently in preparation for the release of the housing area in Ishgard.
Players will only be permitted to enter the lottery if they meet the requirements necessary to own housing. A number of features have been prepared to prevent RMT and troublemaking, such as depositing the gil upfront and disallowing participation on Free Trial accounts. Furthermore, there will be a gil penalty for those who do not purchase a plot after being selected in the lottery. Please note that this penalty will be quite strict.
Additionally, certain areas will be reserved for purchase as personal or free company housing. Details regarding this and other housing-related updates will be shared later.
As for Data Center Travel, we’d first like to get a feel for the feature for its initial release, so at first, you won’t be able to travel to data centers in other regions. For the initial release, players will be able to travel between data centers of the same region.
Downscaled Values in Battle Calculations
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(00:39:14)
The values used in battle calculations have become too large. As this increases the likelihood of errors, the values will be downscaled to reduce place values.
(00:41:30)
Both players and enemies will be affected by the same adjustments during downscaling. For example, if you were to face an enemy designed for item level 500 while wearing item level 500 gear, both sides will be downscaled equally, so there wouldn’t be any changes in balance.
On the other hand, if you were to face the enemy with item level 530 gear, your gear stats wouldn’t scale as high as it did before the downscaling, so it may feel like you’ve gotten weaker after these adjustments. But rest assured, battles will feel the same as before when you’re facing enemies designed for your item level.
(00:42:49)
As mentioned in the previous example, gear stats won’t scale as high as they do now and may result in situations where undersized parties struggle more than before. To counteract this, we’re working on a buff exclusive to undersized parties, which will be like a stronger version of the Echo that adjusts the buff according to a player’s level when they enter the duty. Rest assured, adjustments will be made to ensure that players can still take on content with undersized parties.
(00:44:28)
It’s possible that we may return to dealing 100,000 damage in a single attack someday, but for now, damage values will be downscaled overall. This is a decision we made with the mindset of continuing service for many years to come, so we ask for your understanding regarding this.
Belt Removal
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(00:45:44)
There isn’t anything players need to do to prepare for the removal of belts, but do note that after the change, you won’t be able to extract materia from belts that have reached 100% spiritbond. On the other hand, materia that have been affixed to your belts can still be retrieved even after 6.0.
Future Update Schedule (Tentative)
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(00:49:45)
We went over a tentative schedule of events leading up to Endwalker’s release. With Patch 5.58, certain restrictions will be lifted, and Season Twenty of the Feast will commence.
The FFXV collaboration event will return starting Monday, September 13, along with the new Seasonal Event Replay feature. Players who already completed the event can use this feature to replay the quests again. However, Seasonal Event Replay works differently from New Game+, and you will not be able to reset your event progress after only playing the beginning.
Battle-related news and other details will be revealed in the Media Tour, planned to begin in mid-September.
The Media Tour will be held remotely to prioritize safety against COVID-19, but we will be inviting global media to attend, so we hope you’ll look forward to it!
For COVID-19 safety reasons, we will be holding the Media Tour in a remote format, but we will be appealing to global media so please look forward to it.
All Saints’ Wake will be held later in the year compared to previous iterations, due to the overall schedule being delayed by the COVID-19 situation.
However, we felt there was no need to cancel the event simply because it was delayed, and have decided to implement it at this later timing.
In addition to the events listed here, we also have patch updates to release raids and other content.
Further details will be announced at a later time.
(00:57:35)
To wrap up the first half of the show, we showcased the character creation of male Viera in the benchmark, which can be seen in the video.