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  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by DesireeLavorre View Post
    I'm that type of people who can't decide what job to play and i need your help.

    Right now i have the highest jobs - 63 ninja, 66 dancer, 60 red mage and i love mobility. BUT!

    After playing ninja it's nearly impossible to play other jobs because of too long GCD(on main NIN skills it's ~2sec), especially i feel it on dancer - when shacrams already comes to my hands, but GCD still going and i'm just standing here and chilling. A little annoying.

    So my question is - would it change at 80 lvl? Or better play ninja, try machinist with his oGCSs or ...?
    You can increase the speed and decrease the GCD by doing meld Skill Speed.

    At high level, I really like to have a hard cap of Skill Speed, it is a compromise between Crit > Hit & SS. With 1827 SS cap, I find it very fun, some will tell you that 1320 is enough, but I am mostly faster than them. Those who tell you that SAM & NIN are slow jobs just don't know how to manage them well.

    I like very much the close and fast gameplay, for that SAM & NIN, suit me perfectly.

    RDM is based on a mechanic where you cast a skill at 1.5 which allows the next spell to be instantaneous, it's relatively fast, it's probably the only caster I really like.

    I don't like ranged dps like BRD, MCH & DNC, but I do play them when I want to go in mode, I don't care. But, I don't get any of the gameplay feel I like dancing with AoE and positioning.

    The gameplay really changes with the level, the stuff, the meld (that beginners ignore). I prefer to do dungeons & raids at low level in NIN, because for SAM it lacks a lot of skill that makes it interesting. For me, NIN has less damage but it can burst really well and SAM a more constant dps, but higher because, it's a pure Dps job like BLM.
    Some will tell you that SAM and BLM are selfish jobs, but I think they don't understand the concept of pure dps.

    In NIN dps, mudra and debuff to increase group damage counts a lot, many complain about the low dps of NIN, but they just don't know how to exploit their jobs.
    (1)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't think that you should worry about GCD, things speed up a lot.


    NIN actually feels slower to me most of the time, during the burst phases it's fast but during the downtime when you're doing your 123 combo and ninki finisher which is what you'll be doing most of the time it's on the slower side.
    Note tho that I am talking about how it feels, not the actual APM I haven't looked up that ( mudras add a lot to that ).
    But I main MNK and I never feel like things are too slow on SAM, DRG, NIN, GNB or any of the casters which is mainly what I otherwise play.

    DNC is a bit RNG but much like NIN it has bursty moments and then slower phases.

    In the end of the day tho this game is very balanced, you can play whatever you want and it will be viable.
    Just think about what you like the most thematically and go for that, things play very differently at max level.
    That's why I've stuck with MNK since ARR.

    Quote Originally Posted by Naoki34 View Post
    You can increase the speed and decrease the GCD by doing meld Skill Speed.
    While that is true, the meta GCD is very easy to and fast to reach and anything over that is not ideal.
    In some cases it can even mess your timings up, on MNK for example you very easily end up with SKS bloat which misalings your burst phase and on NIN you want to avoid SKS.
    It makes it harder to double-weave too which NIN does and your mudras are not affected by SKS which makes it a very weak stat for NIN.

    SAM does have GCD breaking points where things align well you just adapt your filler phase to it, but others like NIN and MNK are more negatively affected by it than SAM.
    On NIN a lot of your damage will just be totally unaffected by SKS which makes it pointless and on MNK as soon as you go over 1.96 your burst phase alignment begins to become messy ( not to mention that more crits = more chakras ).
    Basically you just want to reach the bare-minimum on most things and then avoid it like the plague.

    Obviously if you just want to play that way you can, but it probably shouldn't be recommended and on a lot of Jobs it'll just mess things up.
    (1)
    Last edited by Kolsykol; 07-30-2021 at 05:53 PM.